Real because I was sobbing laughing once that promo with Eddie yelling “Buck!” came out.
mental stability is overrated anyway
Just remembered it was Eddie fucking Diaz that restarted Buck's heart.
this felt like a transitional episode of sorts, like a launch pad for the rest of the season, what with ravi returning, eddie acknowledging he maybe does want to get back out there, chimney (my most beloved my man my one and only) realising a different side of his potential, hen welcoming nathaniel for her son even in spite of her reservations, and buck taking accountability! and last but certainly not the least, we heard maddie sing🥺 it was a very warm hug of an episode, i'm so excited for everything that's to come this season <3
I’m getting so frustrated with the amount of sims 3 cc not being tagged correctly. Like if you make something that teen sims can wear, TAG sims 3 teen clothing or something.
Ah, but isn't the drama between waiting between episodes exciting? Scrolling through wwdits tags is my second favorite thing to do.
honestly fuck netflix and other companies that followed suit in dropping entire seasons in one day because i’m so used to that now that it’s painful when i have to wait for other shows to be released for months one episode at a time
Honestly, worst episode out the show.
why dont i remember the orgy episode 🤣
I jus j I just rembered the couch theory
Hello guys! First of all happy new year ! Hope you had a great time out there :) 🎆
Today I'm writing this to explain why decimation of Sims 4 meshes is paramount while converting stuff. You know me, I don't like to make statements as english isn't my first language and I find it difficult sometimes to actually write things down - even in italian I struggle sometimes lol. BUT I think this would be useful to all the cc converters and creators out there. So please, take this as an advice, for the sake of our oldie and beloved Sims 3.
Little backstory: I was casually browsing tumblr the other day and stumbled across a beautiful food set converted from Sims 4 - which I immediately saw was high quality. Just for curiosity I downloaded it, checked the polycount of a random object (if you're new here it's the total number of polygons found in a three-dimensional model) and it had way too many polys: 28k vertices - 34k faces + 4096x4096 textures.
Sims 3 is quite an old game now. Every player had experienced lag and glitches at some point so it's very, very important to make the stuff you create/convert from other games suitable for it! Here comes to the rescue a super useful tool in blender called decimation. It basically "allows you to reduce the vertex/face count of a mesh with minimal shape changes", as said on blender website. In just 2 minutes and with not so much effort I was able to reduce those polygons down to 8,4k vertices - 7,4k faces. Do you see any difference? I don't honestly.
Optimization is the key. Converting from sims 4 is not just taking the mesh and textures and putting them all in Sims 3. I wish it was tho!
You're free to put whatever you want in your game but you have to think about the game performance as well. There are people who still play the game and as an ex player I got really upset when I had laggy gaming sessions.
Having said that, here's a tut about blender and the decimation tool, done by @simaddix and which I think covers every important aspect of that useful tool.
If you read this all, thank you! Now I can go back to convert new stuff :D
-Marta