People on Reddit absolutely FLAMING Sylux for this oneš
Ya know, one thing I like to think of with Metroid Prime is that Samus lands on this planet full of Chozo history that sheās never seen before and starts scanning everything in site like an excited little kid at a museum. She grew up with the Chozo, learned their ways, and lost them all to the pirates. Now, she has a world full of the remains of her home culture. You can just imagine her scanning every single statue of a Chozo to find out this was, why their statue is here, and what they were like. And she wants to know what the people of Tallon IV did. What was life like there? What did the average citizen do there?
Basically, Samus getting brain rot over her own cultureās history of which sheās been deprived of information about until now.
Our interest in their hand sanitizer was purely for the betterment of mankind. Everything has clearly gotten out of hand now, yes, but it was worth the risk.
Him againā¦
Ya girl is sick and bedridden, so Iām doing some gameplay theorizing. Something Iām curious about for Metroid Prime 4: Beyond is how Syluxās boss battle will actually function. For how cool Sylux is from his design and mystery, Metroid Prime Huntersās gameplay loop did few favors in making an intriguing combatant. Sylux had the Shock Coil, an electrical weapon which could drain Samusās energy to replenish his own, and a secondary form that left trip mines in its wake. This is all well and good, but how does you defeat him? You uh⦠you shoot him. You just shoot him. In Metroid Prime Hunters, the gameplay loop revolves around precise aiming against moving targets, a mechanic that worked well enough for a DS game with a somewhat limited control scheme. However, Metroid Prime 4 is a very different game. Lock on alone makes this approach tedious, especially with the Shock Coil allowing Sylux to regenerate health. Given his intro cutscene, it appears he will have some allies backing him up, at least in the initial encounter. I wonder if itās possible that the Shock Coilās siphoning function could be tied to the Metroids-ahem, Mochtroids he has, tethering the electrical arcs to the Mochtroids in order to actually make the attack replenish his own health. There could also be certain environmental hazards to use to your advantage. I could also imagine some sort of evolving state, requiring different beam types to deal damage, similar to the Metroid Prime in the first game. Alternatively, there could be specific timing windows to exploit, utilizing specific opening to rain hell during. Imagine having a narrow window during his energy siphoning attack where you could stun lock him, prevent the attack, and deal significant damage, but getting the timing wrong could punish you with even greater damage and siphoned health.