by Writerthreads on Instagram
A common problem writers face is "white room syndrome"—when scenes feel like they’re happening in an empty white room. To avoid this, it's important to describe settings in a way that makes them feel real and alive, without overloading readers with too much detail. Here are a few tips below to help!
You don’t need to describe everything in the scene—just pick a couple of specific, memorable details to bring the setting to life. Maybe it’s the creaky floorboards in an old house, the musty smell of a forgotten attic, or the soft hum of a refrigerator in a small kitchen. These little details help anchor the scene and give readers something to picture, without dragging the action with heaps of descriptions.
Instead of just focusing on what characters can see, try to incorporate all five senses—what do they hear, smell, feel, or even taste? Describe the smell of fresh bread from a nearby bakery, or the damp chill of a foggy morning. This adds a lot of depth and make the location feel more real and imaginable.
Have characters interact with the environment. How do your characters move through the space? Are they brushing their hands over a dusty bookshelf, shuffling through fallen leaves, or squeezing through a crowded subway car? Instead of dumping a paragraph of description, mix it in with the action or dialogue.
Sometimes, the setting can do more than just provide a backdrop—it can reinforce the mood of a scene or even reflect a theme in the story. A stormy night might enhance tension, while a warm, sunny day might highlight a moment of peace. The environment can add an extra layer to what’s happening symbolically.
The bookstore was tucked between two brick buildings, its faded sign creaking with every gust of wind. Inside, the air was thick with the scent of worn paper and dust, mingling with the faint aroma of freshly brewed coffee from a corner café down the street. The wooden floorboards groaned as Ella wandered between the shelves, her fingertips brushing the spines of forgotten novels. Somewhere in the back, the soft sound of jazz crackled from an ancient radio.
Hope these tips help in your writing!
Edit: Some posts may be deleted
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Writing Grumpy x Sunshine Tropes
Writing Sexuality & Gender
Writing Manipulative Characters
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Things to Consider Before Killing Characters
Foreshadowing
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Writing Miscommunication
Writing Unrequited Love
Writing a Slow Burn Btwn Introverts
Writing Smut
Writing Admiration Without Attraction
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Connected vs. Stand-Alone Series
A & B Stories
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Translation Software for Writing
Losing Passion/Burnout
Overcoming Writer's Block
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Writing Tips
Writing Fantasy
Miscommunication Prompts
Variety in Sentence Structure (avoiding repetition)
Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight
Hates Someone ⚜ Kisses Someone ⚜ Falls in Love
Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns
is...
A Ballerina ⚜ A Child ⚜ Interacting with a Child ⚜ A Cheerleader
A Cowboy ⚜ A Genius ⚜ A Lawyer ⚜ A Pirate ⚜ A Spy
A Wheelchair User ⚜ A Zombie ⚜ Beautiful ⚜ Dangerous ⚜ Drunk
Funny ⚜ In a Coma ⚜ In a Secret Society ⚜ Injured ⚜ Shy
needs...
A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison
A Coping Strategy ⚜ A Drink ⚜ A Medicinal Herb ⚜ A Mentor
Money ⚜ A Persuasion Tactic ⚜ A Quirk ⚜ To be Killed Off
To Become Likable ⚜ To Clean a Wound ⚜ To Self-Reflect
To Find the Right Word, but Can't ⚜ To Say No ⚜ To Swear
loves...
Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils
Dancing ⚜ Fashion ⚜ Gems ⚜ Herbal Remedies ⚜ Honey
Mushrooms ⚜ Mythology ⚜ Numbers ⚜ Perfumes
Roses ⚜ Sweets ⚜ To Argue ⚜ To Insult ⚜ To Kiss
To Make False Claims ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga
has/experiences...
Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings
Bruises ⚜ Caffeine ⚜ CO Poisoning ⚜ Color Blindness
Facial Hair ⚜ Fainting ⚜ Fevers ⚜ Food Allergies
Food Poisoning ⚜ Fractures ⚜ Frostbite ⚜ Hypothermia
Injuries ⚜ Jet Lag ⚜ Kidnapping ⚜ Manipulation ⚜ Mutism
Pain ⚜ Paranoia ⚜ Poisoning ⚜ More Pain & Violence
Scars ⚜ Trauma ⚜ Viruses ⚜ Wounds
[these are just quick references. more research may be needed to write your story...]
Writing Resources PDFs
Here are some things I think about when writing hugs to try to make them fit with the characters and the current emotional tone of the story, as well as have anywhere near the same impact of hugs in visual mediums.
When? (Who?)
The frequency a character will hug is usually pretty dependent on the nature of the character. Are they emotionally or physically reticent to the point that a hug from them probably means the world is ending? Will they hug on special occasions (the college graduation or the 'we both just nearly died' depending on genre) Or are they more touchy-feely? Then there's more minutia, do they refrain from hugs because they just don't like them? Or because they don't want to cross others' boundaries? Were they raised in a household where spontaneous hugs were commonplace or where they could count them on one hand?
Why?
The "why" of a hug has a big impact on the energy of it and often how many details you write into it. Is it a happy hug? Sad? A complicated mix of emotions? Casual? This can also affect the "how" of the hug. If it's a "I thought you were dead!" hug it's unlikely to be a loose side-hug. If it's a "Oh, nice to see you :)" it's unlikely to be a strangling bear hug. Overall the emotions of both people involved should be your guide to writing it.
How?
First thing I consider is usually the initiator. Does one person initiate? Do both people equally initiate? Does someone open their arms and the other steps into the hug? Do they resist the hug? Do they melt into the hug? This typically links back into both the why of the hug, and who the characters are. I also try to think of the "motivation" of a hug which can be conscious or subconscious. Is the initiator hugging to provide comfort? Express gratitude? Reassure themself? Something else?
Arms! Placement is often influenced by height. Both arms over? Both arms under? One under/one over? Squeeze?
Hands! Actions: Clutching at clothes? Rubbing circles? Patting? Ruffling hair? Placement: Back of neck? Lower/mid/upper back? Hair/back of head? Wrap around to their side?
Tightness! Loose? Gentle? Tight? Suffocating? Are there injuries to be considerate of? Are they tired or energized? How conscientious are they of how tight they're holding?
Duration! Is it a quick hug then pull away? Does one awkwardly pull back after a few seconds? Do they both cling on for just a little too long? Does the initiator end the hug, does the receiver, or is it mutually done? Communicated by a loosening grip or back slap?
Head! Chin on the top of the head? Burying their face in the other person's shoulder/chest? Turning their head to the side? Looking up? Staring into the distance? Closing their eyes? Crying? Stoic? Smiling?
Stance/Big picture! Are they both standing? One standing one sitting? One lying down and the other crouched? Some sort of other awkward positioning? Do they rock side to side when they hug -- who is rocking? Does one pick up the other? Swing them around? Is it a run-into hug where they're both staggering/nearly falling with the impact? Is one standing stiffly with their arms sticking to the side? Are they relaxed? One leaning into the other, both leaning, neither?
Dynamism! Similar to big picture, but how much is the hug moving? Rocking side to side? moving hands/adjusting grip? Moving head? Staggering back? Standing as still as a statue for the whole duration? Are they talking during it? Quiet?
Alternate hug-ish stuff! One-armed hug, hugging an arm/leg, arm slung over the other's shoulder, hug for a practical purpose (stabilization, restraining, carrying, tackle), group hugs, unintentional proximity (trapped in enclosed space, tied up)
Hug Examples! Watch examples of hugs from shows, movies, etc and try to note the little details that can help feel more evocative, natural, or memorable. How did the body language of the actors convey how the characters were feeling? How did the hug feel to you?
(First 2 are from the Magnum PI reboot, next 4 Macgyver reboot, next 2 White Collar, last 2 Hercules: The Legendary Journeys. If you want to know a specific episode for any of them I will go and track it down for you)
Forgive the limited variety of shows, I only have so many images of people hugging on hand
Just a few suggestions. You shouldn’t have to compromise your writing style and voice with any of these, and some situations and scenes might demand some stiff or jerky writing to better convey emotion and immersion. I am not the first to come up with these, just circulating them again.
This is an example paragraph. You might see this generated from AI. I can’t help but read this in a robotic voice. It’s very flat and undynamic. No matter what the words are, it will be boring. It’s boring because you don’t think in stiff sentences. Comedians don’t tell jokes in stiff sentences. We don’t tell campfire stories in stiff sentences. These often lack flow between points, too.
So funnily enough, I had to sit through 87k words of a “romance” written just like this. It was stiff, janky, and very unpoetic. Which is fine, the author didn’t tell me it was erotica. It just felt like an old lady narrator, like Old Rose from Titanic telling the audience decades after the fact instead of living it right in the moment. It was in first person pov, too, which just made it worse. To be able to write something so explicit and yet so un-titillating was a talent. Like, beginner fanfic smut writers at least do it with enthusiasm.
You got three options, pre-, mid-, and post-tags.
Leader said, “this is a pre-dialogue tag.”
“This,” Lancer said, “is a mid-dialogue tag.”
“This is a post-dialogue tag,” Heart said.
Pre and Post have about the same effect but mid-tags do a lot of heavy lifting.
They help break up long paragraphs of dialogue that are jank to look at
They give you pauses for ~dramatic effect~
They prompt you to provide some other action, introspection, or scene descriptor with the tag. *don't forget that if you're continuing the sentence as if the tag wasn't there, not to capitalize the first word after the tag. Capitalize if the tag breaks up two complete sentences, not if it interrupts a single sentence.
It also looks better along the lefthand margin when you don’t start every paragraph with either the same character name, the same pronouns, or the same “ as it reads more natural and organic.
General rule of thumb is that action scenes demand quick exchanges, short paragraphs, and very lean descriptors. Action scenes are where you put your juicy verbs to use and cut as many adverbs as you can. But regardless of if you’re in first person, second person, or third person limited, you can let the mood of the narrator bleed out into their narration.
Like, in horror, you can use a lot of onomatopoeia.
Drip Drip Drip
Or let the narration become jerky and unfocused and less strict in punctuation and maybe even a couple run-on sentences as your character struggles to think or catch their breath and is getting very overwhelmed.
You can toss out some grammar rules, too and get more poetic.
Warm breath tickles the back of her neck. It rattles, a quiet, soggy, rasp. She shivers. If she doesn’t look, it’s not there. If she doesn’t look, it’s not there. Sweat beads at her temple. Her heart thunders in her chest. Ba-bump-ba-bump-ba-bump-ba- It moves on, leaving a void of cold behind. She uncurls her fists, fingers achy and palms stinging from her nails. It’s gone.
The amount of times I have been faced with giant blocks of dialogue with zero tags, zero emotions, just speech on a page like they’re notecards to be read on a stage is higher than I expected. Don’t forget that though you may know exactly how your dialogue sounds in your head, your readers don’t. They need dialogue tags to pick up on things like tone, specifically for sarcasm and sincerity, whether a character is joking or hurt or happy.
If you’ve written a block of text (usually exposition or backstory stuff) that’s longer than 50 words, figure out a way to trim it. No matter what, break it up into multiple sections and fill in those breaks with important narrative that reflects the narrator’s feelings on what they’re saying and whoever they’re speaking to’s reaction to the words being said. Otherwise it’s meaningless.
—
Hope this helps anyone struggling! Now get writing.
will update this every few weeks/months. alternatively, here are all my tagged Writing Worksheets & Templates
Chapter Outline ⚜ Character- or Plot-Driven Story
Death & Sacrifice ⚜ Magic & Rituals ⚜ Plot-Planning
Editing: Sentence Check ⚜ Writing Your Novel: 20 Questions
Tension ⚜ Thought Distortions ⚜ What's at Stake
50 Questions ⚜ Backstory ⚜ Character Creation
Antagonist; Villain; Fighting ⚜ Protagonist & Antagonist
Character: Change; Adding Action; Conflict
Character: Creator; Name; Quirks; Flaws; Motivation
Character Profile (by Rick Riordan) ⚜ Character Sheet Template
Character Sketch & Bible ⚜ Interview your Character
Story-Worthy Hero ⚜ "Well-Rounded" Character Worksheet
20 Questions ⚜ Decisions & Categories ⚜ Worksheet
Setting ⚜ Dystopian World ⚜ Magic System (AALC Method)
Templates: Geography; World History; City; Fictional Plant
References: Worldbuilding ⚜ Plot ⚜ Character ⚜ Writing Resources PDFs
all posts are queued. send questions/requests here.
Crazy how one impulsive post has quickly outshined every other post I have made on this blog. Anyway here’s more to consider. Once again, I am recirculating tried-and-true writing advice that shouldn’t have to compromise your author voice and isn’t always applicable when the narrative demands otherwise.
Part 1
Part 2
Am/is/are/was/were are another type of filler that doesn’t add anything to your sentences.
There were fireworks in the sky tonight. /// Fireworks glittered in the sky tonight.
My cat was chirping at the lights on the ceiling. /// My cat chirped at the lights on the ceiling.
She was standing /// She stood
He was running /// He ran
Also applicable in present tense, of which I’ve been stuck writing lately.
There are two fish-net goals on either end of the improvised field. /// Two fish-net goals mark either end of the improvised field.
For once, it’s a cloudless night. /// For once, the stars shine clear.
Sometimes the sentence needs a little finagling to remove the bad verb and sometimes you can let a couple remain if it sounds better with the cadence or syntax. Generally, they’re not necessary and you won’t realize how strange it looks until you go back and delete them (it also helps shave off your word count).
Sometimes the to-be verb is necessary. You're writing in past-tense and must convey that.
He was running out of time does not have the same meaning as He ran out of time, and are not interchangeable. You'd have to change the entire sentence to something probably a lot wordier to escape the 'was'. To-be verbs are not the end of the world.
I made a post already about motivated exposition, specifically about character descriptions and the mirror trope, saying character details in the wrong place can look odd and screw with the flow of the paragraph, especially if you throw in too many.
She ties her long, curly, brown tresses up in a messy bun. /// She ties her curls up in a messy brown bun. (bonus alliteration too)
Generally, I see this most often with hair, a terrible rule of threes. Eyes less so, but eyes have their own issue. Eye color gets repeated at an exhausting frequency. Whatever you have in your manuscript, you could probably delete 30-40% of the reminders that the love interest has baby blues and readers would be happy, especially if you use the same metaphor over and over again, like gemstones.
He rolled his bright, emerald eyes. /// He rolled his eyes, a vibrant green in the lamplight.
To me, one reads like you want to get the character description out as fast as possible, so the hand of the author comes in to wave and stop the story to give you the details. Fixing it, my way or another way, stands out less as exposition, which is what character descriptions boil down to—something the audience needs to know to appreciate and/or understand the story.
Much like sentences that are all about the same length with little variety in syntax, sentences that follow each other like a grocery list or instruction manual instead of a proper narrative are difficult to find gripping.
Jack gets out a stock pot from the cupboard. He fills it with the tap and sets it on the stove. Then, he grabs russet potatoes and butter from the fridge. He leaves the butter out to soften, and sets the pot to boil. He then adds salt to the water.
From the cupboard, Jack drags a hefty stockpot. He fills it with the tap, adds salt to taste, and sets it on the stove.
Russet potatoes or yukon gold? Jack drums his fingers on the fridge door in thought. Russet—that’s what the recipe calls for. He tosses the bag on the counter and the butter beside it to soften.
This is just one version of a possible edit to the first paragraph, not the end-all, be-all perfect reconstruction. It’s not just about having transitions, like ‘then’, it’s about how one sentence flows into the next, and you can accomplish better flow in many different ways.
I don’t see this super often, but when it happens, it tends to be pretty bad. I think it happens because writers feel the need to overcompensate and over-clarify on what’s happening. Remember: The more specific you get, the more your readers are going to wonder what’s so important about these details. This is fiction, so every detail matters.
A ridiculous example:
Jack walks over to his closet. He kneels down at the shoe rack and tugs his running shoes free. He walks back to his desk chair, sits down, and ties the laces.
Unless tying his shoes is a monumental achievement for this character, all readers would need is:
Jack shoves on his running shoes.
*quick note: Do not add "down" after the following: Kneels, stoops, crouches, squats. The "down" is already implied in the verb.
This also happens with multiple movements in succession.
Beth enters the room and steps on her shoelace, nearly causing her to trip. She kneels and ties her shoes. She stands upright and keeps moving.
Or
Beth walks in and nearly trips over her shoelace. She sighs, reties it, and keeps moving.
Even then, unless Beth is a chronically clumsy character or this near-trip is a side effect of her being late or tired (i.e. meaningful), tripping over a shoelace is kind of boring if it does nothing for her character. Miles Morales’ untied shoelaces are thematically part of his story.
Sometimes, over-describing a character’s movement is meant to show how nervous they are—overthinking everything they’re doing, second-guessing themselves ad nauseam. Or they’re autistic coded and this is how this character normally thinks as deeply methodical. Or, you’re trying to emphasize some mundanity about their life and doing it on purpose.
If you’re not writing something where the extra details service the character or the story at large, consider trimming it.
—
These are *suggestions* and writing is highly subjective. Hope this helps!
Here are 10 actionable storytelling tips for writers to get to know their characters better:
1. Create Detailed Character Profiles:
Write out a comprehensive profile for each character, including their background, personality traits, physical appearance, and quirks. This helps to flesh out their individuality and makes them more real to you.
2. Conduct Character Interviews:
Write out a list of interview questions and answer them from the perspective of your character. This can include questions about their past, desires, fears, and daily life.
3. Write Backstory Scenes:
Develop scenes from your character’s past that might not appear in the main story but inform their motivations and behavior. This can include significant childhood events, first loves, or pivotal moments.
4. Develop Character Arcs:
Plan out your character’s development throughout the story. Consider how they change from beginning to end and what events catalyze their growth or decline.
5. Explore Relationships:
Write scenes or dialogues focusing on your character’s interactions with others. This can reveal how they relate to different personalities and social dynamics.
6. Utilize Character Diaries:
Have your character keep a diary or journal. Writing entries from their perspective can provide deep insights into their inner thoughts and feelings.
7. Engage in Role-Playing:
Spend time role-playing as your character. Respond to hypothetical situations or daily routines as they would, helping you understand their decision-making process and emotional responses.
8. Write Monologues:
Create monologues where your character speaks directly about their dreams, struggles, and philosophies. This can help clarify their voice and mindset.
9. Build a Character Playlist:
Compile a playlist of songs that resonate with your character’s personality, story arc, or current emotions. Music can evoke a deeper understanding of their internal world.
10. Use Character Maps:
Create visual maps that chart your character’s relationships, key life events, and emotional highs and lows. This can help you see patterns and connections in their story.
These tips can help you delve deeper into your characters' psyche, making them more vivid and relatable in your writing.
Complex and Ambiguous Morality: Morally gray characters exhibit traits and make decisions that do not fit neatly into the categories of 'good' or 'evil'. Their actions and motivations often blend aspects of both.
Humanized Flaws: They possess human flaws, which make their actions and decisions relatable and believable. These flaws often drive their complex behavior.
Realistic Motivations: Their motivations are multifaceted and realistic, often stemming from personal experiences, traumas, or societal pressures.
Adds Depth: These characters add depth and richness to the narrative, providing a more nuanced and realistic portrayal of human nature.
Creates Tension and Conflict: Their unpredictability and complex morality create tension and conflict, driving the plot and engaging the audience.
Reflects Real Life: By portraying characters with both good and bad qualities, stories can reflect the complexity of real-life moral decisions.
Walter White from Breaking Bad: Initially a high school chemistry teacher diagnosed with cancer, Walter turns to manufacturing methamphetamine to secure his family’s future. His descent into criminality and moral compromise makes him a quintessential morally gray character.
Severus Snape from Harry Potter: Snape’s actions and allegiances are ambiguous throughout much of the series. His ultimate loyalty and sacrifices reveal a deeply complex character motivated by love and regret.
Blend Virtues and Vices: Give your character a mix of admirable qualities and significant flaws. This balance helps create a sense of realism.
Motivations Over Actions: Focus on the character’s motivations rather than just their actions. Understand why they make certain decisions, even if those decisions are morally questionable.
Consequences and Growth: Show the consequences of their actions and allow for character growth or regression. This evolution keeps the character dynamic and engaging.
Empathy and Engagement: Morally gray characters can evoke empathy from the audience, as they see parts of themselves in the character’s struggles and decisions.
Moral Reflection: These characters prompt audiences to reflect on their own moral beliefs and the complexities of right and wrong.
Discussion and Debate: The ambiguous nature of morally gray characters often sparks discussion and debate, making stories more engaging and thought-provoking.
By understanding and effectively using morally gray characters, storytellers can craft richer, more engaging narratives that resonate deeply with their audience.
Based on some beta feedback I got, I have thoughts on a narrative style that is very “tell” over “show” and when it might be useful to be a little leaner. This is highly, highly subjective and no matter how much potential a story might have to be entertaining, some readers will get turned off by the lack of “immersion” no matter what you say to them. Doesn’t make the book bad, doesn’t make the reader wrong, you just can’t please everyone.
So I got some feedback on my new novella, Tell Me How Long, about a group of marine biologists with the chance of a lifetime to save a Mer, sick from the epidemic of bleaching coral reefs. Outside of fanfic, where I don’t have to tell you the worldbuilding, it’s all been done by the canon, I don’t write short stories. My usual wordcount is 100k+ words, easy, for sci-fi and fantasy.
TMHL was written like a fanfic, in many ways. I’d pulled the OC characters from my other work and tossed them into this little ficlet because I was suffering some writer’s block and I like mermaids and here we are. It’s 20k words and is bereft of the following:
A main villain character
Romantic subplots
Manufactured drama for a 3rd act “falling out” between characters
Lengthy backstory for all but 2 characters
Lore or magic
The main threat is simply time, the ravages of a disease, and the nihilism of the MC raging against the creep of global warming destroying the reefs she loves so dearly.
It has themes, too, asking the question of whether commodification of the natural world is necessary for preservation, of which all the main humans have different perspectives on.
My merfolk cannot speak, so while they can learn Sign and can understand English, there’s no place for lengthy conversations between mer and humans or opportunities for explanations of backstory.
It is absolutely a very “telling” story, lots of speeding through the MC’s days while dealing with and treating this disease. She does get moments of introspection, this is my only WIP from the past 9 years of my writing career that does not have multiple narrators. It’s all Finley all the time.
But due to the nature of this story and setting, 4/6ths of it is set on and around a single boat anchored in the Great Barrier Reef, there is no justification for extra scenes away from the action.
Nor are these mer trapped by anything except the need for medicine and while they do trust these immediate humans, they’re itching to leave as soon as they can, so there’s no precedent for longer, fluffier moments, when half the characters aren’t invested in establishing a long-lasting friendship with the other half.
I wrote it this way because you’re not here for Finley’s (MC) daily hum-drum of life. You’re here for the mer. Who is she outside of this job? Not important. What’s her family life like? Not important. What’s going on in the rest of the world? Not important. What’s the backstory for the rest of the team? Not important.
So much I could add simply does not matter, is not important, and would only detract from the reason you’re reading it: You want to know if they’ll save the mer, and if, in doing so, they’ll tell the rest of the world that mer still exist.
Does this leave some threadbare characters? Absolutely. The story I wanted to tell was not one of individuals with great depth and symbolism, it’s the collective effort of a generation facing the consequences of inaction by our elders.
And in that way, I think “telling” in terms of not having those slower moments, in not being all that flowery, in not giving the individual humans many solo scenes to really define who they are and what they stand for, works for this specific kind of story.
There can be a time to hold back on the rich character development, I think, when “what they do” matters more to the story than “who they are”.
I do plan to go back and add in some extra detail, but we’re talking 400 words at most across the entire story, a sentence or two here or there for clarity.
But at the end of the day, this is the story I wanted to tell, written in the way I wanted to tell it.
Or at least, I do.
I need this. So badly right now. So, so, so many “redemption arcs” are half-assed and carry undertones of guilt by the heroes, gaslighting them into thinking the villain “wasn’t all that bad” right before they make some big heroic sacrifice, as if that’s ever enough to make up for the damage that was done.
But you know what I never see? A villain who’s done some awful shit, wakes up to reality, tries to apologize and… is denied. No, it’s not enough to be sorry. No, you’re not absolved of your crimes just because you cry really hard on your knees. Yes, you have to work for it. Yes, even if you work for it for the rest of your whole life, those you hurt are not obligated to forgive you.
Example that sadly did not happen in canon: Enji Todoroki
This fucker lies and cheats his way into his lover’s arms (and liars revealed are always men, because their love interests are always women put in the place of “but he tried really hard and you need to forgive him uwu” unless it’s gay). Similar to above, no, you do not get rewarded just for feeling sorry.
This character builds an entire relationship (and it’s specifically romance that I take such an issue with) on a lie. They are not who they say they are, specifically, they lie about their identity because they know their lover would not let this happen if they knew the truth.
It’s one thing to lie about something inconsequential, or to lie about something unrelated, but to lie deliberately to present yourself as the perfect suitor—and these are never little white lies, these are usually entirely false identities, or secrets so damning that risking the truth could mean arrest or even death—just. Why?
Yeah, okay, you never thought you’d get this far. Cool. You don’t have to tell her the truth, but you have to leave before you trick her into sleeping with you.
It’s just. So squicky. And the lesson always is that he deserves love, that he makes up for it with everything else, that he’s just got a winning personality. She always forgives him, even if they fight about it, it’s so, so predictable.
Examples that did not lose: Aladdin, Evan Hansen
I don’t know that we need a whole bunch of these characters, but so many paragons are painted as heroes with unshakable loyalty to their causes and I’d love to see a devolution of character where they just can’t keep smiling and pretending it’s alright. That there is a limit to how much shit they can take.
They don’t have to go full villain, but maybe they just stop caring, maybe they get cynical, maybe they just don’t show up for work the next day, maybe they’re not there when they’re needed the most.
There’s a few stories I can think of where the masses realize they’ve screwed up and show the hero that their faith has been rewarded (Nolan Bats being one of them) but I mean really a hero who just cannot take it anymore, throws in the towel, and walks away knowing it’s the hardest thing they’ve ever had to do.
Example: (kind of) Captain America
—
Sorry this list is kind of a bummer. It’s a bummer kind of week.
23 Years oldSideblog for mainly posting general writing and drawing information
74 posts