Spice Market №2—a San Myshuno Shell by Moonwoodhollow. Spice Market №1 was definitely in need of a neighbouring lot, which would fit just as well as the first lot into the Spice Market and I hope I did it justice! While I wanted both lots to go well together, each one of them needed to have distinctive characteristics so for this lot you'll also get two 'classic' brownstones + a former harbor factory. Oh and 6 empty shops/businesses that you can fill with whatever you like!
More screenshots, info + download link under the cut!
So what do you get?
Spice Market №2 is a 30x30 lot best placed in San Myshuno in the Spice Market neighbourhood. The lot is currently set as a residential lot, but you could set it as a residential rental, or with the new pack combine a residential lot with a business. The lot consists of 1 apartment, that comprises 2 floors. The factory could potentially be used as a residential space as well, it has 2 rooftop terraces and consists of 2 floors. The 2 brownstones have 3 floors and a rooftop terrace each.
-> a tip: The brownstone townhouses aren't very big, because the size of the lot wouldn't permit it, but if you'd like to play with them and have more than 2 sims, I'd advise you to combine the 2 brownstones into one home. That way it should be more spacious.
There are also 6 businesses/shops/cafés/restaurants/etc. shells. 1 of these is in the basement, while the others are all on the 1st floor and potentially have more floors.
I also added a Chinese food stall next to the factory, that does work, but you'll need to click on it and pay for someone to arrive and work there (100 Simoleons, I believe).
Uses items from the following packs: looks best with almost all packs. But a tip: take a look at the build in the gallery and click on the packs to see the items I used from that pack, it might also look good with fewer packs.
Download: google drive (455mb) | and up on the gallery: aeromantica (but you’ll need the cc from the drive folder)
Is the cc included? yes.
TOU: Please don’t claim as your own or put behind paywalls etc. If you find any issues please let me know + tag me if you’ll use the building, I’d love to see it in your games.
If you like what I do and want to show your appreciation, I have a ko-fi!
Adding this to my very tiny list of reasons to like Mike.
Also adding this to my "Duffer Brothers WHY" list.
Let me explain.
I’m not talking about him creating real problems. I’m talking about D&D.
Mike is the dungeon-master. He creates plot. He creates opponents. He creates problems and snares and tricks for the other players to face. We even see in one of the tie-in comics that he plotted out a campaign specifically with the intention to give Will the chance to feel like a hero instead of a victim (the Thessalhydra campaign) after his trauma in the UD, which mean he had to consider skills, inventories, weaponry, opponent strengths and weaknesses, and more, all to funnel toward a scene where Will gets to kill the Thessalhydra without making it obvious and patronizing.
So when it comes to making plans regarding the UD, Mike is brilliant and he is necessary. He’s the one who figures out El is taking about an alternate dimension because he thinks outside the box and isn’t hindered by conventional logic. He considers all sides. He’s the only one to view Will’s True Sight as a power that allows him to become a superspy—a change in perspective that helps Will save Hopper and in turn saves Hop, Joyce, Mike, and Owens at the lab. Only Mike knew Will was a spy and needed to be sedated, and if he hadn’t been there, Spy!Will would have known where they were at all times and the demodogs would have killed them all. Not only that, but he came up with the shed plan and was the first time bring up that closing the gate would kill Will.
Dustin is the one who proposes they distract the demodogs for El and Hop, but here’s the problem. His plan to lure Dart to the junkyard and Steve’s input on this plan—inspired by what he’d seen Nancy and Jonathan do in s1 with the gasoline trail—took forever. It was a smart plan, but it left them incredibly vulnerable and trapped in a small space, and in the end required Steve to go out into the open. It didn’t account for the possibility that there might be more demodogs, and it left part of the bus (the top hatch) exposed. It also doesn't account for an escape plan.
It’s very similar to what they do in s4 with Eddie’s trailer in the UD: fortify, lure, hide. Except they forgot to account for the vents (like the top hatch) and in the end, Eddie ran out into the open and was overwhelmed by the sheer number of the demobats. The main difference is that they did have an escape route (the trailergate) except they don't have the ability to close the trailergate, so they're still vulnerable.
So while we don’t know what Dustin’s plan would have been to distract the demodogs if Mike hadn’t been there, we still know that they needed Mike’s knowledge of the hive mind and the tunnels and the weakness to fire (beyond just a general “oh fire is a good weapon” knowledge like Nancy and Jonathan stumbled into in s1 and that Steve tried to replicate in s2, but a for-sure “fire is its weakness” knowledge that Mike gains at the lab) in order to pull off this plan successfully. Dustin’s idea to distract and his emotional connection to Dart in particular protects them, but Mike’s knowledge and outside-the-box thinking is vital. It’s likely that he’s even the one to make them all wear goggles and bandanas because he probably saw Hopper coughing and wheezing after prolonged exposure to the toxic air and knew that he’d needed to be hosed down at the lab. His plan is also a get-in-get-out plan, meaning he intended for them to get in, wreak havoc, and then immediately get tf out safely. Mike plans for after the attack as well.
In s3, Mike knows they need to act as fast as possible in regards to Billy because he has experience with a Flayed individual—the only one out of the kids’ party other than Will who actually experienced Will being Flayed. All the other kids only showed after he’d already been sedated, and only Mike was in the shed with Hop and the Byers once he woke up (and then and to be sedated again). Everyone else doubts, everyone else hesitates, but Mike and Will know they need to act now—they can’t sit and wait for information, they need to create a scenario to give them information. So Mike creates one: The Sauna Plan.
This isn't to say that Dustin isn't smart! He's incredibly intelligent! But Dustin is more science-minded and doesn't think outside of the box as naturally as Mike does. And this is why they're most successful when they work together.
Dustin has a ton of D&D knowledge, but he doesn’t really apply it until prompted. I can think of at least 2 instances where Mike describes a supernatural occurrence in detail and then Dustin names it with a D&D reference. Mike explains what he thinks El means by flipping the board over and he suggests/describes an alternate dimension, and then Dustin says, “like the Vale of Shadows.” In s2, Mike describes in detail the hive mind and how it works, and then Dustin says, “like the Mind Flayer.” Dustin is able to label but he doesn’t understand before being able to label it like Mike does. In fact, Dustin doesn't question why Vecna is creating the gates until Erica prompts it – if Mike had been there, this question would've undoubtedly been prompted much sooner because Mike asks a billion questions all the time (for example, "Why would he give me a pen that doesn't work?")
Dustin and Nancy actually approach problems in a very similar way. When Nancy encountered the Demogorgon in the UD, she started looking through a science book to rationalize it in terms she understood. Dustin did the exact same thing when he found Dart – he went to the library and did research on amphibians and pollywogs. Both times, they found valuable information! Nancy was able to figure out that the Demogorgon was attracted to blood and Dustin figured out that Dart would continue to molt and is heat-sensitive. But in s2, Mike is the one who took Will's knowledge and experience seriously and accepts right away that Dart is from the UD, and treats Dart as a serious potential danger even before they know he's a demodog.
Nancy is also incredibly intelligent, and she's a fighter through-and-through. I adore her! But here's the thing about Nancy: she hates feeling powerless. She hates being emotionally vulnerable in a way that makes her look weak. She can be emotionally vulnerable in an affectionate way and be okay with that! But she hates being vulnerable in a way where she feels hurt and scared and grieving, and when she feels this way, she feels the intense need to Immediately act and stomp out what’s making her feel that way. We see it in s1 where after she learns about Barb’s death, she wants to immediately go back and kill the Demogorgon.
Nancy prefers the direct approach, even when that's not the best choice. Her choosing the direct approach against Vecna required a lot of time they didn't have trekking across the UD, and it didn't account for what would happen if they got snagged in the vines. In fact, her approach is very similar to Hopper's in s2 when he goes to the tunnels for the first time! He chooses to be direct and it nearly kills him because he didn't plan for backup and can't free himself from the vines without external aid.
And the more I think about it, the more I suspect that Vecna gave Nancy the vision of his plan and her family dying specifically to make her emotionally vulnerable and therefore impulsive and brash and direct.
And in s4, we see what happens when Mike isn’t there to challenge Dustin's logical, science-based thinking and Nancy's direct, brash attack style – when Mike isn't there to present outside-the-box thinking and see the problem from all angles:
The demobats get into the "fortified" trailer, Eddie goes out into the open and dies, Nancy & Co. get immobilized by vines, they only prepared one music source for Max and so when her Walkman is destroyed, she's wholly and utterly vulnerable, and if it weren't for El piggybacking from the other side of the country, she would've died permanently.
The one time Mike isn't in Hawkins, they fail.
thank you for the tag! it will distract me from the horrors of capitalism for a moment! So, you are unapologetically queer, very devoted to the ones you love to the point where you're usually the one getting hurt, and you love to give people a little attitude if it will make someone laugh.
turns out I don't relate much to characters, I just put them in a bowl and spin, but this was the best I could do
npt: @pythoness94 (i have no one else to annoy tag :B)
Making a tag game cause I can
Rules: post 4 fictional characters you relate to and assume something about the person you reblogged from based on their characters
No pressure tag! @sidneyoftheblackwoods @mqstermindswift @stars-and-birds @zenilvar @forever-chained-to-myself @themidnightarcher @skeelly @thepencilsnameissteve @thislove-taylorsversion @thislifeissweeterthanfiction @swiftieannah @a-pessimistic-swiftie @catastrxblues @jellycanon @what-about-wendy and anyone else who wants to join<3
SKIN N27 MAXIS MATCH A&B: 12 swatches, 4 tones from light to dark, 2 styles each (main ver & no eyelids) teen+, females only
+ FACE only version for kids
SKIN N27 MAXIS MATCH A&B masks: 12 swatches, 4 tones from light to dark, 2 styles each (FACE without body & BODY without face) teen+, females only, placed in forehead, freckles and body details
EYES PRESETS: 4 presets, child+, female only
MM EYEBROWS 66-68: 24 EA colors, teen+, females only, sliders compatible (you need sliders mod by thepancake1 and MizoreYukii)
CONCEALERS 1-2 OVERLAY: 16 swatches, 4 tones from light to dark, each concealer has 2 styles (smooth and texture versions), placed in blush and skin details
EYELIDS 18-19 OVERLAY: 16 swatches, 4 tones from light to dark, each concealer has 2 styles (smooth and texture versions), placed in eyeshadows and skin details
BLUSH: 33 swatches (19 alpha colors, 3 overlay swatches from light to dark and 11 maxis match colors), all ages, all genders, sliders compatible (you need sliders mod by thepancake1 and MizoreYukii)
EYES N15: 73 colors, all ages, all genders
🐾
Lounge bar with a dance floor and a terrace with a view :)
lot type: bar
lot size: 40x20
DOWNLOAD (SFS)
My galery ID: Yellowduck3
Only NO CC building
Use bb.moveobjects
add the files to your “Tray” folder
I think you can come to such a place at sunset, eat some snacks and drink an aperitif, stay after sunset to listen to a DJ performance, sing karaoke and play board games with friends …
💕enjoy..
Top tier content, my sims game will NEVER reach this peak
Oooh this is inspiring me to write some poetry about Mike's love for Will and how El feels like a momentary placeholder after Will disappeared
The byler painting lie is such a clear example of a literary trope where a character receives some form of courtship that makes them feel "in love", however the character does not know the true identity of WHO they got it from.
This trope has a full fledged name called "Playing Cyrano". It comes from a famous french play from 1897 about a character named Cyrano, who felt that the love of his life, Roxane, would never love him back because he was not good looking enough. Still, he tries to find the courage to convey his love to Roxane through a love letter (think~ painting) and this is what happens:
(link to full article)
Will is the one "playing Cyrano" here for El, as a means to make Mike happy, help Mike and El's relationship, and also to secretly convey his own feelings for Mike in the process.
This trope very obviously ends with Roxane (Mike) falling for Cyrano (Will) upon learning the true identity behind the letters (painting/van speech).
And it's also precisely why Mike makes the expressions he makes at Will in the van; why his eyes shine with awe, why he takes breathless gulps as Will speaks, the whole nine yards.
I've spent a long time wondering why Finn Wolfhard acted the way he did in the van scene (the expressions he makes are VERY distinct and emotive, he was given clear acting directions for it), and this is the most concrete reason why: The writers/directors here were trying to show us how Mike is perceiving Will's gift and words, and what it's making Mike feel. The van scene is not ONLY about Will, but about Mike's feelings too!!!
Mike's expressions in the van scene clearly tell the audience that he feels like he's falling in love all over again. It's giving him hope for his relationship with El. It's making him forget about his insecurities with her, and making him feel needed and loved.
And the obvious catch here is that it's all Will doing that. Not El. And that's the missing piece to how they're going to segue into byler in season 5.
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Beyond Stranger Things, obviously the idea of 'Playing Cyrano' has been adapted for literally over a hundred of years, into hundreds of stories, cementing it as a trope in romance plotlines. Here are just a few other examples:
Ben and Beverly from It
Ben gives Beverly a poem, but she thinks it's from Bill and ends up with Bill in the first movie. In the second movie she learns who the poem is really from and rightfully ends up with Ben.
Olivia and Sebastian from She's the Man
Olivia quickly falls for Sebastian while reading a sheet of song lyrics he wrote. But she thinks the lyrics are written by his twin who is disguised as Sebastian at the time. She spends most of the movie chasing after his twin, but eventually finds out the truth and ends up with Sebastian.
Ellie and Aster from The Half Of It
Ellie agrees to help a jock named Paul write letters to his crush Aster. Ellie is in love with Aster and communicates it through the letters under Paul's name. This helps Paul and Aster's relationship a lot and they begin to date. Eventually Aster finds out the real person behind the letters, which leads to Ellie and Aster ending up together.
I especially love how the Cyrano trope is used in this story, because it shows how easily the trope can be molded to fit the queer perspective: in the original, Cyrano believes his love will never be reciprocated because he's not attractive enough. While in the Half of It, Ellie believes her love will never be reciprocated because of her gender.
Otis and Maeve from Sex Education
Otis plays Cyrano for Jackson who is hooking up with Maeve at the time. Otis is in love with Maeve and knows everything about her, and essentially meshes with her perfectly. But he's too insecure to confess to her. Meanwhile, Jackson doesn't mesh with Maeve super well, and gets Otis to play Cyrano (eg. Otis telling Jackson Maeve's favourite books) . Maeve and Jackson end things when she finds out the truth about Otis's involvement, and her/Otis are the main couple of this series.
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Overall the moral behind Cyrano's story is about how love at first sight is foolish and that appearances are not the basis of true love.
Reading about this trope struck me with the thought that maybe this is why the writers forcibly shoved El and Mike into the love at first sight trope— even when it doesn't totally fit Mike's behaviour or words in S1E2 (after he sees El the first time, he does not behave like someone "in love" at all and plans to send her away).
In most cases of the Cyrano trope, the love that exists between the "wrong" pairing is mainly based off of physical appearance and cyrano's masked courtship. There is little else holding them together. So by writing Mike declare that it was "love at first sight", it makes me question the whole basis of his love for El and how superficial it might be. I mean sorry Mike, how did you know you loved her the moment you saw her? You didn't even know anything about her. Meanwhile there's an undeniable depth to byler's bond— their friendship deepened and evolved over the course of many years, and it's anything but superficial.
(Side note: this trope sometimes involves Cyrano actively aiding the other love interest -Christian/El- but sometimes does not. In byler's case it does not. Will does not directly plan with El to woo Mike, and instead uses her name to an unknowing Mike to help their relationship. This trope can be executed a million different ways, but the main point is: the one in Roxane's role doesn't know who is causing their feelings of love)
The Cutie Kitchen Set is fully Functional & Decorative, featuring pastel tones and playful details to add charm and sweetness to your Sims cooking space.
My Download Page
Visit my Pinterest and my Instagram to check out more of my cc collections
My favorite birdie just wake up in hells morning lights :3
The Herald and The Defender
It might be winter as I'm posting this, but tidying up is always in season, especially now that you have a pool skimmer and an outdoor weatherproof storage container that's not only nice to look at, it's perfect for protecting your pool noodles from the freezing rain, or hiding your unsightly gardening tools–all year round!
Please reblog so more people can enjoy! 🤍 More Info & Download Here
Tech Specs:
For TS4
Decorative only
Package format
Found in Plants or search "Simply"
Comes in multiple colors
Please read my T.O.U
⚠️ Requirements ⚠️
May require the Get Together EP as the original pool skimmer is from that expansion.
Recommendations:
Kaiso's pool cleaning supplies
Enjoy! @sssvitlanz 🙏
she/her, 28 🇧🇷 Experimenting with Maxis Match CC for The Sims 4! Other blogs: stranger-things-yapper [byler&co] sterlinggothdarlings [fanart reblogs]
185 posts