the original got flagged with no way to appeal it when every contributor is deactivated but I will never let this post die. it's monday and we are getting on it cunts
as a phrase, “she [x] on my [x] til’ i [x]” only is funny if on either side of a spectrum. either the phrase ends so specific to a sexual action it’s a smart joke (for example, “she strogan me off til i beef” uses the word “beef stroganoff’ but also makes a “stroking off” joke, making it clever wordplay.) or it makes so little sense that it ends up funny from the absurdity of deciphering what type of sexual action could even be taking place. (example: when my roomate the other night asked to hand them a sanpelligrino and then said “she san on my pelli til’ i grino” which begs the question of what ‘sanning’ is, what a ‘pelli’ repersents in terms of human genitalia and what ‘grinoing’ could possibly be.)
Spoilers ahead
If you want, my first post was here, its not necessary to read it to understand but it might also interest you.
Alright, so ive been playing the dlc and thinking a lot about Miquella, Marika, godhood and everything. And in my first post, I speculated that the reason Miquella turns out to be the "bad guy" (big quotation marks bc theres not really an actual "good" here cmon guys its fromsoft were talking about) was because the path to godhood required him to fundamentally change as a person.
We do see how much change is required here, Miquella abandons huge parts of himself, both physical and emotional. But the part that interests me here is St Trina specifically. St Trina is a large part of who Miquella once was, shorn away and made into an entirely new person, cast away in Miquella's post to godhood.
Now that got me thinking, bc doesnt that sound familiar to you ? A young empyrean, casting away part of themselves to become a god, and that part becoming an entirely new person of the opposite gender ? Now where have i heard that before...
Oh hi Radagon, what are you doing here ?
Do you see where i'm going here ? The whole Radagon is Marika thing has been a topic of debate for a while now, and i dont want to toot my own horn here but i might have cracked the code.
I think Marika split Radagon from herself on her own path to godhood just as Miquella did with St Trina.
It works pretty well with every aspect of the lore so far. It explains the how in the Radagon is Marika thing, St Trina is somewhat antagonistic towards Miquella just as Radagon and Marika were somewhat antagonistic towards each other, I dont think either Radagon or St Trina are empyreans despite their other halves being so, etc etc. And we do see that St Trina is a whole ass different person which implies Radagon probably was as well.
Anyways damn, like mother like son amirite ?
Yeah you're probably right tbh
I originally read it as a means to somewhat preserve their culture out of some begrudging respect for them, but the british museum allegory is much more evident after second thought
Thanks for the feedback !
After a bit of time and a hefty amount of thinking abt the lore, SOTE really brings this post to my mind.
It's like. Miquella did love Malenia and Godwyn, but couldnt cure them the way he was. He did want to better the world, but it didnt help him as he retraced his mother's footsteps.
Midra did love, and was loved, he endured for ages in memory of the love he shared with Nanaya, and her entreaty. This didnt stop the inquisitors from ramming the sword of damnation through his throat.
Messmer did love his mother, and he obviously cared for her people. He cared for his knights, even when they betrayed him. He even seems to have cared about the hornsent in some capacity, judging by the amount of hornsent culture that remains preserved in the storehouse. And yet, despite all that, he still is responsible for the slaughter, and utter genocide the hornsent suffered. He still couldnt save the jar saints. He still couldnt get his mother to answer his pleas.
Marika did love Messmer. The amount of blessings she gave him is proof enough. She did love him, but it didnt prevent her from sending him on an endless crusade.
Marika loved her people. It didnt matter.
"Marika bathed the village of her home in gold, knowing full well that there was no one left to heal." "What was her prayer ? Her wish, her confession ? There is no one left to answer, and Marika never returned home again."
By the way, small addendum that is only somewhat related bc i dont want to make a full post abt it
The shaman village ost is the elden beast theme with only the harp, without the grandiose melody.
"Only the kindness of Gold, without Order."
am taking perverse pleasure in reminding people it's 2025. that's a star trek year. silly little science fiction number. except it's happening, and DANG ain't it underwhelming!
i feel like a lot of the leda fanart leans wayyyy too into the whole "murderous religious fanatic" thing by way of giving her bugged out eyes and stuff but like. she's literally calm and nice in all her dialogue delivery. which is her charm point. in her eyes miquella is so self evidently worthy that she's more just confused than anything when seeing someone who doesn't see things her way. she literally thinks others just don't get it lol, like her conflict with the others in the band comes from questioning why their older vows/history remain with them *after* having met miquella. in her mind she is literally just fighting for a gentler world guided by love and goodness. it's less incensed "fear of god" and more frigid "love for jesus", i guess?
which for her does lead her to the same ends but. idk i love insane girl art as much as the next guy but that's not her...
Is that lord of the rings in the background audio or am i insane
I think this is VERY funny, okay? I drew this for 2-3 months
Ok so I just made a different post about this but I need to elaborate: The Elden Ring messaging system is legitimately such an interesting microcosm about how language is used as a tool and shaped to suit the needs it's being used for. I could actually make an entire study about how this can be used to better understand the formation of pidgin languages in the same way that epidemiologists studied the Corrupted Blood Incident in World of Warcraft to better understand the mechanics of how disease affects human behavior. Video games as an academic lens into peoples' minds has always been a fascinating topic to me, and by the end of this, you'll see why.
So for those not indoctrinated into the series/game, Elden Ring is a big open world game made by From Software, which won game of the year 2022 among some other awards (if you've played it or know anything about it, just skip to the next header). Each player plays as a Tarnished and explores this massive environment called The Lands Between individually, but if another player is walking in the same area that you are, you can see their "ghost" moving through the world, and you can "invade" or "be summoned" into another player's iteration of the world in order to briefly interact with it before returning to your own iteration. This occupies a weird space in between singleplayer and multiplayer, with these heavily limited and kind of random methods of interaction between players, but that's not the most interesting way of communicating with your fellow Tarnished; that title goes to the messages system. You can write a message onto a small stone, and leave it on the ground, and then that little stone with the message on it will have a random chance to appear in any player's iteration of the world for them to read. This is a tradition which has been going in From Software's games long since before the inception of Elden Ring, although I'm mostly going to be focusing on the message system of that title, because documenting the history of the 13+ years running Soulsbourne franchise is way too much, even for a nerd like me. The point is that messages are a lot more likely to be seen than any other method of player-to-player interaction, and you can even leave little "gestures" to go with them, where the reader can see your character striking a pose while they read the message. What a neat little mechanic, which definitely doesn't have any hidden layers of depth, and certainly wouldn't spawn an entire emergent system of pseudolinguistics, right?
Well, when I said that messages are written by other players, that was a lie. To make a message, you don't type it out with your keyboard, you select what you want to say, from a big list of preset phrases. It works that way for a lot of reasons, foremost of all as a profanity filter, but also to prevent too many spoilers and maintain atmosphere. The sets of phrases are incredibly limiting, famously requiring players to use weird fake old-english diction in order to express a simple thought (Strong foe ahead, be weary of death. Look carefully ahead, visions of item. Suffering, o suffering, why is it always bad luck? etc). This seems like a limitation which would put a serious damper on anyone trying to actually communicate their thoughts, but gamers are a persistent sort, and have a lot of trouble taking no for an answer. They also have way too much time on their hands, and like to solve puzzles, a terrifying combination of traits, and the perfect one to accidentally create a conlang. With the unexpectedly massive audience that this game picked up on launch, millions of people left messages desperately trying to get something across, and if the game's preset vocabulary didn't contain the phrases to express it, they would forge their own path. Any big fans of linguistic history can already tell the direction that this might be going, as we move on into the next chapter:
When the game released, there was chaos. The Lands Between are fraught with hidden passages, deception, and blatant bullshit, and the first kind of players leaving messages tried to helpfully communicate what you could trust, and what you couldn't. This is what the message system was intended for after all, giving advice to your peers, and what many people still use it for today. The second kind of players tried to do the opposite, deliberately leading people to their doom, just because they could. The third, and most numerous sort, were simply awestruck at everything the game had to offer, and left a series of remarks on the beauty and humor of the world. The messages left by each group are pretty easy to differentiate to the trained eye, which is the main feature causing me to point out this division of players. Let's call these groups the teachers, the liars, and the lovable sorts. A teacher can be recognized if their messages suggest something within reason, and being backed up by the peer-review of nearby messages to the same effect. If three messages are all sitting on the ground next to eachother, each saying something along the lines of "seek up, look carefully ahead", then a local collage of teachers are trying to let you know about a secret path ahead leading you up towards a hidden objective. However, a single message next to a bloodstained cliff-edge stating "jumping required ahead" is almost certainly a liar, trying to deceive an unsuspecting player into making a dubious leap. Liars sometimes use slightly simpler grammar than teachers do, being less committed to getting their point across. Wait a minute, linguistic variance based on intent? No no, this is just a video game about fighting monsters, surely such an interesting emergent system wouldn't arise from something like that. Lastly, the lovable sorts have the most ranging grammar, spanning from a simple word such as "dog" (a word used colloquially to describe all creatures, from turtles to dragons), to complex sentences requiring the combination of many phrases. However, a lovable sort can be differentiated by the fact that they merely remark upon the world as it is, instead of trying to offer advice to other players, as a teacher or liar might. Some of their most iconic phrases are "Elden ring ahead", used to sarcastically denote a dead end where a player might have been expecting treasure, "you don't have the right, o, you don't have the right" which indicates a locked door, or the world-famous "try finger, but hole", a phrase which explains itself. The most incredible thing about the words of the lovable sort, is that they all require a little bit of thinking to understand their actual meaning, but once you get the hang of it, it becomes like a second language to you! Wait a minute, a second language?
As time went on, the three main groups of message-writers still kept chugging along, creating new works of writing every day, but advancements in understanding of the game's inner workings allowed these messages to become more and more complex. Compound words started to be formed to represent concepts outside of the preset vocabulary, like "skeleton, house" for coffin, "dung, key" to describe the donkeys accompanying traveling merchants, and "edge, lord" being used to refer to the NPC Ensha, a man wearing flamboyant armor made out of bones who takes himself way too seriously. It's worth noting in this section that for a specific period of time, The Lands Between were overtaken by a horde of messages stating only the words "fort, night". Despite the crude and humorous nature of the entire thing, it was clear to see that the linguistic patterns of the Elden Ring community were evolving into their own beast, far beyond the usages that the developers had intended. Words had shed their original meaning, to instead take up contextual meanings based on how players used them, effectively becoming different words entirely. Depending on how you define this, it's either a microcosm of incredibly fast and severe linguistic drift, or the emergence of a new pidgin or conlang entirely. If you really stretch things, you could almost call the message system of Elden Ring an entirely new language in and of itself.
I think that video games are an excellent way to observe human behavior under conditions which are controlled, accelerated, and completely recordable, and this is the closest that we've ever seen to an entire language growing completely from scratch. People are always the same, whether you want to call it instinct or just cyclical tendencies, but normally the formation of a new language can take incredible periods of time, hastened only by tragic events like diaspora or massive losses of cultural knowledge (research what's been happening to Gaelic as a spoken language for more info about this sort of thing, it's kind of depressing but is also important to learn about, and there's a lot of people on this site talking about it who can do the topic way more justice than I can). Even for other topics which either require great passage of time, or great tragedy in order to research (I.E. geology or epidemiology, respectively), there are a lot of simulations and predictive models which can tell us how these systems behave without actually experiencing them. Linguistics has never had this sort of thing...until now, perhaps. Obviously there won't be any academic breakthroughs based on a bunch of people online all writing "rump ahead", but it's an incredibly interesting thing to see happening for a field which is so hard to actively advance, and it could lead to actual scientific methods of generating new languages via human interaction for research purposes. Of course, there's always the sizable chance that this goes nowhere and I just wrote this insane rant because I like to type, but if nothing else, I at the very least exposed some of my mutuals to "try finger, but hole".
Also was that a mcfucking fire punch reference
Big spoilers for an optional and fairly hidden area in SOTE ahead !
Holy fucking shit midra is so fucking cool
The abyssal woods have the creepiest ambience out of any game since bloodborne's cathedral ward imo, loved every bit of it. My only complaint is they are a bit too big and kinda feel empty as a result. Other than that, the winter lanterns, the in-game messages and the music are a 10/10 for me.
Midra's manse is wonderfully creepy, with its labyrinthine halls that loop back into each other and hidden passageways behind paintings. The enemy selection was very fitting, going from spectral inhabitants and guardians to a veritable legion of inquisitors, probably the ones responsible for midra's current state if you ask me.
And oh my goodness that boss. That was honestly my favorite boss of the entire game. No bullshit, no endless combos, no ludicrous delays, just an overall great boss. It's up there with lady maria as one of my fav fromsoft bosses tbh. The fight feels so smooth, elegant, its just a banger all around. The ost is also just peak. I also love that little introductory part where you just beat an old wounded man for a minute before the fight starts, its that little fromsoftware goofyness in the middle of this daunting dreary place, i love it.
Overall, one of the best dlc areas so far for me, the build up, the dungeon and the boss were all brilliant.
My biggest criticism is the remembrance. The greatsword of damnation should have been a madness weapon tbh, it would have felt much more fitting. Its also a bit sad that we don't get midra's drip, it would have been great if they did sth like the dragon hearts or lamenter's visage where you use an item to get the frenzy head and boost madness incantations/skills. That incantation is pretty cool though.
hi there i dont really have anything to say im just kinda here
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