“Who needs morals when you have good hair?” Astarion.
“Two hundred years ago, Astarion was a corrupt elite of Baldur’s Gate with a taste for power and a hunger for eternal life. It wasn’t long before these desires became a nightmarish reality. Transformed into the vampire spawn of a sadistic master, Astarion was kept as a slave to lure fresh noble blood to the palace of Cazador – all while subsisting on the putrid blood of rats. Astarion’s design is inspired by his story of indentured servitude and told through scar tissue and rogue garb. His leather armour still boasts the fine golden embroidery of high society, an aesthetic inspired by 18th-century libertines and European rock stars of the early ‘90s – two subcultures that echo Astarion’s desire to live a life without restraint. But beneath this costume is a constant reminder of the centuries spent enslaved, in the form of a poem carved into his flesh by his vampire lord.”
The first lines of the artbook tell us that our beloved vampire in the past belonged to the corrupt elite of Baldur and craved power and eternal life. And his desire for eternal life was fulfilled, but in a horrible, twisted form - in the form of his worst nightmare - Astarion became the spawn of the sadistic Kazador. In the final of Sun King (Astarion Origins), Astarion recalls how he judged the fates of others in the past. Now in the game we can learn very little about Astarion's past, although it is known that Astarion was a Magistrate. And references to his past are present in several scenes:
References to Astarion's Past as a Magistrate - BG3
The first mention of Astarion being a magistrate we can hear is if we ask Astarion to tell us about himself (“Tell me about yourself”), Astarion replies, “Oh, what's to tell? I'm a magistrate back in the city - it's all rather tedious.”
After a closer encounter (after the bite), we can also ask: “You must remember your life before that?” “I was a magistrate, working to keep the peace in Baldur's Gate. Imprisoning trouble makers, that kind of thing.” And he adds bitterly: “I can't remember much, truth be told. Centuries of torment will do that to you.”
And if you imagine what Astarion experienced during his years of slavery to Cazador, you can understand, why his past life became something distant for him, why many of his memories are lost. Also according to DnD lore, once a person is converted to a spawn, some of the memory of a person's past life is erased. That said, it's hard to say with that, how much Astarion even wants to tell Tav about his past. “Why do you insist on exhuming the past?” - Astarion sounds tense in this line, somewhat angry, he is distrustful and suspicious.
Three lines in the game in which Astarion talks about what happened to him on that fateful night when Cazador found him:
"I was attacked. A gang of vagrants, a tribe of wandering 'Gur', took issue with a ruling I'd made.”
“They beat me to death's door when Cazador appeared. He chased them off and offered to save me. To give me eternal life."
"Not him, no. A gang of thugs attacked me, angry about a ruling that I'd handed down as magistrate."
The reason the Gur gang attacked and nearly killed Astarion was because of his decision that Astarion made as a magistrate. The reason why the elf noble magistrate was in unsafe parts of the city, where he could be attacked by the Gur gang (this could hardly happen in the Upper City or in a safe neighborhood guarded by guards), and why Cazador happened to be around at the right time and place, is left out of the picture. Astarion also mentions that he had his own “history” with the Gur: “The point is I have history with these barbarians. Cazador's sending a message.” And most likely, this “story” with Gur had to do with the very decision that Astarion once made as a magistrate, and that caused Gur to hate him. Cazador may well have sent him such a “message” as well, and Astarion thinks so. (“My old master sent that vagabond after me.”) He is confident that more thugs will come after him, and we learn with him much later (when we meet Gur in Act 3) that the Gur are looking for their children.
“A Selunite necklace, if I'm any judge. And I am.” - Astarion's banter when finding the Selunite Necklace. Another reference to his past. Doing Wyll's quest (to find Ansur) you can get Astarion's opinion as a judge when we solve the “punishing the thief” puzzle.
In Astarion Origins, during his conversation with Wyll, Astarion also tells Wyll about his past as a magistrate (“I was a magistrate once, I could see if you missed any loopholes in your contract.”), offering to help Wyll find some loopholes in his contract with Mizora.
By the way, this shows that Astarion's legal experience did not disappear anywhere and remained with him. And Astarion had definitely studied the terms of the deal with Mephistopheles regarding the Ascension ritual, which was so important to him (Raphael's tale, the description of the ritual in The Necromancy of Thay, the Vellioth's scrolls - he had three sources of information during this time), and he knew exactly what he was doing. Those who claim that “Astarion found out about the ritual five minutes before it started”, or that Astarion is a silly scared kid, who just this second suddenly decided to do the ritual out of fear, simply don't know the game's plot well.
Final of the Sun King (Astarion Origins). Narrator's line:
“It’s been a long time since you’ve stood in judgement over others, holding their lives in your hands. But after everything you’ve done, doesn’t this feel right?”
In this finale, Astarion seems to reclaim his past self, only becoming much stronger, more powerful, and more majestic… His story began as a magistrate, he aspired to the top, fell, went through hell, broke free, took revenge, and rose again, only now to a much higher peak. This looks like the fulfillment of his wishes and the victorious conclusion of his story. And Ascended Astarion in the epilogue also says, “I'm who I always wanted to be. I have everything I ever wanted.”
In Astarion's Character Sheets, his backstory is told as follows:
“Astarion prowled the night as a vampire spawn for centuries, forced to follow the orders of his sadistic Master, Cazador: Seduce every fool with a pulse, and lure them back to my lair. Free for now, he will do anything to keep his life in the light. He can see but one way to ensure his liberty for good: become many times more powerful than his old abuser even could dream of being.
His body is forever tainted by the intricate, patterned scarring Cazador carved upon his back, and the elder vampire seems set on sending waves of hunters seeking to capture his lost spawn.”
Personal Traits:
“Astarion drips with charm before everyone he meets. How much of it is an act, even he himself isn’t sure of any more”.
Ideals:
“Freedom almost tastes finer than blood, and Astarion will do everything he can to secure it”.
Flaws:
“While he has hoiled seduction down to a fine art, and can quickly win over almost anyone, keeping and trusting a new-found ally is another challenge altogether”.
Sure, I would have liked to see more of Astarion's backstory revealed within the game, but that's not going to be realized. For me, as a fan of this game, the biggest regret was the Astarion scenes from EA, which were made and were in EA, but they were not included in the game after release, now you can only see some of Astarion's banters from those scenes. For example, Astarion's nightmare can now only be seen in his Origin, and in EA we could talk to him about it. In those scenes Astarion was revealing himself wonderfully, he was bright, expressive and very emotional. But, fortunately, the authors of youtube channels, who went through the game in EA, saved his scenes, and we can still admire Astarion in them and have a deeper look at his character.
Astarion about the "little death" (Early Access patch 4):
“Astarion often uttered the phrase "Little death" and I started looking for information about this expression and I came across a quote in which for me it is still the essence of the relationship with him.
The French expression for orgasm, la petite mort ("little death"), implies an orgasmic loss of oneself that destroys the pain of separateness — the lonely Self disappears into the resulting We." © AlexKhodja (channel Arts&Games).
Also, the “little death” scene complements Astarion's line at the Tiefling party: “Not at all! I was hoping for companionship and - well, maybe a little death. Figuratively speaking.”
“Who needs morals when you have good hair?” (Astarion and Gale monster hunter conversation):
Astarion's comment on Goblin Sazza:
Astarion doesn't suffer weak minded fools - (Patch 4) Fisherman Conversation:
"Sweetie, you can't murder 'vermin'":
Astarion wants to stay and party with the goblins! - Patch 4 Baldur's Gate 3 Early Access:
I managed to catch a shot of Astarion looking frustrated at having to search for some druid instead of having fun at the party:
And then those satisfied, sly eyes:
Astarion about slaves of myconids [Baldur's Gate 3] [Early Access] [Patch 5]:
Astarion Comments on Mayrina's Situation (Astarion just has an adorable laugh in this scene):
A collection of Astarion's heavy emotional reactions - when he's angry or scared, but it's so strong, it's just impossible to watch indifferently:
It's heart wrenching and makes me want to comfort him as soon as possible, but it's such a strong and impressive range of emotions that it just knocks you off your feet. It's hard to understand why most of these dialog lines were removed in the release version. Neil played incredibly well, Astarion is so alive that watching these scenes you feel fear, when you see his fear, and pain for him, when you see his pure rage. When Tav insults Astarion, he responds (2.51): “There has to be a way you know what, separates us from animals, - choice. I choose to travel with you, a dog would do it on instant to fulfill, a need. Disrespect me again and I won't choose to kill you. I'll do it on instinct to fulfill my need to hear you scream”. And what a huge contrast to that practically devastated, emotionally repressed Astarion, who on the “path of redemption” in the graveyard scene dutifully accepts insults from his “partner,” replying, “I will endeavor to please” or “If it has, it might be for the best” with his head down.
Astarion was a deeply traumatized person, but he was strong, and he knew how to snap back. And he could bite. He was not one to give up easily. And it was all the more valuable to earn his trust and the opportunity for Tav to become a close person to him. It's a pity, if Larian decided to “soften” such a magnificently evil character by not including his strong and vivid emotional reactions in the release version. It would have been much better, in my opinion, to reveal his softer side by enriching the roleplay and adding those lines and actions for Tav that would have helped Astarion feel better and start to trust Tav more, an emotional, multifaceted and complex character is a true diamond for any game, capable of making you fall in love and bond with him. Of course, they did a lot of good things in the release version too, in particular I really like Astarion's appearance in the game, all the little wrinkles on his face that make him even more alive and real.
I think Astarion's EA scenes are an important part of his story too, and thanks for having them. I'd certainly like to see a director's version or a gold edition that includes them, but it's unlikely to come true. These scenes added and deepened Astarion's character for me in many ways, and allowed me to understand him even better.
Lord. King. Master.
This scene has always broken my heart, but the mod helped a little — at least now I can comfort him.
One of my favorite personal headcanons is that my Dark Urge chooses to become Astarion's spawn to deprive Bhaal of any claim over him. He chooses to give himself to his beloved rather than become a tool of an indifferent deity that uses its Chosen as mere means to achieve its goals. «Wither thou goest, I will go, and where thou lodgest, I will lodge; thy people shall be my people; and because I have no other god and never will, you shall be my god.»
«Vampires differ in their motivations when creating offspring. Some fledglings do it accidentally, not yet understanding the consequences of killing a foe. Others do it to create slaves for themselves. Some few seem to need contact with members of their own kind and create companions. This latter group is more likely to become the sentimental "parents" described above and is hence most likely to meet destruction at the hands of their offspring.»
«When a vampire is destroyed, all semblance of control over its offspring immediately vanishes. Most offspring will immediately go about their own business. I have heard of some rare creatures who have sought the destroyers of their creator and wreaked vengeance on them. I find this somewhat hard to believe because it implies a sense of loyalty, even love of a kind, between vampires. Still, stranger things have proved to be true.»
«An especially rare and unique relationship between vampires is in that of the "Bride" or "Groom." Actually, considering that the fact all vampires were once mortal, it is almost surprising that this phenomenon is not more prevalent. No matter what changes undeath has wrought, some vestiges of mortal thoughts and aspirations still survive, l am sure. Eternity can weigh heavily on the spirit-even the spirit of a vampire. Of all the burdens of immortality, perhaps the greatest is loneliness. To whom can a vampire bare its soul and admit its fears? With whom can the vampire vent some of the intense sensuality that seems to pervade its breed? From whom can it receive consolation for the past, comfort for the present, and hope for the future? An eternity of solitude can be an eternity of pain.»
Astarion: I did miss you, you know. There is a sense of loneliness that comes with power. We did share a wonderful adventure, you and I. A pity to see it end, in some ways. But we have great new lives stretching out before us. And great new adventures to go on. I will never forget the time we spent together, though. And I know you'll never forget me.
«It is no wonder, then, that vampires sometimes long for a special companion. Fortunately for these tortured souls--and unfortunately for their mortal victims-vampires are capable of creating such companions. These special minions, if such a term truly applies, are known as "Brides" and "Grooms." These terms may seem inappropriate, carrying with them as they do the emotional "baggage" of love and marriage. While marriage is not an issue, a form of love, or at least of emotional bonding, is involved, so the terms are not as inappropriate as they may seem at first.» Player: You made me your spawn... What is going to happen to me? Astarion: Spawn is an ugly word. I really do prefer consort.
«Creating a bride or groom, although seemingly a simple process, requires an exhausting exercise of much power by the creating vampire. For this reason, only vampires of advanced age and capability can even assay this procedure. A bride or groom can be created only by a vampire of age category Ancient or greater, and not even all of those are capable of doing so.»
Gale: So, Astarion. I hear your relationship has taken on a new aspect recently... Astarion: My life has taken on a new aspect. It is only natural that my relationships change as well. As the Vampire Ascendant, I can grant my lover immortality, and bind them to me forever. Raphael: In full, the contract states that Cazador will be granted knowledge of an infernal ritual so vile it has never been performed. The Rite of Profane Ascension. It promises to be a marvellous ceremony. Very elaborate, incredibly ancient, and entirely diabolical. If he completes the rite, he will become a new kind of being - the Vampire Ascendant. All the strengths of his vampiric form will be amplified, and alongside them he will enjoy the luxuries of the living. The arousals and appetites of man will return to him, and unlike Astarion, he will have no need of a parasite to protect him from the sun.
«The first step requires that the vampire find an appropriate mortal to be the bride. […] Usually this problem solves itself. Very rare is the vampire who decides in isolation, "I will make a bride," and then seeks out a mortal to fill the bill. In the vast majority of cases, the process occurs in the reverse order. The vampire is drawn emotionally to a mortal and decides, because of the strength of this emotion, to make her his bride. The nature of this emotion can vary widely. It may simply be hormonal lust (after all, the physiological systems related to such effects in mortals are still present, and sometimes still functional, in vampires). It may be an obsession dating from the days before the vampire became what he now is, as is the case with Strahd von Zarovich's obsession with women who resemble his lost Tatyana.»
Astarion: Ugh. Strahd wouldn't put up with this shit.
«In these cases, the vampire creates its bride in cold blood, for the sole purpose of satisfying its own desires. Sometimes, however, the emotion may be close to what mortals classify as love.
The happiness of the vampire becomes tied up with the prospective bride, and its well-being depends on hers.»
Astarion: You are my consort, and I will see you living the very best life. Even if you don't appreciate it. Astarion: I don't intend to die, if you don't. I truly believe we can best the brain, united like this.
«In these cases, the vampire might actually believe it is bestowing a gift when it turns the mortal into its bride— the gift of freedom from aging and death.»
Player: Well, I suppose it cannot be undone now. Astarion: You are stronger now. Better. You will thank me one day, I am sure.
Player: I hoped you'd learn to love me. Astarion: Who's to say I don't? I'm willing to share all of this with you. What's that if not love?
Player: I wanted a good time, that's all. Astarion: What do you mean? Think of the things I can offer you! You're not going to say no to that, surely?
Player: Then stop joking around and let's sleep together. Astarion: You've earned it. But don't you want more - don't you want eternity? One more bite is all it would take?
«To actually create the bride, the vampire bestows what is known as the "Dark Kiss". It samples the blood of its mortal paramour-once, twice, thrice draining her almost to the point of death.»
«This process causes the subject no pain; in fact, it has been described as the most euphoric, ecstatic experience, in comparison to which all other pleasures fade into insignificance.»
Astarion: Tonight, I shall drink every drop of your blood. Own your body, kill your mind. It will only hurt a bit, the pleasure will be far greater than the pain.
Astarion: I remember how it hurt when I turned to a vampire. My body writhed and warped while I was utterly helpless, the grip of death owned my heart as it beat its last.
«Just as the subject is about to slip into the terminal coma from which there is no awakening, the vampire opens a gash in its own flesh-often in its throat, wrist, or chest (being near the heart)-and holds the subject's mouth to the wound.»
Player: What exactly happened? Astarion: You were drained dry, and at the height of your delirium, I granted you one drop of my own blood.
Player: Does this mean I won't be able to walk in the sun if my tadpole is removed? Astarion: Don't you worry. You have supped of my blood. It will be no trouble to extend a fragment of my protection to you. Player: Will you still drink my blood? Astarion: Of course I will, and you'll drink mine. I can't wait to taste your lips after you've tasted me.
Player: How does someone become a vampire, exactly? Astarion: It's simple. Just find a vampire that will drink your blood and turn you into a vampire spawn: their obedient puppet. In theory, the next step is to drink their blood. Once you've done that, you're free and a true vampire. Player: 'In theory'? Astarion: People think the biggest threat to a vampire is a cleric with a stake. It's not. The biggest threat to a vampire is another vampire. They're scheming, paranoid, power-hungry beasts. So why would any vampire give up control over a spawn to create a competitor? Player: So they bite you, you bite them? Astarion: Yes and no. The problem is once you're a vampire spawn, they completely control you. They have to allow you to bite them. And why would they do that? Vampires are power-hungry creatures. They won't lose a servant to create a competitor. Trust me. It doesn't happen.
«It is at this point that the creator-vampire's strength is most sorely tested. He is weakened by his own blood loss, and also by his own rapture as the "victim" of a dark kiss. Overcoming the sudden loss of strength and the inclinations of lust, the vampire must pull her away from its own wound, hopefully without harming her, before she has overfed. Should the subject be allowed to feed for too long (more than 2 rounds), she is driven totally and incurably insane, and will die in agony within 24 hours.
The first moment that the bride realizes the ugly truth about her new nature can be highly traumatic, unless her creator takes steps to ease her acceptance.»
Player: I'm already a Slayer and a squid - this is minor in comparison. Astarion: Terrifying and brilliant. I knew you'd take it in your stride.
«Any vampire can have only one bride or groom at a time. A vampire is physically incapable of creating another bride or groom while it has a companion already bound to it in this relationship. If the vampire wishes to create another bride or groom, it must either destroy its current bride or groom or follow the ritual described later to dissolve the bond between them.»
Minthara: Would you ever consider sharing the gift of immortality with me, Astarion? Astarion: I think not. That is for me and my darling to share. Minthara: If they have prevented your eyes and fangs from wandering to other necks, it must be a special bond indeed.
«Although there are some folk tales that describe the bride of a vampire as its slave, in much the same way that offspring are slaves, a bride is free-willed from the moment of her creation. The creator vampire does have great influence over the bride, however, although this control is totally nonmagical.
Newly created brides are generally ignorant of their own capabilities. If in life they heard folk tales and myths about vampires, they might have some vague conception, but often these tales are totally wrong. The bride is effectively dependent—totally dependent—on her creator to learn how to survive as a vampire. This obviously gives the creator great power over the bride.
By lying to her or bending the truth, he can convince her that she must obey his every order or suffer horrible consequences.»
Player: Spawn? I want to be a true vampire. Astarion: And you will! All in good time. But we mustn't rush these things. You may need time to adjust.
Player: And you promise you'll make me a full vampire soon? Astarion: My darling, of course! I want nothing more. Node Context: overly sincere - he doesn't really mean it Player: Cazador could compel you - can you compel me? Astarion: Why would I need to? You're going to be wonderfully obedient.
Player: I think we should break up. Astarion: Hahaha! Don't be stupid, darling. You're mine, remember? The tadpole is gone, which means your future is mine to decide. NodeContext: Genuine laugh - the player can't get away from him. Not even if they want to. «She saw me not as a protector, but as a rival, as a slave master. And she dedicated herself to freeing herself from my yoke.»
Aurelia: The bond's hold. He owns us. We have no choice, we must obey. Get out of here, Astarion, before… NodeContext: Last phrase is the moment Cazador takes control of them. They are giving Astation a final warning to run away. NodeContext: vampires were compelled by cazador to attack the player Astarion: He has no power over me anymore. Godey: You think you're free? Then let's tighten your chain. Narrator: All that you've seen since the crash - all the wonders and horrors - suddenly seem inconsequential. Only one thing matters. Cazador - your master, your lord, your creator. His will tightens around you once again, and it is as if you never escaped him. Astarion: You have become your own master. Deny him.Narrator: And then it is inside you, clogging your nostrils and throat with a sickening sweetness. You cannot fight back. You cannot reject it.
Narrator: Cazador's presence rises in your mind, a towering red wave that seems capable of drowning the world. Narrator: And then it is inside you, clogging your nostrils and throat with a sickening sweetness. You cannot fight back. You cannot reject it. Narrator: And it shatters your will entirely, smashing your defences and leaving you broken and gasping for air. You cannot deny him.
«With time, and through experimentation, the bride might find out the true level of control her creator has over her—that is, none. She is still in a very inferior position, of course, because she is a Fledgling and her creator is at least an Ancient.»
Player: I'm sorry I kind of disappeared. I didn't mean to leave you like that. Astarion: Oh my dear, you didn't leave me - I let you go. If I'd wanted you to stay I only had to say the word and you would have been back by my side. But I'm not some controlling monster. I wanted to give you space to see what else is out there, make your own mistakes, and return to me ready to fully appreciate our life together. Anyway, I have had more than enough to keep me busy while you were off gallivanting in another plane.
«Some creator vampires—particularly those who created the bride out of love—will be totally honest with their creation, depending on loyalty, friendship, and even reciprocated love to stop the bride from trying to bring about their destruction. This is probably the most beneficial situation for both vampires, because two creatures cooperating are much more effective than two creatures involved in machinations against each other. A vampire and bride who truly love and trust each other make a team that is exceptionally difficult to defeat!»
Astarion: I may have power, but it would be nothing without you. You complete me. And together, we are unstoppable. So Heavens help the fool that tries to get in our way. Player: None would dare, my love. Astarion: I almost wish they would. It's been some time since we've seen a real challenge.
Source: Van Richten's Guide to Vampires. TSR, 1991.
Chapters:
XI: Relationships Between Vampires: Progenitor and Offspring. XII: Relationships Between Vampires: Vampire Brides and Grooms. P.S.: A Reddit user shared an Easter egg referencing the Ravenloft lore and Brides in the game, which I hadn't seen before. I'll add it as an addition to the post:
[An excerpt from The True and Impossible Adventures of Tenebrux Morrow, a pulp serial following the 'real-life' exploits of an interplanar ship's captain. The real Captain Morrow is known never to have left her native Waterdeep and emerges from her rooms at the Yawning Portal only to exchange scrawled manuscripts for fresh meals and ink.] Much is made of Barovia's gloomy climate. It is said the mists there confuse the mind and torment the soul, binding travellers in a grip of such despair that escape is impossible to contemplate. As the New Bride parted that heavy fog, I confess that I felt no such malaise beyond the onset of a rather stuffy nose. The same, I fear, could not be said of my crew. Among those who had not already cast themselves overboard, the gibbering and weeping became such that I was forced to bind them to the mast entire, and navigate my fair Bride alone. I went in search of that plane's dark master, having been informed that even my ship could not hope to breach the planar boundaries without permission. And so I probed the mists, defiant at the helm and belting out a lively shanty of my own composition The invitation did not long go unanswered. He appeared like the passing of a shadow overhead, sudden and terrifying. Or certainly, that was his intention - but once the mutual assurances of destruction were dispensed with, we found in one another kindred spirits, and fell to conversing in earnest. At length, a price for my passage was agreed. Of that price, and that man, I will say only this: he is surprisingly excellent company, given the stories - and the teeth do not get in the way nearly so much as one would think.
How I hate Tav/Dark Urge's lines after the ritual. Several rails to choose from, on which they offer you to ride: "I want your body / I want to use you to become a vampire," or creating conflict out of nowhere. Is this an RPG? For heaven's sake, he called you "pet" before. I can definitely feel how I'm being manipulated, but the manipulator turns out to be the writer themself, making sure I don't stray from the path they've set.
So impressed by a tremendous work that Kate Kotova did putting this massive analysis together. Brava!
The community is forever in your debt, Kate!
Fans of Ascended Astarion have consistently faced accusations of romanticizing abuse since the fandom’s inception. After Patch 7, these accusations have only intensified, now directed not only at players but also at the developers themselves, Larian Studios.
And I have something to say about this.
Astarion has become a sort of mirror for players, reflecting their own experiences, personal preferences, and so on. The romanticization of this character is common among almost all of his fans, regardless of which route they have chosen as their favorite. Attachment to this character inevitably involves a degree of idealization and bias in the perception of his actions. Even when Astarion engages in questionable or cruel behavior, fans often tend to find justifications for him.
From the very first moments of the game, Astarion reveals himself as a personality prone to deviant behavior: he manipulates those around him, shows a tendency towards violence, and exhibits a disregard for morality. Yet, despite this, players often interpret his actions from a standpoint of sympathy, seeing them as a result not so much of his character, but rather of his tragic past. As a victim of violence and cruel torment at the hands of Cazador, Astarion evokes a desire to justify his actions, labeling him as a victim of circumstance.
Thus, Astarion's past serves as a powerful justification for many players regarding his dark deeds: instead of viewing him as a cruel manipulator, they see a wounded soul struggling to survive in a world that has always been unfair to him. This desire to find justification and "save" the character "from himself" is intensified by the romantic context of his interactions with the player. Such a perspective often results in the dangerous traits of Astarion losing their edge, creating a more palatable image that fits into the romantic fantasy of redemption.
This undoubtedly contradicts the author's intent, who, when asked what traits are most important for Astarion to "be him," emphasized that Astarion remains a horrible character throughout the game and in many respects. According to the writer, he is prone to violence, revels in blood, and embodies the darker sides of human nature. Astarion is someone who can kill with a smile on his face. Nevertheless, his character is also designed for the player to feel sympathy for him: despite his wicked nature, he must remain appealing and cheerful so that the player wants to have him in their party. The writer likely did not believe that the status of a victim and survivor should serve as an indulgence for the character.
But only fans of Ascended Astarion face accusations of romanticizing him, and I just want to draw your attention to the double standards behind such accusations.
The idea of "fixing" Astarion is a form of romanticization, and this trope, in essence, is indeed a romanticization.
The trope "I can fix him" is one of the popular plot devices in literature, film, and games, especially in romantic storylines where one partner encounters a dark character. In the realm of gaming and artistic fiction, such a trope is not only acceptable but also appealing, as it allows players to experience an emotionally rich yet safe fantasy.
However, in real life, the trope "I can fix him" can be dangerous, as it creates the illusion that love can change a person and resolve psychological or behavioral issues that actually require professional help.
This trope can distort the perception of relationships, creating the illusion that toxic behavior, violence, or manipulation from a partner can be changed by the power of love, attachment, or willingness to sacrifice oneself.
"You were by my side through all of this. Through bloodlust and pain and misery. You were patient. You cared. You trusted me when that was an objectively stupid thing to do."
Here, one might ask: why is the romanticization of the spawn route considered more acceptable? Analyzing both routes, they both imply the romanticization of a potentially dangerous person to some extent. It’s possible that fans of Ascended Astarion attract more attention due to the obvious symbolism of power and its imbalance, but that doesn’t mean the spawn route is less romanticized in its essence. Both endings represent different facets of the same character, and attachment to one version is not necessarily more "justified" than to the other. Some romanticize him as vulnerable and seeking redemption, while others see his dark potential and ambition for power. In both cases, the perception of the character remains subjective, and it is unfair to assert that one form of romanticization is more acceptable than the other. In my opinion, again subjective, ignoring his dark sides in favor of the idea of "redemption" can create a distorted image of the character, where his darker tendencies are downplayed and undervalued for the sake of his potential "salvation."
But it's always only the fans of Ascended Astarion who often face concerns about their mental health and claims that such fantasies supposedly push women to choose abusive partners in real life. But by that logic, the spawn route ending is also a dangerous fantasy when applied to reality.
Thus, by following the "good" path, we willingly bind ourselves to a potentially dangerous partner who can kill us several times throughout the game, yet we continue to believe that we can fix or heal him with love, friendship, and support, and that he will ultimately reveal a different, better side of himself. This is literally the mentality of abuse victims: they see the deeply hidden "kindness" behind the aggressive facade and believe they can awaken it and change the person for the better. It is this faith in the "healing" of the abuser that prevents them from leaving.
But it is obvious that there is a profound divide between the world of fantasy and reality, and what works within the framework of a fictional story should not be applied to everyday life. Fantasies in games, books, or movies allow us to safely experience complex and idealized situations, immersing ourselves in roles and scenarios that can be destructive or dangerous in real life. For no fan of Ascended Astarion does this story serve as a basis for real beliefs or behavioral models in real life.
But I have seen some fans of the spawn route sincerely claim that Astarion evokes a sense of safety for them due to his status as a victim of sexual violence, which resonates with many women's experiences and personal experiences of abuse. This statement raises questions, especially when it comes to a character who can kill you when you try to help him. And if you do not want to help him, he may manipulate you into doing so.
The entire romance with Astarion is a romanticization of a walking red flag.
A romance with Astarion offers several ways to experience fantasy, and it would be hypocritical to judge it from a real-world perspective solely in the evil route. Like the "I can fix him" trope, the storyline with Ascended Astarion allows the player to explore certain psychological and emotional aspects.
Ultimately, characters like Astarion are designed to be ambiguous. All fans of Astarion, in one way or another, are involved in the process of romanticization, as they choose the path that resonates most closely with their personal preferences.
Fantasies about salvation through love are a normal occurrence in artistic works and fantasy settings, but is it fair to demand that fans of Ascended Astarion "take off their rose-colored glasses"? I am convinced that fans of Ascended Astarion have a much more sober view of the character, at least recognizing the dark side of Astarion and accepting it as a fundamental part of his character rather than as a mere byproduct of trauma.
The argument that "the romanticization of abuse in games encourages people to choose abusive relationships in real life" sounds as absurd as the claim that "shooters provoke people to commit real murders." Following this logic, one could accuse any stories that address complex or dark themes of allegedly romanticizing or promoting dangerous or socially unacceptable phenomena. For example, an intimate scene with Halsin in bear form could be perceived as romanticizing zoophilia since it is portrayed in a positive light if one ignores the entire context and forgets that it is fiction. However, it is clear that this scene is created for humor.
I truly believe that many of those who accuse fans of Ascended Astarion of romanticization hardly realize how deeply they themselves are immersed in it. There is nothing fair in these accusations, especially considering the source from which they come.
Neil: I didn't ever really improvise anything. I'd improvise how I'd say the line obviously, but I didn't improvise any words really for Astarion. There's hardly anything that I've changed, maybe like one thing, just because it didn't quite work. So largely all the script is as scripted. I did the lines as scripted.
But there was definitely a moment I think I tried to squeeze in muahahas and things like that. *laughs* Like what if I can get away with a cackling laugh that kind of sounds like a muahaha?
Oh, he has a new laugh, I didn't tell you that. Ascended Astarion has a new laugh. Do you want to hear it?
Blue Owl Medic: I feel like it's more true to the character.
Neil: But do you want to hear the actual Ascended Astarion's laugh? I don't know if you picked up on it on your playthrough.
BOM: Yes. No, I haven't actually gotten there.
Neil: I changed the laugh. So, the laugh with Unascended is *high-pitched giggling laugh*. It's all like high and lilting and trill and shrill sort of up and piercing. And then Lord Astarion is *laughs haughtily* Like that. So I dropped it. So he goes, "Oh dear. Well that's not very good, is it. *laughs*" It's all like down here. *points at throat* And low and short as well. So it was really like--it was fun. You'll see it. So there's a difference.
BOM: It's like a wealthy laugh.
Neil: It's a wealthy laugh. It's an of-means laugh.
BOM: Aristocratic, I see somebody say.
Neil: It's a better-than-you laugh. 'I have more money than you. *laughs*'
BOM: 'I have a palace. What do you have? A camp? Fuck you.'
Neil: 'I have a castle. *laughs* Don't you have one? Sorry, that's sad for you.' Yeah, like that.
--from Neil's February 1, 2024 twitch stream
A few months ago, I created a new Tav, Evara, to go specially with Ascended Astarion. I didn’t think but I really fell in love with their story and I like this couple as much as the one formed by Lyra and Spawn Astarion.
I wanted to do something simple and cute for my first fanart of them, referring to the parallel made in the game between Astarion and red dragons. They are known for wanting more and more, being pretentious, believing themselves above all forms of life and to watch jealously over their treasure... Doesn’t that remind you of a certain vampire Lord ? 🙃
The fact that Astarion calls his love « my treasure » is not a coincidence and I love to see how the developers have really thought of everything ! So here is the vampire ascendant and his most precious treasure... I pity anyone who would try to steal it 🫣
Ascended Astarion in fanon: A deranged psychopath, Cazador 2.0, who locks Tav/Dark Urge in the basement and tortures them from time to time, perpetuating the cycle of abuse. The ✌️ cycle of abuse ✌️ in canon: