Includes :
3 fullbody outfits (MC, Mr. Crawling, Mr. Scarletella)
3 accessories (crowbar, umbrella solid and transparent ver)
3 overlays (Mr. Crawling face mark + chest and legs color overlays for Mr. Scarletella)
2 hoods (with and without hat chops)
More about :
New mesh (in game mesh edits)
Everything has swatches
Everything HQ-compatible
Everything is BGC
Morphs / Maps
DOWNLOAD (alt)
for large dog
full body outfit (body and tail separated)
26 swatches
polycount: 10k
custom thumbnails
Lods | Normal | no morphing
HQ version available
Cats & Dogs DLC is required
Evolve conversion | Model extracted by jorn_k_nightmane
(early access, public 11.10.2022)
@sssvitlanz
heyyyy amazing stuff!! had two questions any possibility your skins might turn up as decorations? Second one any intrest in baldurs gate 3 stuff? cant wait to see what you come up with in the future all the best
Hi and thank you! Any of my creature outfits for sims can be easily turned into deco object, just import all parts of the mesh in Blender (or rip a whole sim), combine into one, get it attached to a same rig, pose it as you want and reimport back in Sims4Studio via "create a 3d object". No plans for anything for now but thank you for the suggestion!
Blender scene (2.80+)
Eevee and Cycles
Individual materials (glass, metallic, etc.)
Not heavy (40MB / 22k Triangles) at all 🌝
Place from this post is now available to everyone. For proper glass (and in general) shading I suggest you to use Cycles. Preview done in Eevee.
Full sized poster is here
Original image is here
THIS IS NOT FOR THE GAME
Eevee and Cycles comparison above
(free, no ads)
Credits
@mio-sims
@maruska-geo
severinka
Club Crimsyn
@thejim07
funhammy
@simcredibledesigns
@remussirion
@missrubybird
Never let your shadows be black. The shadow's color will always match the background's one. It can be halftone brighter or darker - depends on the lighting you have on the scene, but never goes completely black.
Preserve the colors at any cost. No matter how many additional layers you have above, the original colors must be preserved even after all manipulations.
3. Convert your raster images into smart objects. Resizing such things in default mode = quality loss. Luckily for us, this problem was foreshadowed a long time ago. Convert your non-vector images to smart objects before doing the resizing / warping / perspective transform and enjoy the flawless result!
Bringing my unused Sims 4 screenshots back to life <3
Original screenshot is here
Happy holidays! I've been asked to show how my works look in a raw, unedited condition, so here it is. You can also read more about process here, where I talk about image-guided generation.
Is it hard to achieve? Basically, the only problem you have to deal with is how unpredictable AI reconstruct your image. Literally, the changes are drastic with each try and it can be frustrating to fail repeating the previous result.
Next one is my favourite! Really loved to hand paint details like teeth or shading. Some may find it boring, but not when you're enjoying the process. I can almost see the creature on the screen starts to breath! Before AI I could only dream of something similar.
*me posting twice a year to convince you this isn't abandoned* 👉👈 With love!
NORMAL & SPECULAR ADDED
6 SWATCHES
TO FIND IT IN THE GAME SEARCH "GARGOYLE" OR "LION" STATUE
IN GAME RAW SCREENSHOTS :
PREVIEW CREDITS
TS2 stuff by @sims4fun
All that cool neon lighting by @syboubou
Wall banners, cage seen in the window by nelfeah
Outside stairs, grass sculptures, elven arch by @solistair
Door by @madlensims
A lot of spider web, roses, grass, arches by @natalia-auditore
Ivy by Mutske
Grass by severinka
Windows by mincsims and @madlensims
Archespores (you might not see it on screens, but they ARE here (photo limit), so just thank you for it @divadoom ^^
Rectangle lawn by @bakiegaming
Skyrim conversions by @mara45123-blog
Floor, table by @zx-ta
Walls by Caroll91
Thanks to all cc creators! ❤❤
fullbody outfit (body and head separately)
3 types of head
for male only
9 | 5 - 54 swatches in total
all LODs | normal map | morphs
custom thumbnails
HQ compatible
base game compatible
The Elder Scrolls V: Skyrim conversion
Bonus: Tribal markings
Head variations (from left to right):
Default
v1
v2
(early access, public 02.18.2023 | FEB 18)
@sssvitlanz ❤
Announcement
Hi everyone!! I came here to tell: I'm taking a short break from creating cc for the Sims 4.
I've been thinking about doing so for a long time. Since you guys keep following me and also supporting my work on Boosty (thank you so much!!) I feel sort of responsible for any of my actions, hiatus included. Don't worry, this blog stays active, I'll be posting from time to time until decide to return to cc. Ask remains open too!
I'll now use my free time focusing on many unfinished projects that have been left untouched for ages. ((Like this one))
I want to thank those who supports, like, reblog and comment my stuff! You guys are my creativity's fuel. Stay safe, we'll meet again soon ❤️
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
171 posts