where inspiration fails, habit will always have your back. this is why it's important to build writing into your life as a habit, if you ever want to finish a project or improve your skills.
back in 2018, i (nat) was a college student without much going for me. i was feeling creatively stifled and insecure and like i didn't have TIME to write good. and i was right. i didn't have time to write GOOD. but i did have time to write SOMETHING. so that january, i built the habit. i wrote every single day in 2018, and almost every single day since.
because once you establish the habit, it becomes safer to skip a day (or three days) here and there. you will at least THINK about writing every day, even if you go straight from work to social plans to bed, or you're on vacation, or you're too sick to write. and that thinking is part of the habit!
here are the tips i followed to make this happen.
-pick a reasonable goal. starting off, mine was 300 words. now, i don't follow a goal, because the habit is so solid i don't need to. but 300 words is easy and quick. and if you give a pig a pancake, they'll probably have days where they write 500, 1000, even 3k words.
-log your word count. this is interesting to look back on every new year's eve, and it provides accountability. do this however you like; a spreadsheet, a physical notebook, a note in your phone, each day's section in your planner, whatever works for you. i have a channel in my personal discord server where i log mine.
-do NOT edit as you go. just write write write. if you feel like something you wrote needs work, yeah, it probably does-- everything needs to be edited, but that's a problem for later. highlight sentences you can't get right or make note of them to edit LATER. but do not edit as you go!
-write self-indulgent crap. fanfiction, shitty poetry, manifestos, rants, self insert fantasy romance, whatever floats your boat. having a shitty self-indulgent backup story to work on when i didn't feel like writing for the projects i cared about really helped get me in the habit. write for an audience of one!
-journal if you can't write. this may not necessarily build your skill as much as writing regular prose would, but it does help you maintain the habit and it can be useful in lots of other ways.
-think outside the box. write trivia questions. write a list of your favorite childhood toys. write a review of the book you're reading. i'm writing this post, that's going toward my word count for the day. again, this is still writing, and it helps maintain the habit.
-get comfortable writing on your phone. this took me a long time, but making it over this hurdle has saved my habit so many times.
you'll be surprised at the cool shit you end up writing on those days when you swore you weren't inspired enough. and you'll be delighted with how much progress you will make honing your craft!
happy writing! if you have any questions about how to implement any of these tips, our ask box is always open.
hello, hello. this post will be mostly for my notes. this is something I need in to be reminded of for my business, but it can also be very useful and beneficial for you guys as well.
everything in life has structure and storytelling is no different, so let’s dive right in :)
First off let’s just review what a story structure is :
a story is the backbone of the story, the skeleton if you will. It hold the entire story together.
the structure in which you choose your story will effectively determine how you create drama and depending on the structure you choose it should help you align your story and sequence it with the conflict, climax, and resolution.
this first story structure i will be talking about was named after 19th century German novelist and playwright.
it is a five point structure that is based off classical Greek tragedies such as Sophocles, Aeschylus and Euripedes.
Freytag's Pyramid structure consists of:
Introduction: the status quo has been established and an inciting incident occurs.
Rise or rising action: the protagonist will search and try to achieve their goal, heightening the stakes,
Climax: the protagonist can no longer go back, the point of no return if you will.
Return or fall: after the climax of the story, tension builds and the story inevitably heads towards...
Catastrophe: the main character has reached their lowest point and their greatest fears have come into fruition.
this structure is used less and less nowadays in modern storytelling mainly due to readers lack of appetite for tragic narratives.
the hero's journey is a very well known and popular form of storytelling.
it is very popular in modern stories such as Star Wars, and movies in the MCU.
although the hero's journey was inspired by Joseph Campbell's concept, a Disney executive Christopher Vogler has created a simplified version:
The Ordinary World: The hero's everyday routine and life is established.
The Call of Adventure: the inciting incident.
Refusal of the Call: the hero / protagonist is hesitant or reluctant to take on the challenges.
Meeting the Mentor: the hero meets someone who will help them and prepare them for the dangers ahead.
Crossing the First Threshold: first steps out of the comfort zone are taken.
Tests, Allie, Enemies: new challenges occur, and maybe new friends or enemies.
Approach to the Inmost Cave: hero approaches goal.
The Ordeal: the hero faces their biggest challenge.
Reward (Seizing the Sword): the hero manages to get ahold of what they were after.
The Road Back: they realize that their goal was not the final hurdle, but may have actually caused a bigger problem than before.
Resurrection: a final challenge, testing them on everything they've learned.
Return with the Elixir: after succeeding they return to their old life.
the hero's journey can be applied to any genre of fiction.
this structure splits the story into the 'beginning, middle and end' but with in-depth components for each act.
Act 1: Setup:
exposition: the status quo or the ordinary life is established.
inciting incident: an event sets the whole story into motion.
plot point one: the main character decided to take on the challenge head on and she crosses the threshold and the story is now progressing forward.
Act 2: Confrontation:
rising action: the stakes are clearer and the hero has started to become familiar with the new world and begins to encounter enemies, allies and tests.
midpoint: an event that derails the protagonists mission.
plot point two: the hero is tested and fails, and begins to doubt themselves.
Act 3: Resolution:
pre-climax: the hero must chose between acting or failing.
climax: they fights against the antagonist or danger one last time, but will they succeed?
Denouement: loose ends are tied up and the reader discovers the consequences of the climax, and return to ordinary life.
it surprised me to know the creator of Rick and Morty had their own variation of Campbell's hero's journey.
the benefit of Harmon's approach is that is focuses on the main character's arc.
it makes sense that he has such a successful structure, after all the show has multiple seasons, five or six seasons? i don't know not a fan of the show.
the character is in their comfort zone: also known as the status quo or ordinary life.
they want something: this is a longing and it can be brought forth by an inciting incident.
the character enters and unfamiliar situation: they must take action and do something new to pursue what they want.
adapt to it: of course there are challenges, there is struggle and begin to succeed.
they get what they want: often a false victory.
a heavy price is paid: a realization of what they wanted isn't what they needed.
back to the good old ways: they return to their familiar situation yet with a new truth.
having changed: was it for the better or worse?
i might actually make a operate post going more in depth about dan harmon's story circle.
the fichtean curve places the main character in a series of obstacles in order to achieve their goal.
this structure encourages writers to write a story packed with tension and mini-crises to keep the reader engaged.
The Rising Action
the story must start with an inciting indecent.
then a series of crisis arise.
there are often four crises.
2. The Climax:
3. Falling Action
this type of story telling structure goes very well with flash-back structured story as well as in theatre.
this is another variation of a three act structure created by screenwriter Blake Snyder, and is praised widely by champion storytellers.
Structure for Save the Cat is as follows: (the numbers in the brackets are for the number of pages required, assuming you're writing a 110 page screenplay)
Opening Image [1]: The first shot of the film. If you’re starting a novel, this would be an opening paragraph or scene that sucks readers into the world of your story.
Set-up [1-10]. Establishing the ‘ordinary world’ of your protagonist. What does he want? What is he missing out on?
Theme Stated [5]. During the setup, hint at what your story is really about — the truth that your protagonist will discover by the end.
Catalyst [12]. The inciting incident!
Debate [12-25]. The hero refuses the call to adventure. He tries to avoid the conflict before they are forced into action.
Break into Two [25]. The protagonist makes an active choice and the journey begins in earnest.
B Story [30]. A subplot kicks in. Often romantic in nature, the protagonist’s subplot should serve to highlight the theme.
The Promise of the Premise [30-55]. Often called the ‘fun and games’ stage, this is usually a highly entertaining section where the writer delivers the goods. If you promised an exciting detective story, we’d see the detective in action. If you promised a goofy story of people falling in love, let’s go on some charmingly awkward dates.
Midpoint [55]. A plot twist occurs that ups the stakes and makes the hero’s goal harder to achieve — or makes them focus on a new, more important goal.
Bad Guys Close In [55-75]. The tension ratchets up. The hero’s obstacles become greater, his plan falls apart, and he is on the back foot.
All is Lost [75]. The hero hits rock bottom. He loses everything he’s gained so far, and things are looking bleak. The hero is overpowered by the villain; a mentor dies; our lovebirds have an argument and break up.
Dark Night of the Soul [75-85-ish]. Having just lost everything, the hero shambles around the city in a minor-key musical montage before discovering some “new information” that reveals exactly what he needs to do if he wants to take another crack at success. (This new information is often delivered through the B-Story)
Break into Three [85]. Armed with this new information, our protagonist decides to try once more!
Finale [85-110]. The hero confronts the antagonist or whatever the source of the primary conflict is. The truth that eluded him at the start of the story (established in step three and accentuated by the B Story) is now clear, allowing him to resolve their story.
Final Image [110]. A final moment or scene that crystallizes how the character has changed. It’s a reflection, in some way, of the opening image.
(all information regarding the save the cat beat sheet was copy and pasted directly from reedsy!)
this structure encourages writers to start with the at the end, with the resolution, and work their way back to the starting point.
this structure is about dramatic changes from beginning to end
The Hook. Draw readers in by explaining the protagonist’s current situation. Their state of being at the beginning of the novel should be in direct contrast to what it will be at the end of the novel.
Plot Point 1. Whether it’s a person, an idea, an inciting incident, or something else — there should be a "Call to Adventure" of sorts that sets the narrative and character development in motion.
Pinch Point 1. Things can’t be all sunshine and roses for your protagonist. Something should go wrong here that applies pressure to the main character, forcing them to step up and solve the problem.
Midpoint. A “Turning Point” wherein the main character changes from a passive force to an active force in the story. Whatever the narrative’s main conflict is, the protagonist decides to start meeting it head-on.
Pinch Point 2. The second pinch point involves another blow to the protagonist — things go even more awry than they did during the first pinch point. This might involve the passing of a mentor, the failure of a plan, the reveal of a traitor, etc.
Plot Point 2. After the calamity of Pinch Point 2, the protagonist learns that they’ve actually had the key to solving the conflict the whole time.
Resolution. The story’s primary conflict is resolved — and the character goes through the final bit of development necessary to transform them from who they were at the start of the novel.
(all information regarding the seven point story structure was copy and pasted directly from reedsy!)
i decided to fit all of them in one post instead of making it a two part post.
i hope you all enjoy this post and feel free to comment or reblog which structure you use the most, or if you have your own you prefer to use! please share with me!
if you find this useful feel free to reblog on instagram and tag me at perpetualstories
writing relatable characters may seem like an easy task, especially when you’re constructing your protagonist. but what if you want to make your antagonist likeable? what if you want people to hate your protagonist but still root for them? all of this and more requires that your characters be relatable. they need to feel real, so how do you do that? here’s how:
- flaws: this is probably obvious. everyone has flaws, so we should give our characters flaws, too. this applies even if your character is non-human; they cannot escape the personification that we as writers or readers project onto them. we are humans reading, so we expect to see human qualities everywhere we look. if you’re having trouble of identifying your character’s flaws, here are some prompts for ways to think about flaws beyond a list:
what skills do they lack? what do they struggle with?
can their strengths be turned against them as a weakness?
what makes them react emotionally or impulsively?
are they aware of their flaws? if so, do they want to improve them or change them?
- quirks: these are what make your character unique or special, and no, i don’t mean purple eyes or unique physical traits. i mean: what makes your character authentically themselves? what traits define them that few others have? some ways to think about this are:
how do they react when nervous? do they have a tell? similarly, how do they react on behalf of any emotion?
what skills do they have that hardly anyone else has?
what obscure thing are they obsessed with?
do they have a unique outlook on life compared to their peers?
- values: these come from life experiences: where we were raised, our family and friends, our community, religious affiliations, etc. i suggest identifying eight to ten values that define your character and then narrowing that list down to five values that mark their core or essence. think about how these values influence their choices, decisions, and ultimately, the plot of the novel. here are some more prompts to think about values:
how do they react when their values are challenged? are they one to speak up or do they sit back in the shadows?
what, if anything, will change or shatter their values?
are their actual values misaligned with their believed values?
- stakes: what is at risk for your character? what is motivating them? stakes don’t need to be over the top or life or death; they can be as simple as maintaining a relationship or reaching a goal. unless there’s an outside influence (ie. percy’s mother being kidnapped in The Lightning Thief), most stakes—especially those relatable—tie back to values. even those influenced by outside factors can tie back to values: the only reason percy is motivated to get his mother back is because he cares for her and she is the one person who has always advocated for him and cared for him. he values family and riordan uses his family to motivate him and incite the plot. generally, there will be one overarching stake for your character, but throughout your novel, there should be several smaller stakes. these may not service the plot but should elaborate on your character nonetheless. some ways to think about stakes include:
how can i use internal or external factors to create convincing, relatable stakes that tie back to basic values?
why does the overarching stake matter to my character? why do they care?
how can i raise the stakes or introduce new ones that are relevant to my character and illustrate them as a relatable being?
- connection: even if your character is an introvert, they will still be connected to someone, something, or even an idea. we, as humans, look to certain people, pets, objects, and ideas to maintain our sense of reality whether we realize it or not. if your character prides themselves in having no attachments, think about the ideas or themes that mark the cornerstones of their reality. most human beings strive for some form of connection, so here are more prompts for thinking about your characters and connection:
what does connection mean to my character? how do they show how they value their connections or relationships?
how does my character’s behavior change when around different connections?
what connections define my character and their reality? how will these connections influence my character and/or the plot?
how will removing or challenging a connection change, influence, or motivate my character?
a good rule of thumb is to treat a character as a human, not a plot device. there is a time or place in which a character must act as a plot device, but if you’re wanting your readers to be compelled by your narration and the characters within them, you should strive to write your characters as human (aka as relatable). one of the greatest pleasures i find in writing is when other’s identify themselves in my writing.
you’re not just here to tell a story, you’re here to connect with others through the illustration of your characters. let the reader navigate your prose as a detective, to search for and identify the evidence provided by you. that is to say, show us how these things manifest in your character. don’t tell us.
happy writing! hopefully this post gave you some ways to start thinking about how to show the relatability of your character. if you have any questions about implementing these tools or about writing characters, our ask box is always open.
Hello, love. Do you have any advice on how to self-edit a short story after completing the first draft?
1) Reconsider the First Paragraph
With short stories, it's even more important that the first paragraph starts off with a bang. You really don't want it to be exposition if you can avoid it. Instead, start when something is happening. In other words, start with action.
Exposition: The moon hung high in the star-speckled sky, turning the snow into a radiant white blanket.
Action: The girl crept out the door into the star-speckled night, leaving a trail of tiny footprints in the moonlit blanket of snow.
2) Consider Each Paragraph's Purpose
The limited length of short stories means it's all the more important for each paragraph to pull its weight. For each paragraph, ask yourself, "What is lost if I cut this paragraph? Will the reader still understand the story?" Get rid of paragraphs that don't need to be there.
3) Cut Unnecessary Details
In novels, we can take the time to add details that are only there to embellish the world or characters for the reader. In short stories, it's much more important for details to really matter.
4) Watch Out for Repetition
Make sure no details, ideas, actions, etc. are repeated unless they truly need to be. In a short story, you probably don't need to describe the main character's town as sleepy/charming/quiet more than once, for example.
5) Zap Some Adverbs and Adjectives
Adverbs and adjectives are one of those things we don't typically need...
With: The small girl crept quietly out the door into the cold, star-speckled night, carefully leaving a long trail of tiny footprints in the moonlit blanket of snow
Without: The girl crept out the door into the star-speckled night, leaving a trail of tiny footprints in the moonlit blanket of snow.
What I Zapped and Why:
Small - The reader will know she's small because her footsteps are later described as "tiny."
Quietly - The word "crept" already implies quiet.
Cold - She's walking in snow at night. It's obviously cold.
Carefully - Also implied by "crept."
Long - Not important, also somewhat implied by "trail." If she left a short trail that would be a noteworthy detail.
Best of luck with your editing!
•••••••••••••••••••••••••••••••••
Have a writing question? My inbox is always open!
Visit my FAQ
See my Master List of Top Posts
Go to ko-fi.com/wqa to buy me coffee or see my commissions!
Okay but why aren’t more people talking about that fact that it’s literally so helpful to put together a playlist based on whatever you’re writing?
It can help for multiple reasons; ones for me would be:
It helps me outline where the story is going
It makes it feel a little more official; like I’ve got my head in the game and there’s no point in turning back now
It gives me a little sense of accomplishment
It gives me something to listen to while writing that’s less likely to distract me; and if it does, the lyrics will only help me imagine the story more
Like- 10000/10 so helpful 100% recommended this, especially if you have attention span issues or if you end up giving up on something if dopamine takes too long to come from it
Hello there!
I'm meaning to write a story for a long time (I've kind of brilliant ideas for the plot and stuff) but i can't get words out; half of the time I get confused about which pov will suit the story or sometimes it just doesn't seem appealable.
How can I go about it?
When you have ideas for the story but you sit down to write it and it goes nowhere.... that's a good sign that you need to spend some time doing some planning and plotting. In fact, you may need to take some time to make sure you understand plot and story structure before you start to plan. Here are some posts to get you started!
Basic Story Structure Beginning a New Story How to Move a Story Forward Choosing a Point-of-View Choosing a POV Character Among Many Interesting Viewpoints Guide: How to Rekindle Your Motivation to Write Getting Unstuck: Motivation Beyond Mood Boards & Playlists Have Plot, Can’t Write
Good luck with your story! ♥
•••••••••••••••••••••••••••••••••
Have a writing question? My inbox is always open!
Visit my FAQ
See my Master List of Top Posts
Go to ko-fi.com/wqa to buy me coffee or see my commissions!
The “What-If” Writing Method
Sometimes when I’m writing, brain just....stops. No more ideas. No more words. Nothing. Sometimes, the solution to this problem is to simply take a break from writing and let your brain relax. Other times, though, you really are just at a block for ideas. This happened to me significantly more often than I would like, but thankfully, I’ve developed a solution that works well for me, and it’s uncreativly titled the “what-if” method.
Get a piece of paper and pen. Or a Google doc, or whatever works best for you.
Start brainstorming questions about your story, or possible “what-if” scenarios. (Ex: What if my character got framed for a crime they didn’t commit?)
Write down every single idea that comes to your head. Even if it doesn’t really work for your story. Even ones that deviate from your existing plot. Even the stupid ones. Especially the stupidest ones.
Cross out the ideas you don’t like, circle the ones that you do like.
Start coming up with answers for the questions you circled, or expand in the by coming up with more questions. (Ex: They would have to prove they didn’t commit the crime to regain their freedom. How do they prove it?)
Repeat until you have a full idea that you can work on/write with.
That’s it. That’s the whole strategy. I’ve used this a million times, and it’s gotten me out of a million cases of writers block, so hopefully it can work well for you too! Happy writing!
Since I’ve been learning a lot from my beta readers, I’d thought I’d share what I’ve learned (and just some general writing tips) here. (Mind you, this is just off the top of my head so not everything from the beta notes is included.)
- Besides themes find the “glue” that hold your story together. For example, in Avatar: The Last Airbender, the glue was the Fire Nation War (and trying to stop it). This main goal was present throughout all four seasons, including in the side-quests. All characters had different motivations for teaching Aang, but the war kicked off all the events and was why Aang was learning the elements to begin with.
- In order to help the characters feel more like real people, have them react differently to the same event. For instance, when a character dies, Person A could be sad about it while Person B could be angry.
- Don’t be afraid to extend out scenes for tension.
- Have your character asks questions. Especially if they’re new to a place/culture.
- If you want to do a twist, drop small clues leading up to it, so it won’t come out of nowhere.
- Don’t have the characters share everything with each other.
- For research, try to find a video/source with a first-hand experience. For example, for anxiety, try and find a video with a person talking about what its like to have anxiety.
- It’s always good to have a second pair of eyes of your writing.
- When it comes to descriptions, use the five sense to help draw the reader in. Namely touch, sight, smell, hearing, and taste.
- Have the character’s choices impact the plot, not the other way around. For instance, Aang running off after learning he was the Avatar was what allowed the Fire Nation to succeed in the war.
- Find the main theme of your story (see chart) and revolve everything (character arcs, chapters, etc.;) around it. This will help cut out fluff chapters and make the writing more cohesive.
Are you still stuck for ideas for National Novel Writing Month? Or are you working on a novel at a more leisurely pace? Here are 102 resources on Character, Point of View, Dialogue, Plot, Conflict, Structure, Outlining, Setting, and World Building, plus some links to generate Ideas and Inspiration.
CHARACTER, POINT OF VIEW, DIALOGUE
10 Days of Character Building
Name Generators
Name Playground
The Universal Mary Sue Litmus Test
Priming the idea pump (A character checklist shamlessly lifted from acting)
How to Create a Character
Seven Common Character Types
Handling a Cast of Thousands – Part I: Getting to Know Your Characters
It’s Not What They Say . . .
Establishing the Right Point of View: How to Avoid “Stepping Out of Character”
How to Start Writing in the Third Person
Web Resources for Developing Characters
What are the Sixteen Master Archetypes?
Character: A compilation of guidance from classical and contemporary experts on creating great dramatic characters
Building Fictional Characters
Fiction Writer’s Character Chart
Character Building Workshop
Tips for Characterization
Fiction Writer’s Character Chart
Villains are People, Too, But . . .
Top 10 Tips for Writing Dialogue
Speaking of Dialogue
Dialogue Tips
Advantages, Disadvantages and Skills (character traits)
How to Write a Character Bible
Character Development Exercises
All Your Characters Sounds the Same — And They’re Not a Hivemind!
Medieval Names Archive
Sympathy Without Saintliness
Writing the Other: Bridging Cultural Difference for Successful Fiction
Family Echo (family tree website)
Interviewing Characters: Follow the Energy
100 Character Development Questions for Writers
Behind the Name
Lineage Chart Layout Generator
PLOT, CONFLICT, STRUCTURE, OUTLINE
How to Write a Novel: The Snowflake Method
Effectively Outlining Your Plot
Conflict and Character within Story Structure
Outlining Your Plot
Ideas, Plots & Using the Premise Sheets
How to Write a Novel
Creating Conflict and Sustaining Suspense
Plunge Right In . . . Into Your Story, That Is!
Fiction Writing Tips: Story Grid
Tips for Creating a Compelling Plot
Writer’s “Cheat Sheets”
The Thirty-six (plus one) Dramatic Situations
The Evil Overlord Devises a Plot: Excerpt from Stupid Plotting Tricks
Conflict Test
What is Conflict?
Monomyth
The Hero’s Journey: Summary of the Steps
Outline Your Novel in Thirty Minutes
Plotting Without Fears
Novel Outlining 101
Writing the Perfect Scene
Fight Scenes 101
Basic Plots in Literature
One-Page Plotting
The Great Swampy Middle
SETTING, WORLD BUILDING
Magical World Builder’s Guide
I Love the End of the World
World Building 101
The Art of Description: Eight Tips to Help You Bring Your Settings to Life
Creating the Perfect Setting – Part I
Creating a Believable World
An Impatient Writer’s Approach to Worldbuilding
Fantasy Worldbuilding Questions
Setting
Character and Setting Interactions
Creating Fantasy and Science Fiction Worlds
Creating Fantasy Worlds
Questions About Worldbuilding
Maps Workshop — Developing the Fictional World Through Mapping
World Builder Projects
IDEAS, INSPIRATION
Quick Story Idea Generator
Solve Your Problems Simply by Saying Them Out Loud
Busting Your Writing Rut
Writing Inspiration, or Sex on a Bicycle
Creative Acceleration: 11 Tips to Engineer a Productive Flow
The Seven Major Beginner Mistakes
Complete Your First Book with these 9 Simple Writing Habits
Free Association, Active Imagination, Twilight Imaging
Random Book Title Generator
Finishing Your Novel
Story Starters and Idea Generators
REVISION
How to Rewrite
One-Pass Manuscript Revision: From First Draft to Last in One Cycle
Editing Recipe
Cliche Finder
Revising Your Novel: Read What You’ve Written
Writing 101: So You Want to Write a Novel Part 3: Revising a Novel
TOOLS and SOFTWARE
My Writing Nook (online text editor; free)
Bubbl.us (online mind map application; free)
Freemind (mind map application; free; Windows, Mac, Linux, portable)
XMind (mind map application; free; Windows, Mac, Linux, portable)
Liquid Story Binder (novel organization and writing software; free trial, $45.95; Windows, portable)
Scrivener (novel organization and writing software; free trial, $39.95; Mac)
SuperNotecard (novel organization and writing software; free trial, $29; Windows, Mac, Linux, portable)
yWriter (novel organization and writing software; free; Windows, Linux, portable)
JDarkRoom (minimalist text editor; free; Windows, Mac, Linux, portable)
AutoRealm (map creation software; free; Windows, Linux with Wine)
Introduce a mysterious character or event that captures the reader's interest from the outset, like a protagonist receiving a cryptic message or stumbling upon a hidden artifact.
End a chapter with a sudden revelation or a character in peril, leaving readers eager to find out what happens next. For instance, a chapter ending with the sound of a gunshot but without revealing who fired it.
Drop hints about future events or conflicts throughout the story, such as a character experiencing recurring nightmares that seem to foretell danger.
Introduce friction between characters with opposing goals or values, leading to heated arguments or tense standoffs.
Use a narrator with a skewed perspective or hidden agenda, causing readers to question the accuracy of the events described.
Describe the setting in a way that evokes a sense of foreboding or unease, like a dark, abandoned mansion shrouded in mist.
Gradually unveil the protagonist's backstory or a central mystery piece by piece, keeping readers guessing and eager for more revelations.
Subvert genre conventions or tropes to keep readers guessing, such as portraying a seemingly trustworthy character as the ultimate villain.
Incorporate unexpected plot twists or betrayals that challenge the protagonist's assumptions and force them to adapt.
It’s very humbling when you’re reading a book —part of a trilogy, very acclaimed— and the only thing you can think of is ‘the fanfic I read the other day was better’