The Owl House Timeline

The Owl House Timeline

-Millennia Ago; The Archivists encounter the Demon Realm and send the Collector to play with the young Titans; The Collector meets the Titan known as the Boiling Isles, and comes across King’s egg; The Archivists commence a war against the Titans, who resist their attempts to turn every living thing into scrolls; Due to Titan magic countering their own, the Archivists enlist the help of the local demons, Bill among them, and create the Titan Trappers; An Archivist transforms the Owl Beast into a scroll, only to lose it in the ocean; The Boiling Isles Titan hides King on a remote island, shielded from the view of Archivists, and appoints Jean-Luc as the guardian. 

-The Collector is imprisoned in the in-between by the Boiling Isles, who is the last Titan alive; Hooty comes into existence after this during a hunt; The Archivists disappear from the isles; The Titan blows out Bill’s eardrums in a final battle against the Titan Trappers; The Titan escapes to the other side of the planet and ‘dies’, but due to her heart still beating, lingers as a ghost watching from the in-between; Bill communicates with the Collector using one of the moon discs, worshipping them as the Grand Huntsman, only to lose contact when the disc is broken; The Titan Trappers find the Boiling Isles, but are unable to locate King’s egg to free the Collector; Bill’s generation eventually dies out until he is the only one left, leading new generations of wannabe Titan Trappers; Hooty leaves the Boiling Isles’ eye.

-Hecktaceous Period; A Stonesleeper is transported to the Titan’s skull and placed as guardian; Luz Noceda briefly visits through a time pool.

-Witches and demons evolve from the Titan’s corpse; They initially learn glyphs by communicating with the Titan’s spirit on her knee, but eventually rely on their bile sacs instead.

-Thousands of Years Ago; The Bat Queen is carved and abandoned by her owner, a giant, after being wounded; She begins looking after other mistreated palismen in solidarity.

-Circa 1600s; The Deadwardian Era begins.

-1613; Young orphans Philip and Caleb Wittebane arrive in Old Gravesfield.

-Evelyn Clawthorne and Flapjack enter the human realm using an archway powered by Titan’s blood, and befriend a teenage Caleb; Evelyn and Caleb communicate using hidden rebuses, and a vial of Titan’s blood is buried outside the archway in Gravesfield.

-As an adult, Caleb moves to the Boiling Isles’ right arm with Evelyn permanently, marrying her. Philip enters the Boiling Isles through Eclipse Lake, emerging at the Knee, and discovers the Ice glyph.

-Circa May 21st, 16XX; Philip begins writing a journal documenting his journey in the Demon Realm.

-Five years after his arrival, Philip returns to Eclipse Lake and retrieves Titan’s Blood to build a Portal back home, emerging the only survivor; Philip absorbs Palismen essence, beginning his curse and slowing his aging; Philip reunites with Caleb, killing him and being chased off by a pregnant Evelyn; Philip discovers the Plant and Fire glyphs.

-1635; New Gravesfield is founded, replacing the town’s older layout.

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More Posts from Kai525h and Others

2 years ago
An Unofficial Map Of The Boiling Isles- Created After Immense Research Into The Geography And Lore Of
An Unofficial Map Of The Boiling Isles- Created After Immense Research Into The Geography And Lore Of
An Unofficial Map Of The Boiling Isles- Created After Immense Research Into The Geography And Lore Of

An Unofficial Map of the Boiling Isles- Created after immense research into the Geography and Lore of the Boiling Isles. I spent SO much time and effort on this, both combing through episodes, and the lengthy art process. But I think it paid off.


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3 weeks ago
a drawing of Kanako Ketsukane standing wearing a blueish grey dress with a ballet tutu and a white mask, similar to Ceroba's, but with blue accents and upturned eyes. She's wearing a little scarf with a little bell and bow on it. She has 3 big fluffy tails.

my kanako design :3

(click for better quality !!)


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2 years ago

Half-Baked The Owl House AUs #3: Sister Vee

Luz Noceda loves her big sister, Lucia. Sure, she may be a little cautious and conventional, but she is always willing to indulge Luz in her interests and to be her friend when she had no one else at school. So Luz is willing to ignore some of the… weirdness that is always surrounding Lucia. Like how she is always eating garbage when she thinks no one is looking. Or how she gets terrified of the most random strangers. And now that Luz thinks about it, why are there no pictures of Lucia as a younger child?

Bonus points: Camila knows that Lucia was a basilisk from the Demon Realm the whole time.

2 years ago

I’m gonna be sharing my Owl House Wips and Aus for a while now that it’s over and I’m definitely hyper fixating on them.

Open Portal Au

Luz, her sister Vee, and their childhood friend Hunter end up exploring an old house that was said to have belonged to a “witch” many years ago and a number of people went missing in it too. While both Luz and Vee could only hope it was haunted, Hunter was more hoping it was just empty. Not that he was scared per say, but his dad did want him back in time for dinner and he wasn’t sure if any ghosts would be fine with them just saying hi and bye like the girls insisted.

Though what they find instead of ghosts happens to be a portal to a demon realm they never knew existed.

Hunter, Vee, and Darius are all human. Hunter was adopted by Darius and Vee was adopted by Camila.

I really would’ve made all three of them siblings but I still wanted Dadrius.

Also Masha is a witch.

1 year ago
@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

@dimiclaudeblaigan asked for a tutorial on how to begin drawing. Good news! If you can draw a funky looking stick man, you have already started!

I think that stick people are a great starting point for artists because of the things you can learn from them that will be important later on.

If you are able to draw a circle and a couple of lines, you can easily put together a stick person.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

Congratulations! You have started to draw. :)

A stick person is a very minimal artistic representation of a real life person. It is simple yet recognizable, and is widely used in art, media, and signage.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

But what can a stick person teach us about drawing people that look more like… well, people? Lets have a look!

By simply adding a few more lines, we can add a pair of eyes and a mouth. Maybe even a little triangle nose! Or half circles for ears. We can now draw a face, which provides a basis for all sorts of expressions.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

These simple additions can allow us to explore the wide range of human emotion and individuality.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

This may seem like the basics of the basics. But that is what we want! In order to get to the point where we are able to draw complex, elaborate representations of humans and objects, we will need to start with simple shapes like lines and circles and build our understanding from there.

For instance, lets give our stick person some cool new features, such as hands and feet. I chose little squiggly circles to represent hands, and triangles to represent feet.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

We can go a step further and modify the body of the stick person to include shoulders, hips, elbows and knees. These parts of the human body are quite complex in real life But here, all we need to do is add a few simple lines and dots to our stick person.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

The lines provide some additional structural elements to our stick person's body, which are the shoulders and the hips. The dots indicate the points of articulation - elbows and knees, the places where the arms and legs bend!

Now we can use our stick person to show us an even wider range of human movement, action, and expression.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

Our little drawing of a human being is evolving! All it took was adding a few more lines and shapes here and there.

By elongating some of the existing lines and making the head an oval instead of a circle, we can give our stick person proportions that resemble that of a real life human.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

By this point, we have managed to add more complexity to our stick person simply by using our ability to draw lines, circles, and other basic shapes!

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

These basic ideas are the building blocks that will enable us to create more complex shapes.

The next part may be a considerable step up if you are absolutely new to drawing, but I have decided to include it in order to show you how complex objects like the human body can be built from shapes that are a bit more complex than circles and lines.

For example. Two ovals and a rectangle can be combined to create a cylinder.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

Six squares can be combined to create a cube, or a box. Here, each square is distorted slightly depending on which way the cube is facing.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

Note that the back faces of the cube and the bottom of the cylinder are hidden. These shapes allow us to visualize that which should not normally visible.

A sphere from all perspectives can be represented by a circle. But we can make it more like a sphere by adding lighting and shadow if we so desire.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

Cubes, cylinders, and spheres are examples of 'solid shapes' because they consist of 3 dimensions.

Lets see how these solid shapes can be used to compose the human body.

By stacking three cylindrical objects, we can create a torso. Two spheres have been added to form shoulders, while a smaller cylinder forms the neck.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

An arm is an alternating sequence of spheres and cylinders connected together. Note that the hand has been simplified for this example.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

We can apply these solid shapes to the rest of the body to give us a more recognizable representation of the human form. It doesn't even have to be perfect. And just like that, our stick figure now has a silhouette that is unmistakably a person!

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

In the above examples, notice that we kept the stick person at the beginning while building up the shapes and solids around it. This is because the stick person serves as a guide for positioning the body and its various parts -> also known as posing.

You can do the same thing to everyday objects! Here, I drew a wine glass by stacking these three dimensional solid shapes.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

The cup and its contents are two ovoid shapes that were cut in half. The stem is a very thin cylinder shape. The base is a cylinder with a slightly wider bottom.

Solid shapes help inform us how objects and parts of the human body may appear from different perspectives.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

For example, a sphere can be used to demonstrate how the human head appears when looking up or down, turned to the side, or tilted at an angle.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

With these examples, I hope I have managed to convinced you that if you can draw a circle and a couple of lines, you can draw a person! You just have to train your eye to recognize the simple shapes within complex objects. Try it with everyday objects as well! Or even your favourite media! A drawing subject can be as simple or as complex as you envision it to be.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

Once you have mastered that, there are many aspects of drawing you can explore from here that may require you to seek additional resources or a fellow artist's advice.

@dimiclaudeblaigan Asked For A Tutorial On How To Begin Drawing. Good News! If You Can Draw A Funky Looking

Last of all, remember that drawing is an iterative process. Even if you draw something correct the first time, you will need to draw it again and again to get it right all times! And by making small changes like the ones we explored in this tutorial, your drawings will gradually transform!

I hope what I've demonstrated here are enough to provide the basics of how to get started with drawing objects and people, and also to help refresh more experienced artists. :) Hopefully I didn't go too off topic with what was requested, and let me know if there are any more questions I can answer.

Cheers :3

2 years ago

We need more basilisk Luz, like hellooooo

2 years ago

The Owl and The Serpent (An Owl House AU)

Warden Wrath and the Conformatorium guards move the basilisks to a new location in the middle of the night for further experimentation. Vee manages to steal the key to her cage from one of the guards, freeing herself and others.

The basilisks separate to make it harder for the Emperor's Coven to find them and have been on the run ever since. Hiding with a cloak, Vee slithers through Bonesborough until she comes across Eda's stand, where Owlbert has just returned from the Human Realm.

The Point of Divergence: After throwing her book away, Luz did not go looking for it and did not chase after Owlbert to the Boiling Isles.

Eda goes through the belongings to see which human "goods" are worth selling and is about to burn the Good Witch Azura book when Vee sneaks into the tent. However, Owlbert catches her and informs Eda.

Eda closes the portal and confronts Vee, tearing off her cloak and seeing what she is. Vee hides among the collected junk and begs Eda not to hurt her. But Eda is more fascinated that a member of a long-dead species is still alive.

Eda recognizes Vee is a scared child and sympathizes with her. Vee does not tell Eda everything when she asks for her name and where she came from, but just enough to make a convincing alibi.

Eda tries to sell some magical items to Vee (because she would), remembering that basilisks consume magic. Then, she and Vee hear a commotion outside the tent and peek out to see what is happening.

Vee's "scent" has been picked up by the Emperor's Coven, led by Eberwolf. Realizing Vee is in danger, Eda uses herself as a distraction and gives the young basilisk the time she needs to flee.

The Emperor's Coven soldiers fall for it, and Eda quickly deals with them. But she realizes Eberwolf did not fall for it and is still hunting for Vee, who is revealed to the public as a basilisk. This causes everyone to panic and aids Eberwolf in capturing her, the "monster."

Eda flies-in to save Vee and fights Eberwolf, but the Head of the Beast Keeping Coven proves to be a challenge. Afraid of overusing her magic, Eda decides to use her "Distraction Spell" on them, confusing them long enough for her to grab Vee and gun it.

While soaring through the air, Eda consoles Vee, and she begins to cry, saying that no one has ever been so kind to her. Before landing at the Owl House, Eda uses a quick spell to mask her scent from Eberwolf.

King meets Vee and assumes Eda has brought him a new "minion" for his "Army of Darkness" Eda explains to King and Vee that she is welcome to stay in their home for as long as she needs. Though Vee must, of course, "pull her weight."

Vee expresses her gratitude to Eda. The Owl Lady informs the basilisk that she will need to disguise herself when she travels outside the Owl House. Vee notices Eda still has the Good Witch Azura book and focuses on the cover's central character. She shapeshifts into a semi-identical version of Azura, beginning her future adventures with Eda and King.

_____________________________________________________________

If anyone has any ideas to expand this AU, feel free to share them.

8 months ago

Destiny Architecture

I went on a whole ramble about the architecture of the various factions in Destiny and thought I'd share it here. I'm not an architect, so my knowledge is basic when it comes to technical things, but hopefully it is interesting!

They did a fantastic job with the architecture of the different factions and what it says about them.

The Red Legion and Caiatl's Ascendency are all pragmatic, organised military designs - fortifications, the round buildings with windows on each side linked by trenches. Watchtowers. In the Arms Dealer strike, you have areas where there are loads of vehicles meticulously organised. They are prepared for the long haul, dug into the planets they land on, and they are proud of their machinery, both literal and metaphorica - it's all on display, the pistons and furnaces and engines. There are service shafts and hangars! It's all very practical (and makes the Glykon even more unnerving because the passages and service shafts don't make any practical sense in the way that they connect!).

Calus on the other hand... the Leviathan has the same base in terms of doors and the like, you can recognise some of the same basics - like the shapes of the doors etc. but the pragmatic things are hidden away - they're reminiscent of the servant quarters in old British stately homes - you need them for the place to function! But the people in charge don't want to see them. Calus wants to be surrounded by gold and riches and luxury and not think about the things and people that make it possible. It's always been something that I've thought of when it comes to his empire – he acts like all of it was a place of luxury and hedonism and art, but like the Roman Empire that inspired the culture, that luxury is truly only available to a few people, and is only possible because a much greater number of people are working to provide the materials and labour. We don't really hear or see much about the people the Empire conquered beyond the Psions, but were they living in such luxury? Probably not.

The Eliskni architecture all feels very cobbled together and makeshift - there are visible seams and bolts, spots where colours don't match. It's makeshift, which suits their history as a people who have been forced to flee and exist on scavenging for a long time. And there's always a lot of nautical theming going on too - rigging and nets and hoisted awnings like sails. They feel like places made by people who are expecting to need to pack up and leave at any minute. Everything tends to be rounded, which is particularly obvious when you see the Devils in Rise of Iron - everything is more angular because of SIVA and the Rasputin influence, even the shanks. I'd love it if we could get a look at the original Riis architecture.

The Hive are very gothic architecture with a dash of Gaudi (take a look at the Sagrada Família for what I'm thinking). High chambered ceilings, flying buttresses, all the carved figures and motifs - except when you get closer you realise that it's also uncomfortably organic. And it's also decaying – once you get inside the dreadnaught especially you find it full of piles of festering debris, wormspore growing from the corpses of thralls. There are spaces where anything could jump out at you. It's like a civilisation mocking the grand architecture of other species by warping it into something rotten (and also very gothic literature as well - the grand imposing gothic mansion with the dark secret and unpleasant history). The names of the locations in the Dreadnaught often tie-in with the architecture since a lot of them are religious: the portico, basillica, the crypts, the Cathedral of Dusk. They are a species worshipping Oryx, the very real and tangible god.

The Moon under Crota has a similar style, but where the Dradnaught is organic, the areas under the surface of the moon (outside the Red Keep) are more technological - there are still the flying buttresses and supports, the spikes and and pillars around the Hellmouth, but they're blockier, less rounded, stone and metal rather than chitin.

Savathun's Throne World has similar architecture, and returns to the organic feel of the Dradnaught, but in blinding white and red rather than browns. It's similar to the Leviathan in a way – the public areas are much cleaner feeling, regal and filled with Light, but when you dig down you can find the same rot and debris as the Dreadnaught (thinking especially of the 2nd mission of the Witch Queen campaign). Where the Dreadnaught was a mockery of other species, the Throne World feels like it's trying to copy them – this is what Savathun thinks the Light is, look she's changed, really! But in the end, it's more like a coat of paint slapped over a wall with a bad mold problem. The names also switch from kind of Catholic, to more magical and alchemical - Apothacary, altars, temples etc.

The Awoken are really doing the whole fantasy elf thing in a lot of ways, but more with stone than woodland than in Tolkien when we see the Dreaming City. Everything fits in seamlessly with the landscape (which makes sense since it was essentially created with wish magic to be exactly what Mara wanted!). The buildings follow the lines of mountains, pathways carved into crystal caves, the bridge which has supports like the branches of trees like they've grown up from the ground. And there's nature everywhere! But it's not a natural environment. Even when it seems like you're in nature, it's very cultivated - like the garden of a stately home which wants 'wilderness' so has landscaped it. It's also deceptive in the way you go from the 'wilderness' to these very high fantasy buildings, and then as you walk you see these technological marvels like the Oracle Engine, just integrated into it. The Dreaming City is very much portraying an image and is a very finely tuned machine in itself. I kind of wonder what the other Awoken settlements beyond the Dreaming City and the Vestian outpost look like.

Clovis Bray facilities are very minimalist and very obviously designed to make you think 'lab' and 'high technology'. He really wants you to see his stuff and have you think 'this is the future' in a way that draws 70s sci-fi ideas of the future - the way all the sharp edges are rounded off, the bright blocks of colour, the way all of the technology is very conspicuously on display, the massive windows that make all the conveyors and machinery visible. He wants to show off his stuff, and also make everyone who works there know that they're being watched. There's also the huge open spaces and massive drops like Eternity and Creation, which are utterly impractical but also feel infinite and are designed to make you go wow.

You see similar architecture on Neomuna (since Clovis was involved with the colonisation efforts) but on a much more human scale. They have a lot of the same components – the pillars and display screens, the curved bases of the walls – but they're softened with plants and murals, places to sit and socialise. It's not a lab, it's a city where people live. And also it's Neptune, they are a long way from the sun, so everything is bright and vibrant to make up for that. I think you can also see a lot of influence from the Ishtar Collective locations on Venus in Neomuna - they also tend to have a lot of display screens and neon and lots of spots for plants to grow. And then you get outside of the City and see the Veil Containment bunker and see the concrete and metal pragmatism that underpins the city.

The Iron Temple/Vostok is a place that is trying very hard to be a medieval castle with all of the statues and bonfires and the whole aesthetic of the Iron Lords. The statues of the Iron Lords all bear axes and swords. But when you look at it, you can see the very Soviet brutalist foundation of the place. So much of it is blocky concrete - the walls are squared off and unornamented, the observatory is concrete and metal. Every time I go in to where Tyra stands, I'm surprised that the pillar she's standing by is not round, because it's very easy to buy into the illusion they're projecting. There's also the concrete pillar that serves as vault and lights up when you approach - it has the technology, but like the Dreaming City, it's integrated into the landscape. Unlike the dreaming City, they really don't want to show you it.

Raputin's bunkers are just fantastic design in so many ways. They have a very clear shape (you can see the shape of a door and know immediately that this is something Warmind related), everything tends to be at right-angles. It's all very pragmatic and logically laid out. There is definitely technology there, and it's not really trying to hide, but it isn't showing off like Clovis does. Where Clovis is 70's aspirational sci-fi design, Rasputin architecture has a very Cold War vibe to it - none of the technology is flashy - it's chunky terminals running the most basic looking command line UI. It's thick cables and pipes and probably a million redundancies. The kind of tech which is designed to be found in a few centuries and still be reasonably functional. Also unhackable unless you are physically present. Rasputin is an AI so advanced that he can out-think the Vex, but his facilities are built to have the resilience of a Nokia 3310 phone, and are inspired by bunkers designed to survive nuclear war.

(I also think it's not accidental that the Warsats are made up of many angular shapes, especially triangles, trying to be a sphere, considering the whole motif of the pyramids vs the Traveller)

Pyramid Architecture is really really trying to pull off the sword logic 'pared down to remove anything extraneous' and present the idea of a universe united as one in its final shape... and is failing miserably at that. At first glance it's all straight clean lines, black stone, leaning towards brutalist, but they just can't keep it up – they're full of pillars serving no purpose, statues, coloured stone insets. Rhulk's pyramid is full of artwork painted onto the walls. There's so much symbolism built into them. They're incredibly ornate! Because as much as the Witness wants everyone to believe that it is one united force with one specific goal, it kind of isn't. It's made up of many many individuals. Even if those individuals that made it up all agreed on the final shape, it's nearly impossible to get one person to have a 100% consistent view of the universe, let alone hundreds! And especially in the Witness' pyramid ship in Root of Nightmares, you get the impression it's something of a mausoleum for its species and the other species its destroyed. There's lots of coffin-shaped and sized objects in there, and relics hidden away. It isn't as clean and focused as it would like the universe to think.

2 years ago

These are amazing! I wanted to ask if I could use some of these for a fic I'm working on?

So, for some reason decided to write my list of headcanons about basilisk, together with a couple of ideas and similars, enjoy!

---Basilisks are widely know as this powerful nearly unbeatable monsters, equally feared and respected across the Demon realm. People know they exist but they rarely show their true self in public.

---Basilisk are cold-blooded reptilian beast demons of great intellect (same as witches/humans)

---Basilisks need to eat and drink like any other living being, their magic hunger on the other hand is more like a cravinng which they suffice every one in a while. They train and discipline themselves to take control of said craving

-Draining magic from other beings without justification (Just doing it for the sake of power/craving) is view as a savage practice among Basilisk and a signal of one succumbing to its feral instincts.

-Althrought they don't need magic to survive (Can spent months without magic with no major consequences) Magic is vital for their bodies to properly mature and develop. The lack of magic during critical points of the growth can lead to some basilisk to stay small, becoming physical fragile, and the deterioration of some of their senses (commonly sight, taste and touch)

---Basilisk's hair is particularly  noteworthy in their culture. As it represents growth, maturity, and the develop of their own identity. One's a young's mane fully covers their head they are considerate teenagers, and once it connects with their back's hair they are considered fully adults (The most strict parents would immediately kick out their children once this happens)

-For a non-basilisk to touch a basilisk's mane is regarded as a privilege reserved only to those they trust the most.

---Is a tradition to celebrate the kid's grown into teenagers with them choosing a second name for themselves. For those who live among witches this is accompanied with them coming out with their own disguise

-A detail no many know, is that Basilisk biologically speaking lack genders. During their transition from kids to teenagers, apart from their names and appearances they are also given the opportunity to choose and become the gender they wished to be identified as. (Yes, is a very awkward but equally wonderful kind of puberty for them)

---To call a basilisk "slug" is the same as asking to get your head eaten in the spot. Is considerate a grave insult, basilisk are reptiles, half snakes to be specific, so be careful to who you go around calling slimy. You may lose you head.

---In contrary to popular belief, Basilisk are just as sentient as any human or witch. And although they are beast and tend to follow their instincts they educate and train themselves to control said instincts.

---Basilisk shapeshifting abilities are limited to only the exterior of their bodies. Their insides can only readjust to accommodate their outside, the smaller or bigger the new shape is to the original, the more magic had to be use.

-Speaking of exteriors, they can only shapeshift their bodies into organic matter. When it comes to clothes and accessories they use extra magic and a layer of their scales to materialize a physical illusion, which if were to be removed, it would feel like peeling off a layer of your skin after sunbathing for too long (It hurts)

---Also in contrary to popular belief, basilisk are not divide by species. Each individual develops unique traits in their natural form depending on certain habits. For example, because of the conditions in which Vee lived, she developed traits that allows her to conserved magic and used it more efficiently (which is why she looks a little chunky around her tail) helping her sustain her disguise for longer periods of time.

-In a similar case, for a basilik to become a Greater one, they would need to dedicate their entire life to constantly feed upon magic, specially during their natural growth spurt to teenagers and adults. Leading to a massive increase in overall size, strength and raw power. With the downgrade of being incapable of maintaining their disguises for too long, easily succumbing to their feral instincts, and only being capable of sustaining themselves with magic.

---For a basilisk to willing reveal their true form to a non-basilisk is seen as a tremendous display of trust and affection. Is basically the human equivalent of coming out. It can go from very awkward to downright terrified for all of the involved.

---The reason the clawthrones were able to initiate their palisman carving traditions in the first place was because their first members were great friends with the local basilisks which lived close by the palistrom woods.

-In exchange for the protection of the woods the basilisks community asked for the founding clawthorns to not only keep their home secret but to also provide safety to their young in times of crisis.

-A certain clawthorn who traveled to the human realm was great friends with a lime-green colored basilisk who didn't trust one bit her friend's decision to befriend the human she brought with her. Especially his brother which she did NOT like in the slightest.

-After Caleb's death, said basilisk friend decided to make Philip pay for what he did to Marelyn's husband. She also suddenly disappeared shortly after, leaving Marilyn even more heartbroken than she already was.

---Belos knew the basilisk's abilities would be indispensable for his plans, so he made preparations to capture Marelyn's friend alive and use her to develop the coven's sigils. And lets just said he had long-term plans for her remains, very similar ones to his brother's

Also planning in making a couple more like this for: The emperor's coven, Marelyn, Caleb and Philip, Grimmwalkers, things like that. Stay tuned


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1 month ago
WOOHAAHHGHHHGHHGGHHH 🚘🚘🚘💥💥💥💥
WOOHAAHHGHHHGHHGGHHH 🚘🚘🚘💥💥💥💥
WOOHAAHHGHHHGHHGGHHH 🚘🚘🚘💥💥💥💥
WOOHAAHHGHHHGHHGGHHH 🚘🚘🚘💥💥💥💥

WOOHAAHHGHHHGHHGGHHH 🚘🚘🚘💥💥💥💥


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