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leak randys chart
get his ass
In Spanish we don’t say ‘you’re my soulmate and i can’t live without you’ we say ‘sois muy fastidiosos con este tipo de posts callaros ya’ and i think that’s beautiful
I had to pee really bad and o forgot that I had just sliced jalapeño peppers and the chef is looking nice at me weird because I’m pouring milk on a rag and running to the bathroom
With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without falling into cliché if you’re not allowed to have:
a world set in a forest, in a desert, at the beach, amid the clouds or on the Moon;
a world themed after fire, ice, water, castles, food, flowers or ghosts;
a world characterised by ancient ruins, modern cities, or giant machines
… and so forth? The game goes so far as to have you fight a damn Dark Souls boss at one point, and even that’s been described as predictable tonal break.
I think we’re reaching a point where we’re going to have to stop expecting novelty for novelty’s sake in open-world platformer design, simply because nearly every reasonable world theme has already been done by someone, somewhere.
Lexus and his best friend, the frog.
every time you ridicule a nasty person’s appearance there is chance it’s going to reach a vulnerable person who sees themselves in their features
Stuff I like that I reblog, and stuff that I post .... Luke
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