Sasha's Travels⚙️
Math is really important in game development. I'm trying to organize my battle scene similarly to how it's done in a PSP game known as Grand Knights History. My version is a bit rough, to say the least... Is it just me or does it feel like the UI on the bottom is sticky?
if youre a gamedev please please please read this article i need to feel like im not insane (skip to the frictionary if you want to get to the point asap)
While you can do some light management in other places, this is a menu dedicated to tweaking your party. The design was inspired by Final Fantasy Tactics and it works for the most part haha. It's been a while since I posted! This game has a Steam page now which you can find here -> https://store.steampowered.com/app/3163190
I'm developing a game called Vividerie.
Here's a tiny video about it :3
Implemented! I like it but it does add extra button presses to something some don't enjoy while in the middle of gameplay... maybe I should save it for cutscenes?
I had to model this... with a blender! ridiculous.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
200 posts