This is from a while ago, but I get the same thing, nothing wrong happens, it's just the notice on the main menu of what mods are in the game. For me, I have folders with the individual objects and I think it picks up the objects with new interactions as script mods. (Like the carousel, milk coral, coaster).
Hi, there's a number of sets/worlds that are throwing 'Mod scripts detected' alerts on boot up. It's not all of them so wondering if it's some of your earlier work? A few that are throwing errors are Midnight Hallow, Roaring Heights, Boardwalk, Prism Art Studio, and World of Wonder. There's a few more, mostly all venues. Is there anything that can be done to make those respond like the other worlds/venues?
Errors?? Mod scripts??
Where did you see these errors? So I can look to see if I have the same.
Where is Ravi?
wait have we considered
buck: *pointing to eddie* this one's for you babe
buck: *misses and hits eddie directly in the skull, knocking him out instantly*
YESSSIRE
Broke: Guillermo is a talented vampire slayer because of the Van Helsing blood
Woke: Guillermo unknowingly comes from a long line of vampire hunters both from the van helsing AND de la cruz blood
YEPYEPYEP SAY IT LOUDER
i know its not something you'd know if u didnt read that one article but seeing people refer to the vampires as bi is.... grinding on my nerves to say the least. they're pan yall
Kinda weird y'all took Guillermo interacting with Derek's dog as it being his now......... It's a little.....
Just remembered it was Eddie fucking Diaz that restarted Buck's heart.
Not guilty!
Please pleaassee be madney engagement proposal
One of the articles related to the promo released some new quotes from the 6x09 interviews: EW:
Honestly, worst episode out the show.
why dont i remember the orgy episode 🤣