It’d really suck if I got ice or water-themed superpowers. I’d have to wear blue and white and gray instead of the reds and oranges I prefer.
With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without falling into cliché if you’re not allowed to have:
a world set in a forest, in a desert, at the beach, amid the clouds or on the Moon;
a world themed after fire, ice, water, castles, food, flowers or ghosts;
a world characterised by ancient ruins, modern cities, or giant machines
… and so forth? The game goes so far as to have you fight a damn Dark Souls boss at one point, and even that’s been described as predictable tonal break.
I think we’re reaching a point where we’re going to have to stop expecting novelty for novelty’s sake in open-world platformer design, simply because nearly every reasonable world theme has already been done by someone, somewhere.
Teacher: it's obvious some ppl didn't study for this test
Me: @ me next time, sweetie
why does “pee your pants” invoke such a stronger and more threatening emotion than your standard “suck my dick” comeback does
“all that matters is that u tried ur best”
me: *instantly flashes back to every moment i procrastinated and wasted*
me: ha hah haahah…… ….. yeah…….. my best……. that is the thing i totally did
Turning Your Kid’s Drawings Into Badass Characters by Thomas Romain.
I’m????
Stuff I like that I reblog, and stuff that I post .... Luke
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