Xianle Quartet being besties on the adult bluesky acct.
This is maybe the prettiest Xie Lian I've done. And it's...in this ridiculous porn thing lmao ; ; I like them all getting along :)
(You have to adjust your filters in your bluesky acct on desktop in order to see adult stuff, btw).
My not-adult acct is here, btw.
It just kills me when writers create franchises where like 95% of the speaking roles are male, then get morally offended that all of the popular ships are gay. It’s like, what did they expect?
Random thought. . .I'm just thinking about how if Steve does end up pregnant in season 5, it's definitely going to be by Nancy somehow, even if Jonathan is also included in the process. She's definitely going to be smug about it. Nancy Wheeler, a woman, got Steve Harrington, a man, pregnant. She's also really grateful that it wasn't her having to go through with it.
"I got a man pregnant without any help from anyone or anything!"
"Uh, didn't the bat bites - ," Robin started to point out.
"I SAID from anyone or anything," Nancy said.
"Uh, right."
When crafting a fictional world, it's easy to focus on the big picture—epic battles, grand landscapes, and memorable characters. However, it’s also important to flesh out your world-building to create a ‘real’ world. Some aspects to consider when world-building are:
Local Cuisine
Consider the types of food your characters eat and how it reflects their culture, geography, and economy. Unique dishes can reveal societal values and local ingredients.
Currency & Trade
Explore the forms of currency used and the trade systems in place. This can include bartering, precious metals, or unique items as currency, influencing economic interactions.
Timekeeping Practices
Different cultures may have their own methods for measuring time, whether it's a unique calendar system, seasons, or celestial events, affecting daily life and traditions.
Cultural Taboos
Consider the unspoken rules and taboos that govern behavior in your world. These can drive conflict and character motivations, adding depth to societal interactions.
Local Flora and Fauna
Unique plants and animals can shape the environment and influence the culture, whether through medicine, food sources, or as part of local mythology.
Rituals and Festivals
Incorporate unique rituals or festivals that celebrate historical events, seasonal changes, or important life milestones, providing insight into cultural values and traditions.
Language Nuances
Explore dialects, slang, or even the use of sign language that reflects the culture and social dynamics, enriching dialogue and interactions between characters.
Architecture and Housing Styles
The design and materials of buildings can reflect climate, resources, and cultural values. Unique architectural features can tell a story about the society that built them.
Social Hierarchies and Classes
Examine how social structures affect character relationships and interactions. Class distinctions can influence everything from daily life to political power.
Environmental Impact
Consider how the natural environment shapes societal behaviours, resource usage, and conflicts. Climate and geography can drive migration patterns and societal development.
Looking for writing tips and tricks to better your manuscript? Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors! Instagram Tiktok
Have you ever seen a cat do a running leap onto a bed before either standing there confused or not making their mark?
I have. It's hilarious and sometimes they land on people! Which is arguably funnier when someone groans. Not so much when they land on you though. They can leave bruises bigger than the cat. Then they just stay there, purring, so you can't even be mad about it.
AU. No KRS, Main OG Cale
Harris Village, a small place located near a dangerous, forbidden location. A place Cale Henituse despised with his very being. Because, like his mother, he knew the truth. Those people were not as innocent as they portrayed. They were not as kind as Choi Han believed, playing him like a fiddle. After all, they were after people like Choi Han, beings who cross time and space: transmigrators, and people like himself who regress. A organization known as Hunters. A villainous group even more older, annoying and more powerful than the White Star. While it was a help they took that bastard down, they also slew Choi Han and himself immediately after(causing even more chaos).
With things really not ending up well afterwards, the damned GoD sent him back to when he was 18, waking up in agony and finding the Molan's gone. What a pain.
But this time, he doesn't seem to be alone. This time he has his hyungs and noona with him(were they this...protective before?). Gains some very talkative ancient powers, saves some adorable bratty kids he would die for, and unknowingly creates a family along the way.
And after giving up so damn much the first time around, and seemingly having to do it again, when all was said and done he was going to go off and just slack. Rest somewhere away from everyone with the kids…maybe even have a garden? Or perhaps a farm...
It's just his luck that his mothers family decides to come out of the woodworks this time around. They look torn between wanting to throttle him and smother him in hugs. Weirdos.
Wait, Noona, why are you laughing? What do you mean I fit right in!? - Cale
----------
The Village did cause the carriage accident, though only Cale was able to figure it out due to his mothers journal(amongst other evidence, which was too late to bring to his father. As the man didn't see him anymore).
Eric, Gilbert and Amiru all have a huge part to play and are way more active, and more powerful/strong in their own right.
Cale ends up going to the capital instead of Basen. It becomes a shitshow, thanks to Choi Han intervening with him, but at least they stop most of the bombs.
Hans is also more involved. Slowly becoming more and more loyal and protective of his young master.
Protective!bamf Thames family(they are not very impressed with how Deruth has treated Jour's son either). They also know Cale regressed and are horrified. Which is why they came out of hiding.
Protective!dragons(Eruhaben, etc.) and allies.
Cale's plate is very thin, caused by his regression. He's a bit annoyed, the coughing up blood thing is getting old.
Cale's trash act is found out to be just that. Everyone's upset he would hurt himself in such a way. Especially Basen and Lily.
It's also found out that some of the staff and relatives tormented and lied about Cale without even Ron knowing. Beacrox is furious to find out they also tainted Cale's food(some of which HE had made himself). No wonder Cale stopped calling him Hyung and had those "tantrums"…
The Molans have a lot of regrets towards Cale, but they make up for it.
White star is eventually dealt with, in such a surprising ease that Cale may or may not be a bit slightly annoyed at the fact.
Choi Han and his gang eventually become allies, but it will be a while yet.
Choi Han also finds out about the Hunters and is devastated to learn the truth of Harris Village. He also gets some much needed therapy for being alone for so long(along with the culture shock, etc.), thank you Eruhaben.
Cale gives him some cookies, as that damn fatherly dragon dragged him off for a similar reason as well. Then Ron gives them lemonade...urk.
Alberu also joins the older siblings train, though he feels like he's the only "sane" one(he says being a dark elf while wielding Taerang, a gift from the sun god, after dealing with Adin and his tower).
Cale, Cage and Bud are drinking buddies and get into shenanigans.
Cale gives his AP's grey hairs(if they could have them), Super Rock just wants to trap him in a rock and protect him there. He regrets constantly saying "are you trying to sacrifice yourself". It gave his wielder ideas...
The greatest enemy is the Hunters who are slowly taken care of.
Inspiration from this post (here) from @dclovesdanny
[Tags/TW: Trans!Danny, implied SA(false), implied grooming(platonic), de-aged Danielle, de-aged Dan, ghost pregnancy, destabilized clones, dead Fentons, ghost Jazz, grieving, platonic yandere(Vlad), passively suicidal thoughts, emotional manipulation, misunderstandings, eavesdropping, OCs for plot reasons, domestic abuse]
Part (One) Part (Two) Part (Three) Part (Four)
Extras: [Comfort song]
The Picrews used are: (Vlad) (Danny) (Dani) (Dan)
Punching scenes are a staple of action sequences in many genres. Whether it’s an intense brawl, a quick defense, or an emotional outburst, a punch can carry a lot of weight both physically and narratively. As a writer, it’s essential to understand what really happens when a fist meets a face—from the immediate impact to the longer-lasting effects on both the person getting punched and the one throwing the punch.
This guide will help you craft authentic, detailed, and believable punch scenes by exploring different areas of the face, types of punches, and the aftermath of such an impact.
A punch isn’t a one-size-fits-all situation. Depending on where the fist lands, the consequences will vary significantly. Different parts of the face have varying levels of vulnerability, and targeting these areas produces different effects, from knockouts to broken bones.
The jawline is a classic target in many fight scenes, especially when knockout punches are involved. This area is highly vulnerable because a hit here causes the head to snap to the side, leading to a sharp rotational movement of the brain inside the skull. This movement disrupts the brain’s communication and often results in a temporary loss of consciousness—what we commonly refer to as a "knockout."
Common Effects: Dislocation or fracture of the jaw, loss of consciousness, slurred speech, and severe pain.
Visual Aftermath: Swelling around the jawline, bruising, and possible misalignment of the jaw if broken.
The nose is another vulnerable target, known for being easily broken. It’s not just a fragile bone structure, but it’s also connected to many blood vessels, meaning a direct punch to the nose often results in immediate bleeding. The nasal bone can fracture, causing difficulty in breathing, and in some cases, the nose may need surgical intervention to reset.
Common Effects: Intense pain, bleeding, difficulty breathing, potential for a broken nose.
Visual Aftermath: Blood running from the nostrils, swelling, and significant bruising around the nose and eyes.
The cheekbones are one of the more solid structures in the face but are still susceptible to breaks, particularly from a heavy blow. Damage here can lead to not just bruising, but potentially severe injuries that can affect the entire facial structure.
Common Effects: Fractures of the zygomatic bone, swelling, bruising, and pain extending to the eye socket.
Visual Aftermath: Black eyes, noticeable swelling on one side of the face, and a sunken appearance if the bone is fractured.
The forehead is much harder than most parts of the face and is less vulnerable to severe damage. However, punches to the forehead can still cause pain, disorientation, and dazing of the recipient. While it’s less likely to result in a knockout, it’s effective in dazing an opponent, especially if the puncher’s goal is to create an opening for another strike.
Common Effects: Swelling, redness, and potential concussions if hit with enough force.
Visual Aftermath: Redness, minimal bruising, and a dazed expression.
A punch to the eyes is particularly brutal because the area around the eyes is delicate, and the skin is thin. It’s not just about swelling but also potential damage to the orbital bones. The impact can cause "black eyes," characterized by intense bruising and swelling that may close the eye shut for days.
Common Effects: Swelling, black eyes, potential orbital bone fractures, temporary blurred vision.
Visual Aftermath: Discoloration that starts purple and turns yellowish-green as it heals, swollen shut eyes.
Not all punches are created equal. The type of punch thrown can drastically change the outcome of the scene, both in terms of damage and realism. Understanding these different types of punches will allow you to convey more varied and dynamic fight sequences.
A jab is a quick, straight punch, usually thrown with the non-dominant hand. It’s not meant to be a knockout punch but more of a setup punch to create an opening or keep the opponent at a distance. Jabs are fast and can be disorienting, especially if they repeatedly land in quick succession.
Common Effects: Light bruising, potential cuts, and swelling in the area hit.
The cross is a powerful, straight punch delivered with the dominant hand. It’s often aimed at vulnerable spots like the jaw or nose. Unlike a jab, the cross is meant to deliver a significant amount of force, and when landed properly, it can cause serious damage.
Common Effects: Knockouts, broken bones, severe swelling, and bruising.
A hook is a wide, circular punch that targets the side of the head, particularly the jaw or temple. It’s one of the most powerful punches and is often used with the intent of knocking the opponent out.
Common Effects: Knockouts, severe disorientation, potential for concussions, and jaw dislocations.
The uppercut is thrown upward, usually aimed at the chin. It’s a devastating punch that can lift the opponent’s head and jolt their brain, leading to knockouts. Uppercuts are especially dangerous when they land cleanly on the jaw or chin.
Common Effects: Knockouts, broken teeth, jaw fractures, and disorientation.
A haymaker is a wild, swinging punch delivered with as much force as possible. It’s often thrown with reckless abandon and is easy to dodge, but if it connects, it can deal significant damage. Because of its wide arc, it leaves the puncher exposed to counterattacks.
Common Effects: Knockouts, severe bruising, and possible fractures if landed correctly.
Punches to the face leave lasting marks, some immediately visible and others taking days to fully form. Understanding the aftermath of a punch will help you describe the physical toll on your characters more accurately.
Swelling and Redness: Swelling can begin almost instantly, particularly in areas with soft tissue like the eyes and lips.
Bruising: Bruises start off as red, then turn purple, blue, and eventually fade into yellow or green as they heal.
Bleeding: Punches to the nose, lips, and even cheeks can result in bleeding, either from the skin breaking or from internal damage like a broken nose.
Black Eyes: Punches near the eyes can lead to bruising that darkens the skin around the eyes, giving it a purplish hue.
Fractures: Broken bones, such as the nose or jaw, may require weeks to heal, and in severe cases, surgery may be necessary.
Scarring: If the skin is cut open, there’s the potential for scarring, especially if stitches are required.
Bruises: These typically take about a week to two weeks to heal, with the colors shifting as the body absorbs the blood trapped under the skin.
Fractures: Healing from fractures can take several weeks to months, depending on the severity.
Swelling: Swelling can last anywhere from a few hours to a few days, with cold compresses helping to reduce it.
While we often focus on the person receiving the punch, it’s important to remember that throwing a punch can also take a toll on the puncher.
Knuckle Damage: Hitting a hard surface, like a jaw or forehead, can cause damage to the puncher’s knuckles. This is known as a “boxer’s fracture,” where the small bones in the hand break due to impact.
Wrist Injury: If the punch is not aligned correctly, the wrist can absorb too much force, leading to sprains or breaks.
Fatigue: After multiple punches, especially in a drawn-out fight, the puncher can become fatigued, leading to less powerful or accurate strikes.
Adrenaline Rush: For inexperienced fighters, throwing a punch can lead to an adrenaline surge, which can cause tunnel vision or reckless behavior.
Moral Conflict: If the puncher is not used to violence, they may experience guilt or shock at the damage they’ve caused, especially if the recipient is significantly injured.
A punch to the face doesn’t only cause physical damage. For the recipient, it can have a lasting psychological effect, especially if the punch was unexpected or in a vulnerable situation. Writing this aspect adds depth to your characters and shows that a punch is more than just physical pain.
Fight or Flight Response: Getting punched can immediately trigger a fight-or-flight reaction. Some characters might freeze or retreat, especially if they’ve never been in a physical altercation before.
Loss of Confidence: For characters not used to violence, being punched in the face may cause a significant loss of confidence. They may question their own strength, bravery, or ability to defend themselves.
Increased Aggression: Alternatively, the punch may trigger a rage-fueled response, pushing the character into aggressive, reckless action.
Public Fights: If the punch occurs in front of others, there’s often an added layer of humiliation. Characters might feel embarrassed, even if they weren’t at fault.
Internalizing the Event: The recipient of the punch may carry the emotional impact for a long time, replaying the event in their mind, feeling shame, or seeking revenge.
Lingering Anxiety: In extreme cases, receiving a punch can cause anxiety or even post-traumatic stress disorder (PTSD). Characters who’ve experienced significant trauma might relive the event through flashbacks or become hyper-vigilant, avoiding confrontations in the future.
Fear of Future Confrontations: A character who’s been severely beaten might actively avoid scenarios where they could be hit again, making them overly cautious or paranoid.
Writing a punch scene isn't just about describing the physical action. To make the moment believable and impactful, you’ll need to consider various elements—from pacing and sensory details to character psychology and aftermath. Here’s how to make your punch scenes authentic:
Foreshadowing Conflict: Build up the tension before the punch is thrown. Is the character agitated? Are there verbal warnings or body language that suggests things are escalating? By slowly ramping up the tension, the eventual punch feels earned and inevitable.
Use Dialogue: A heated exchange of words can make a punch more meaningful. If the punch follows a particularly cutting remark or threat, it adds weight to the action.
Physical Sensations: Describe not just the punch itself, but how it feels. Does the skin split? Does the puncher’s knuckles scrape against teeth or bone? Is there an immediate sting or delayed throbbing pain?
Sound: The sound of a punch can enhance the realism of the scene. A dull thud as a fist connects with soft tissue, the crack of a bone breaking, or the splatter of blood hitting the floor are all effective auditory details.
Physical Reaction: After being punched, characters rarely shake it off immediately. Staggering, falling, or momentarily losing their vision are realistic reactions. You can also show how the puncher feels—did their hand hurt from the impact?
Emotional Fallout: Punches are often emotional events. Show how your characters feel right after—whether it’s satisfaction, regret, or shock. The emotional weight of a punch can be just as impactful as the physical consequences.
Healing Process: Don’t forget that punches have a lasting impact. A black eye will take days to heal, and a broken nose could require medical attention. Characters might have to deal with soreness, swelling, or difficulty talking and eating.
Ongoing Tension: A punch can dramatically shift relationships. A once-trusting friendship could be shattered, or a bitter rivalry could be born. Make sure to carry the emotional weight of the punch forward in your story.
Many writers fall into the trap of perpetuating unrealistic portrayals of punches. These misconceptions can make your scenes feel less authentic or overly cinematic. Here’s how to avoid them.
Reality: A punch to the jaw might cause a knockout, but it’s not always instant. In real life, knockouts are often messy and unpredictable. The recipient might stagger or struggle before finally losing consciousness, and they could wake up with serious concussions, memory loss, or nausea.
Reality: While a punch to the nose often causes immediate bleeding, not all punches result in visible blood. Even when skin splits, it might take a moment for blood to pool and become visible. Bruising and swelling often take hours to fully appear.
Reality: Throwing a punch doesn’t guarantee victory. The puncher could hurt themselves, miss entirely, or end up escalating a fight they weren’t prepared for. Additionally, punches to the forehead or temple might not have the knockout effect portrayed in movies—they could just make the puncher’s hand hurt more than the opponent.
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
Maybe not that sort of reaction but there could be a infiltration arc for the heros where they learn about Amity Park. They could find about the GIW, the portal, Pirah Dark, Fenton Works, and about Danny himself.
Like a slow build up with small pieces of information first and then, bam! Sudden high stakes for everyone involved. After all, the show is still going on. That is most likely not going to stop and I can see a influx of ghost media in Amity Park's future. That is what they are going to be known for.
Ghost themed every thing. From TV shows to Books to Music. Maybe they look in cold cases or the other ghosts past? Like with the Ghost Writer, Youngblood, or Spectra? That would be fun.
To cover up the happenings of amity park, Danny comes up with a GENIUS idea (shut up Sam).
The small videos and pictures of him and the ghosts that managed to escape their city were dangerous if a hero were to look into their business.
With Tucker and Sam, they created a 'behind the scenes'.
(The video starts with Phantom. He's chasing something– someone, building's sweep past as the two duke it out midair.
That is, until someone yells.
"CUT!"
The background is taken away, leaving behind a green screen. Phantom and the ghost, now recognised as Ember Mclain, hang midair, dangling.
The camera zooms in on Phantom, as he slips off his white wig and scratches his scalp.
"Danny! Stop taking off the wig!" Someone yells off screen, to which Damny rolls his eyes to, screaming back a "but it's scratchy!".
The video stops there.)
They did NOT expect the amount of views this would get.
Alright! Branched out for this one but here is for the person who requested snirius(starprince?)
Addicted To Love by Florence + The Machine
sunny side up by KiNG MALA
Lose Control by Teddy Swims
Tell That Devil by Jill Andrews
Run Your Mouth by The Marías
I Can See You by Taylor Swift
Jaded by Miley Cyrus
@fairyofspringdays this isn’t my usually ship so please tell me how I did when you get a chance!
➠ Shared worship of Bodhisattvas associated with Megumi and Yuuji’s domains:
Since we know that Megumi’s domain hand symbol is associated with Bodhisattva Kannon (Japanese manifestation of Bodhisattva Avalokiteshvara) and Yuuji’s domain hand symbol is associated with Bodhisattva Jizō (Japanese manifestation of Bodhisattva Kṣitigarbha), I wanted to mention a few connections in their worship from the Japanese Buddhist tradition.
To note, Kannon and Jizō are two of the most venerated Bodhisattvas in Japanese Buddhism, who have distinct roles and attributes, yet a notable connection (similarity) between them, reflecting the intertwined nature of the compassionate qualities they embody.
Generally, both Kannon and Jizō are revered for their compassion. Kannon is known as the Bodhisattva of Infinite Compassion, who hears the cries of beings in distress and offers aid. Jizō, similarly, is the protector of children, travellers, and souls in the afterlife, often depicted as a compassionate figure who aids those in suffering. Additionally, they are both seen as saviours and protectors. Kannon offers salvation and relief from suffering, often invoked in times of need. Jizō is believed to help souls in the six realms of existence, particularly in the realms of hell, where he provides comfort and aid to suffering beings.
Now, let’s delve deeper into the intertwined nature of their worship. In this post, I mentioned that the veneration day of Jizō is celebrated on the 18th and 24th days of every month. Traditionally, the 18th day of the month was assigned to Kannon. However, the veneration of Jizō on that day is mentioned in a Japanese version of the Jizō and Ten Kings sutra, the Bussetsu Jizō Bosatsu Hosshin In’nen Jūōkyō (仏説地蔵菩薩発心因縁十王経), a product of the late Heian period said to be based on the Chinese version, the Yü-hsiu-shih-wang-sheng-ch’i-ching (預修十王生七經). According to more contemporary writings, commoners, merchants and townsfolk often held meetings together in honour of them throughout the Muromachi and Edo periods on the same date. In addition to this point, Reigenki (地蔵菩薩霊験記, stories of Jizō compiled by Jitsuei of Mii-dera in the mid-Heian period) and Konjaku (今昔物語集, ‘Anthology of Tales Old and New’) describe many Jizō devotees in the Japanese tales as Lotus Sutra reciters; a further examination of which shows that Jizō is expected to function rather like Kannon, who is a Bodhisattva most closely related to the Lotus Sutra, through the merits and virtue of it. When one thinks of Lotus Sutra, one usually thinks of Kannon, but old recordings show that their worship was shared not only in the manner of date but in the text as well.
The main reason is that the Lotus Sutra itself declares that the sutra will be of special value in the degenerate age and people were seeking benefits in their present lives as well as deliverance in the future. In satisfying such needs, Kannon, closely related to the Lotus Sutra, was an ideal Bodhisattva who would appear in this life, grant the mundane wishes of devotees, and even deliver them into Amida’s Pure Land (a concept of a celestial realm of a buddha or bodhisattva in Mahayana Buddhism where Buddhists aspire to be reborn). As repeatedly described in the above-mentioned Jizō stories of Reigenki and Konjaku, Jizō would also appear in this present life and help ignorant sentient beings in the age of degeneration. He would guide his devotees so that they would not fall into hell, and he would even save those who had already fallen into the pit. These characteristics of Jizō as a saviour parallel those of Kannon. The merit of the Lotus Sutra and the ultimate goal of these two Bodhisattvas were to assist their devotees’ rebirth in Amida’s Pure Land. Thus it is not difficult to understand why the Jizō cult was so closely related to the Lotus Sutra, why it was so widely accepted by the Japanese, and why statues of Jizō and Kannon often flank Amida Buddha. That Jizō would protect reciters of the Lotus Sutra and function similarly to Kannon is an idea continually appearing in later setsuwa (説話, a Japanese literary genre, consisting of myths, legends, folktales, and anecdotes) collections, particularly from the Kamakura period.
Another detail that ties the two Bodhisattva together is found in the Shijū Hyaku Innenshū (私聚百因縁集) that specifically mentions a sutra called the Renge Sanmaikyō (蓮華三眛経) which states that Kannon had entrusted all sentient beings in the Six Realms to Jizō and that this Bodhisattva consequently had six different names, one for each of the Six Realms where he appears, remains, and saves sentient beings. It shows their cooperation to aid all sentient beings.
The same cooperation can be found in Mizuko rites (水子供養, a Japanese Buddhist ceremony for those who have had a miscarriage, stillbirth, or abortion). While Bodhisattva Jizō, a saviour figure devoted to children, has been the dominant figure in these rites, Kannon has also been given a prominent place in a number of temples devoted to this practice, given the long history of identification of Kannon with the needs of mothers and children-both to care for spirits in the ‘other world’ and to comfort those in the world of the living who oftentimes are struggling with personal remorse, regret, and guilt.
Whether Akutami Gege had such shared attributes of compassion, salvation and protection of the two Bodhisattva in mind when creating the hand symbols for Megumi and Yuuji’s domains, we cannot know, but it is still significant to find that characters as closely intertwined as Yuuji and Megumi throughout the storyline have elements drawn from the figures who could be considered as closely intertwined despite their distinct individual roles.
Welcome to my page! This is were I keep the cats, books, and dimension-traveling characters!
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