enden como voce se sente sabendo que eu so comecei a gostar MUITO do luka depois das suas artes lindas maravilhosas
ok last doodle hhshha (actor AU ivlk)
BANG!
I've seen people making up different story arcs on what will happen after the Noroshi War so here's mine.
*Manga spoilers ahead*
Maybe in the future, Nii Satoru-sensei might create a story arc about a sukeban*.
*A sukeban is a delinquent girl gang that emerged in Japan from the 1960s to 1970s.
History
Credits: yaz1ska on Instagram
Sukebans were formed due to bōsōzoku a.k.a. male biker gangs or the yakuza not accepting female members. The rise of sukebans has a huge impact on the feminist movement in Japan. Each gang has their own rules, hierarchy, and ways of punishment. E.g. Cigarette burns were considered a minor punishment if a gang member was disrespecting a senior member or stealing a boyfriend.
My thoughts if it were to come true
If the author included a story arc about a girl gang, I would have faith in him. I mean look at how well-written & well-designed the ladies in wind breaker are.
Credits: Pinterest
Credits: Mangapill
*I love how the author would draw sketches of Kotoha with major characters such as Tsubakino and Sakura. This means that Kotoha is more important than we have initially thought. Moreover, kudos to Nii Satoru-sensei for not sexualising Kotoha. I am sick and tired of mangakas sexualising female characters for no reason.*
Credits: Nii Satoru on X
Not to mention many of us know that Nii Satoru-sensei is good at writing complex characters such as Tsubakino.
Credits: MyFigureCollection
Story Arc, Characters & Operation
As for how this story arc will be executed, I believe it will cover topics such as feminism, struggles of womanhood and mistreatment of women.
Moving on to how this sukeban operates, here's my input. I believe everything they do is the complete opposite of Bofurin. E.g. instead of protecting their own town, they protect themselves. This is because the town they live in is also the complete opposite of Makochi, hostile and narrow-minded.
*I just thought of making this sukeban the complete opposite of Bofurin because I think it's interesting to see their reactions. It's also hilarious because the opposite of a boy gang is a girl gang. Get it? Okay, I'll stop.*
I also believe maybe this sukeban and its base can act as a sanctuary for women of its town who were mistreated by men such as giving them food, shelter etc.
I believe the overall vibe that they give is going to be like the military instead of high school.
As for their leader, maybe she'll be the opposite of Umemiya, stoic and serious. However, it is interesting if she was a good leader like Umemiya because so far we've only seen bad leaders in Wind Breaker.
As for their gang name, maybe it will be associated with elements such as water or space. This is because the other gangs e.g. Bofurin 防風鈴 is named after the wind element, Noroshi 狼煙 is named after the fire element, Gravel and Shishitoren 獅子頭連 are named after the earth element along with KEEL is named after or related to the metal element.
*I know that Shishitoren are named after animals but animals are also related to Earth sooo*
Final Thoughts
Overall, this is just a random thought of mine that I just want to share. If Nii Satoru-sensei doesn't include a story arc that talks about girl gangs, I won't be disappointed or upset as long as he writes a good story.
*P.S.. this is my first time ranting about an anime so feel free to critique or educate me if I've made a mistake. Also, I still have some opinions regarding this sukeban idea so should I create a part 2?*
Gachiakuta probably has my favorite twist in a shounen battle I've ever seen. Two characters' fight devolve into a fist-fight only for one of them to go: -Wait, no one else can see or hear us right now? -What? Scared your friends can't save you? -Nope. *pulls out a gun and proceeds to shoot the enemy*
I just find that whole scene hilarious.
An extremely impulsive Anaxagoras
But is it a blessing or a curse?♠️
Betrayal is a powerful plot element that is represented in countless stories. The gravity of betrayal brings a profound depth to character dynamics, plots, and themes alike, making it an indispensable tool for writers to explore emotions, conflicts, and the complexities of human nature. Let’s explore some quick tips on how to write betrayal!
Secretive actions
Dishonesty
Becoming emotionally distant
A sudden change in routine
Pushing people away
Nervous or fidgety movement
Frequent lying or making up stories
Unexpected aggression or irritability
Unjustified mood swings or emotional outbursts
Increasingly defensive
Disturbed interpersonal relationships
Frequent misunderstandings or fights
Withholding information
Avoiding personal discussions
Insincerity in conversations
Frequently cancelling or missing plans
A sudden shift in relationship dynamics
Quick to deflect or place blame
Frequent subject changes
Gradual emotional detachment
Avoiding direct eye contact
Defensive stance and crossed arms
Covering mouth or touching face
Shuffling or restless movements
Forcing smiles or laughter
Constantly looking around or at the ground
Stiff, tense posture
Heavy breathing or frequent sighing
Avoiding touch or skin contact
Exaggerated gestures
A lack of concern or empathy
Increasingly personal and hurtful arguments
Erratic or unpredictable reactions
Self-centeredness
Insincerity
Dismissive or negative attitude
Callous disregard for other's feelings
A negative or pessimistic outlook
Inability to handle criticism
Withdrawal from relationships
In the wake of a betrayal, a story can manifest various positive outcomes that add depth to the plot and its characters. Relationships can be strengthened, showing their resilience. Characters may discover newfound self-reliance and learn valuable lessons about trust and forgiveness, leading to an increase in empathy and understanding, personal growth, and the reinforcement of personal values. These experiences can encourage a clearer understanding of personal boundaries, prompt self-reflection, introspection, and the development of healthier coping mechanisms. Ultimately, these positive outcomes can bring about improved communication and honesty, forming the silver lining in the cloud of betrayal.
The aftershocks of betrayal can reverberate throughout your story. This might include an irreparable fracture of trust and damage to relationships. Betrayal can trigger psychological trauma, leading to an increase in suspicion and insecurity. Feelings of inadequacy or self-blame may surface, and characters can experience a heightened sense of isolation. The fear of forming new relationships or trusting others can become overwhelming. There may also be an escalation of conflict or violence and the reinforcement of negative behaviours or patterns. Damaged self-esteem or self-worth may be another repercussion, and this can encourage destructive coping mechanisms.
Treachery
Deception
Double-crossing
Duplicity
Backstabbing
Two-faced
Disloyalty
Unfaithfulness
Infidelity
Falseness
Perfidy
Treason
Fraud
Deceit
Slander
Misrepresentation
Falsification
Chicanery
Double-dealing
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
〜 ˚ ⟡ . 🫧