(Art by @tsproart )
Honestly, I would love to have some game that really fleshes out how much the Space Pirates scare the galaxy. The Urtraghians especially would work great in that role of trying to literally sniff you out and discover you. Honestly, more games could do with a horror game in that sort of style to flesh out their antagonist factions. Metroid kinda lacks a bit of stakes some times. There’s vague allusions to conquering the galaxy, but I think the game to do the individual consequence aspect was Metroid Prime 3. Having a game that centers around that “human” aspect of a piratical assault would do some good to establish what Samus is saving the good people of the Galaxy from.
Additionally, I think it could have some catharsis in ending the game with Samus arriving just in the nic of time and absolutely destroying the Space Pirates. It could even help to really show how much of a hero and symbol of hope the galaxy sees her as.
what would YOUR ideal METROID spinoff look like?
funny answer: a metroid-hatching tamagotchi clone, drawing from the metroid life cycle and variants to create branching evolutionary paths. raise your own metroid! feed it x parasite snacks! try not to die horribly!
real answer: I think it's unbelievable they haven't tried to make a horror game in the metroid universe. like it would be so easy to have a full game where the power suit is completely offline, or (if nintendo was really willing to experiment) having some kind of civilian protagonist separate from samus, but still placed in similar peril. I guess I'm basically just describing alien: isolation, but GOD could you imagine how good a ridley horror chase scene would be
Ya girl is sick and bedridden, so I’m doing some gameplay theorizing. Something I’m curious about for Metroid Prime 4: Beyond is how Sylux’s boss battle will actually function. For how cool Sylux is from his design and mystery, Metroid Prime Hunters’s gameplay loop did few favors in making an intriguing combatant. Sylux had the Shock Coil, an electrical weapon which could drain Samus’s energy to replenish his own, and a secondary form that left trip mines in its wake. This is all well and good, but how does you defeat him? You uh… you shoot him. You just shoot him. In Metroid Prime Hunters, the gameplay loop revolves around precise aiming against moving targets, a mechanic that worked well enough for a DS game with a somewhat limited control scheme. However, Metroid Prime 4 is a very different game. Lock on alone makes this approach tedious, especially with the Shock Coil allowing Sylux to regenerate health. Given his intro cutscene, it appears he will have some allies backing him up, at least in the initial encounter. I wonder if it’s possible that the Shock Coil’s siphoning function could be tied to the Metroids-ahem, Mochtroids he has, tethering the electrical arcs to the Mochtroids in order to actually make the attack replenish his own health. There could also be certain environmental hazards to use to your advantage. I could also imagine some sort of evolving state, requiring different beam types to deal damage, similar to the Metroid Prime in the first game. Alternatively, there could be specific timing windows to exploit, utilizing specific opening to rain hell during. Imagine having a narrow window during his energy siphoning attack where you could stun lock him, prevent the attack, and deal significant damage, but getting the timing wrong could punish you with even greater damage and siphoned health.
As an unabashed lesbian and Samus x Gandrayda shipper, I knew I had to make this. Thanks to @Hoshizoralone for allowing me to use these adorable art pieces.
Metroid Prime 4: Ruins looking niiice.
Day 8: Menace
Day 9: Meta
Day 10: Armor
Day 11: Talon
Day 12: Fierce
Day 13: Omega
Day 14: Relentless
Day 1: Ridley
Day 2: Fiery
Day 3: Winged
Day 4: Pirate
Day 5: Mecha
Day 6: Fang
Day 7: Cunning
Day 1: Ridley
Day 2: Fiery
Day 3: Winged
Day 4: Pirate
Day 5: Mecha
Day 6: Fang
Day 7: Cunning