Project Scorpion

Project Scorpion
Project Scorpion
Project Scorpion
Project Scorpion

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More Posts from Trashpandatheartist and Others

5 years ago

Sanders sides theory

I think the next side is going to be paranoia (possibly Virgil's alter). They're going to be orange (possibly yellow too). They would be the opposite of Virgil, because paranoia is unhealthy worry. Plus, paranoia could be seen as a good thing before it gets out of hand and drives you mad. They could be once a light side turned dark when the others realized what they were. In some videos, they accidentally refer to paranoia around Virgil and immediately apologize. Why else would they apologize unless there was a paranoia 'incident' involving Virgil? They could also be Logan's alter, because paranoia is the opposite of logical reasoning. But hey, That's just a theory. A Sander's sides theory! (I'm watching to much Game theory.)

6 months ago

anyway capcom should give leon a service dog

6 months ago

the funniest thing in the entire pirates of the caribbean series is definitely that one scene in At World’s End where they have parlay but davy jones is part of it, and rather than have him stand in the shallows or something they get a big bucket of water and have in stand on it on shore

who thought of that idea? who thought “put davy jones in a bucket of water” and had the guts to suggest it aloud? and then who went “hey that sounds like a great idea!”

at some point someone told davy jones their idea was for him to stand in a bucket of water and he agreed to it

3 years ago

I’m curious reblog and tag this with your comfort videogames that feel like home to you


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3 years ago

Don't mind me, just saving this for later

Writing fight scenes

masterlist. main navigation.

@bluebxlle_writer on Instagram

1. Pacing

A fight scene should be fast-paced and intense. Unless it's a final battle with numerous parties, a fight scene that's too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don't overdescribe your characters' thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.

2. Character mannerisms

Here's a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters' contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent's weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.

3. Making use of surroundings

Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?

4. Description

The main things that you need to describe in a fight scene are :

• Characters involved in the fight

• How they initiate and dodge attacks

• Fighting styles and any weapons used

• The injuries caused

Be careful to not drag out the description for too long, because it slows down the pace.

5. Raise the stakes

By raising the stakes of the fight, your readers will be more invested in it. Just when they think it's over, introduce another worse conflict that will keep the scene going. Think of your characters' goals and motivations as well. Maybe if the MC didn't win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :"D

6. Injuries

Fights are bound to be dirty and resulting in injuries, so don't let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won't just remove the knife and walk away without any problem. To portray realistic injuries, research well.

7. Drive the plot forward

You don't write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.

8. Words to use

• Hand to hand combat :

Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact

• With weapon :

Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate


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6 months ago

weighted blanket isn’t enough today, I need to be compressed into a .zip file


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2 years ago

Me willpowering my way through the *sexy parts* in a new piece of media: "it's for the plot. It's for the lore. Good god I'm too ace for this. No I don't wanna fuck you, in this 7/11. Please just give me the lore so can leave"


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2 years ago
My Current Two Hyperfixations. Can You Imagine What It Would Be Like If They Were Related Or They Met.
My Current Two Hyperfixations. Can You Imagine What It Would Be Like If They Were Related Or They Met.

My Current two hyperfixations. Can you imagine what it would be like if they were related or they met. I need someone to write that lol. 


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trashpandatheartist - AntiKitty317
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