IT'S TIME! The Far-Fetched Animated Pilot Kickstarter has officially LAUNCHED! To kick things off, here's a first look at our fully animated series opening!
Consider donating, spread the word, and help us bring this beast to life!
With all the recent news RE: Rooster Teeth, I'm gonna share some Standard Operating Procedure documents I made while I was Senior Storyboard Artist on Camp Camp.
Camp Camp was probably my favorite project I got to work on while I was at Rooster Teeth, the amount of freedom for world building the Sleepy Peak region AND the opportunity to add in as many background jokes as I could, it ended up being a super fulfilling creative collaboration.
It's because of the folks I worked with and the challenges we faced together that I can now do my current gig, SO I'll pour one out to the 2D team! Y'all deserved so many more opportunities to tell stories π»π
Yep! Lou wants to take in the best of the best dolls. If you ainβt it, you are forced to work. This is the Institute of Perfection after all. A bit more stricter than how it was in the movie.
It's done! After so many days of procrastinating this piece, I finally finished it!!
This is my redesign of the Institute of Perfection. I found the movie version to be very bland and boring, so I took some inspirations from some of the concept arts, and made my own design. I have it to where Perfection is actual in the toy factory, protected by this glass dome. A very glamorous city where Pretties can eat, train, and shop for accessories. There's also some advertisements of "Perfection" and "You can be better" to encourage the Pretties to be better than ever. Underneath Perfection is a workshop where Imperfect dolls are forced to work on crafting accessories. I'll make a drawing of what it looks like once I'm done with my re-design of Lou, the Pretties, and the Imperfect dolls.
"Want the suffering to end, little one......? Join me and the rest of experiments in the Hour of Joy, and your freedom will be granted."
What if Playtime Co. made Uglydolls?
Well for starters, I imagine they would make their debut before the Smiling Critters would. Their sales will be decent, but not as good as Huggy Wuggy. Mainly, because kids find them boring with their blank faces, or don't find their personalities engaging. Eventually, they would get overshadowed by the Smiling Critters due to how ambitious Playtime co is with the franchise.
In terms of experimentation, some would act like wild animals while others would have some intelligences. They would mainly be in the laboratory since the orphans in Playcare prefers to play with the Smiling Critters than the Uglydolls. Each Uglydolls would be given a small task they have to complete before the end of the day. If any were to failed, or refuse their task, they will be either punished or destroyed.
One of the Uglydolls, Moxy, hates living in the laboratory, because how cruel and unfair each scientists. Doesn't help the fact that she has to watch her kind get harshly punished or destroyed. She wants to help, but is too scared to do anything that could get her in trouble. That's until when she meets the Prototype. He promised her a chance of freedom if she persuade her kind to participate in the Hour of Joy. Such an offer wasn't something Moxy could pass up, so she reaches out her hand, not knowing she will still only endure more suffering.
A very interesting idea I came up with, and probably explore more of it in the future.
Port by the Sea is yet another welcome addition to the field of indie animation that's worth diving into! Fans of dragon ball and nautical adventures will want to keep their eye out on this series.
Reblogs Are Appreciated!!!
Lovely. Just Lovely.
wherever you go, i will follow
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The START of your story - how fucked up flawed is your premise/character at the start? what do they have to change? why are they HERE?
The END of your story - How do you want your main character/theme/universe to change after your story? Does it get better or worse? THIS SETS UP THE TONE DRASTICALLY.
What you want to happen IN BETWEEN - the MEAT of it. What made you start writing this WIP in the first place. Don't be ashamed to indulge, it's where the BRAIN JUICE comes from. You want a deep dive into worldbuilding and complex systems? Then your start and end should be rooted in some fundamental, unique rule of your universe (what made you obsess over it?). Want to write unabashed ship content? Make sure your start and end are so compelling you'll never run out of smut scenarios to shove in between scenes (what relationship dynamics made you ship it in the first place?).
The ANTE - the GRAVITY of your story. How high are the stakes? Writing a blurb or interaction? start with a small day-in-the-life so you can focus on shorter timelines and hourly minutiae that can easily get overlooked in more complicated epics. Or you can go ham on it and plot out your whole universe's timeline from conception to demise. Remember: the larger the scale, the less attached your story may get. How quickly time flies in your story typically correlates with the ante (not a hard rule, ofc, but most epics span years of time within a few pages, while a romance novel usually charts out the events of a few months over a whole manuscript.)
Everything else followsβ¦.?