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Game Review 2: Meeting in the Flesh
4.5/5 (I dislike one character)
MitF is straightforward text adventure, with basically no combat, movement, or sex you can interact with. It is, by all accounts, a choose-your-own-adventure. And any CYOA fan can tell you to not count them out. MitF is about the best you can hope for from this genre, and only has a lower rating for personal preference and it's dubious game-hood.
Part 1: the premise and setting.
I adore the setting of this game, full fat no mixer, it's genius. It's set in a fleshy landscape filled to the brim with uncertain ground, acidic pustules, and wide salt fields to dry the groundsweat in. The people who call this place home as closer to the description of a creature than anything else, but have a love and genuine comfort for their home. As alien as the shapes and sights, the game reminds you there are people in all the ways that really matter.
They have holidays and customs, dietary restrictions and cultural cuisine, in groups, out groups, discrimination, farming, home decor, delivery services, lust for adventure, love of family, the list goes on and on. These are people. Sure, they kill criminals by bleeding them into a vat of salt to flavor it. Sure they subsist on literally nothing but salt. Sure they are twisted and have a few extra, fewer, or altered limbs and body structure. As alien as the environment, the feeling that struck me the most was how frequently this place did feel like their home, even in the parts the narrator consider boring.
Speaking of, the game is narrated from the perspective of our main character, a salt deliveryperson of unspecified gender or sex (not that it is even guaranteed to be adjacent to how humans tend to do it) who makes their living by using their unique build to sprint to and fro about the city. This is how you manage your time in the game, you decide what events you have time for based on who you engage with in-between your deliveries, since you only have the time to talk to one of the eligible bachelors each day.
The character feels as though they have a history, a story, and what strikes me is their need for that same comfort. They need a home to truly place their heart (or equivalent) in. The usual bad ending of the game is just, returning to your apartment. Alone. The room feels darker, and the night feels colder, and the contrast between your space and the revelry outside crushes your confidence. You sleep fitfully. It gives a sort of context of stakes that really makes them vulnerable. On the topic of writing...
Part 2: the quality of characterization
I am a person who likes to read aloud the events of my text based games. I find the voice acting to be engaging and fun, and it gets me more into the headspace of the characters. This is all to mention that at no point in the game did I grow confused as to who Is talking to who.
The character writing gives a unique writing style to each character that almost always tells you a lot about how they interact with the world. The protag's manager is rough and tumble but caring, the old man they deliver to seems amenable but quietly lonely, the people in the street are excited by the execution and lap their lips at the idea of the blood spilling on the cobblestones.
Each of the bachelors expresses themselves uniquely, whether cautious and reserved, calculating and intelligent, or wild and impulsive, they all have a unique style of speech that carries through in every word they say.
Okay so the text game is very good, but that's not what these reviews are about. I'm not here to give you something objective, I'm here to provide my opinion. So the most important question is, are the bachelors sexy and how good is the bone?
Part 3: Horny
To preface, the game has a SFW mode, where it doesn't get too explicit. Don't use it.
The writing of these bachelors is great 2/3rds of the time, not because it's on and off, but because I adored two of the bachelors and thought the last one was the coward pick for the uninitiated, and didn't like his character. The other two? Oh yeah.
First, the problem child. Brattan. B is a big, buff wolfman with an adventurous spirit and athletic bent. You'd think I'd love him, but I find him so irresponsible and abrasive. Routinely he drags your character beyond their comfort zone, assuming you don't play to be just as of not more reckless than he is, seems to genuinely not engage in empathetic thought, and overall has this 'jock wannabe' vibe that's just sort of uncomfortable. Plus, his ending centers around finding a portal to earth and becoming a strange, flimsy, hairless ape that has to pay taxes. And like, I get nothing out of those scenes, unironically. He was Beast, why would I want prince Adam's scrawny cousin. D tier bachelor.
Second is Yiestol, a lithe (almost effeminately designed) insectoid man. He works as the sole individual who watches over the citywide security system, and has a hardworking, if calculating, earnestness for his job. He wants to help people, protect people, he's not sure if he has the right perspective to help this place the best, so a lot of his conversations are long discussions about his beliefs. His story focuses around how he struggles with intuitive moral decisions (girl same) and how the protagonist's perspective could balance his calculation with kindness. He makes sure, double sure, triple sure, that you want to be his partner, that you know what it entails, and what you'd be getting into. When it ends, you climb into the security system together and he engages in something between sex and absorption, as he proceeds to melt with you into a collective goop like a butterfly getting rearranged in a cocoon. I'm not usually one for Vore but WOW this scene hits hard. It frames it as becoming one in body and soul, and in the end, you live on within him, and he within you, with his final design having four arms and a heart design on the chest. Extremely good, A tier Bachelor.
Finally. My sweet, my darling Nyargh. I have never claimed to be objective or even handed, he is my favorite. A mass of tendrils and mouths hovers and bobs like a balloon, slithering red mass shifts and undulates to mimic traditional speech. Speaking is hard for Nyargh, and coupled with his cagey and brusque demeanor, he would surely have no visitors if he didn't run the only honey store in town. The rarest of all, the third food beyond blood and salt is honey, and he makes a pretty penny by protecting and rearing fat, cat-sized bumblebees. Nyargh is unfriendly to most, and respects those who can respect his taciturn nature. Throughout his route he asks many questions of the player, and rather than the reckless or well considered answers of the last two, he prefers the voice of respect and kindness above all. Eventually, you help him at his shop enough that he trusts you enough to invite you into his private sanctum. A lushly furnished and comfortable space, the smell of the setting-equivalent cookies in the oven, and even rare and precious tea is served to you to repay you for your time. Nyargh reveals that he is not unfriendly, he is simply a very private man. His romance path is one of tenderness and kind gestures, gifts, treats, and smiles spent in quiet quality time. Eventually, it comes to a head when you learn the reason he is so secretive. His kind do not eat much salt, they thrive primarily on the pheromones of others. Specifically, Nyargh feeds off of happiness. He sells honey because people feel happy when they buy it, or buy it for a celebration or payday. If they knew he was feeding off them, he'd be ostracized or even killed. When the protagonist accepts him for who he is and truly believes his gestures of kindness to be honest, the result is the most tender scene of tentacle fondling and mutual body exploration i've maybe ever read. Though he has trouble with communication, I was glad to see him always asking for permission at every step. Consent is sexy as fuck, guys, and I'm not exaggerating on that.
Closing thoughts
I adore this title. It's writing is so natural that I was able to do Y and N's routes first try by literally just being honest with them. Would have preferred a route to tame B's wild side, but you need to give the people with mid taste something to eat I guess.
Quintuple S-tier on the visualnovel scale
Solid A for Games in general, and I don't mean that lightly.
Headshot comm for wagner_616! wah!
Just because she's gone doesn't mean everything is perfect. (More discussion in the Read More)
OHHHH IM NORMAL IM SO NORMAL DO YOU KNOW HOW NORMAL I AM ABOUT THESE TWO???? THE REGULAR AMOUNT OF NORMAL.
Quad's arc between 20-G4 is something I go back to constantly, episode 23 specifically. But this comic was inspired by a moment in G4, when Quad went out to get coffee for the group, which included Blora and Susan.
I think it was a difficult transition for Quad to go from catering to Order's every wish because that's what he thought love was, to understanding that people will like him just the way he is, not for what he can do. But it's okay, he now has a support system that will help him along :')
Oh sweet Jesus Christ.
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Oh great Iām on a Danganronpa kick now how dare you all do this to me
I've spent a lot of my life depressed for reasons unrelated to my identity. Life has a unique talent for beating the unprepared harder, and while my lot was not the hardest, I was certainly ill fit to bear its weight. When I eventually dragged myself, cold and wet, from its grasp I found myself wishing to be numb again and wishing I knew what it was like to truly care about something.
In that vein, I've always had a fascination with love and romantic affection. A combination of being denied tenderness for the half of my life I could still remember and a genuine desire to study what I didn't understand left me with an insatiable desire to consume tender, romantic media.
The idea of the thing appealed to me like the willpower of a warrior training, or the righteous anger of a hero who has lost their home. Something that gave you just a taste of what they were feeling just by watching them feel it, but whose scale you probably could not emulate. Those emotions are for characters in stories, as fictional as the magics or demons they face.
Did you know that there are special nerves in your skin that are designed for social touch? They have a direct line to the serotonin response and take 3 real world seconds to get there. This is the nerve that causes/cures touch starvation, the reason why characters can feel the lips of a lovers kiss for seconds afterward as their lips tingle electrically, the reason why a character can be wrapped in a hug in shock for a few seconds before they break down crying in grief.
All of these I thought were artistic fiction. Like someone with aphantasia learning that others really do visualize things, or me realizing other people store memories in video. It also brought up a question I posed to my therapist: "why, if I've been without social contact for most of my life, am I not touch starved?'
She answered in two options:
1 - everyone is different, and some people have more or less of certain needs.
2 - how do you know you're not?
collection of posts for a very specific dynamic
A blog for me to shitpost and expose my deepest secrets. Jason Fakename, He/Him, mid 20's
142 posts