Also some of the print statements my inventory calls since the UI was still not implemented yet.
1404
This was super cool to implement, but now I'm having trouble designing dialogue trees and other narrative stuff. Writing is hard
The coolest thing this menu has is keybinding. I need to tweak it a bit so that the user has to specify that they want to apply changes rather than instantly updating the game settings
I need to implement health in the overworld to complete this feature. I am also considering a hurt sprite but I'm lazy...
waterfall
I did get to implementing it before porting the game over, but I realized the box to the right of the list could probably look a bit better, so it needs some tweaks. As I mentioned earlier I decided to port the game to Godot 4 which I thought would be fine since the project is mostly art and not much code. But then Godot failed to convert the old project. I still believed it would be fine since there was only a handful of features in the game anyway and it wouldn't take too long to rewrite them from scratch. Plus I could just look at my old code. Then I started the rewrite and... rewriting code is really boring
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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