hair
🩶maxis match + 17 extra swatches
razor clip
🩶33 swatches. hat category
DL and more details early access 30.04
crappy sketches from recently
“Morax saved me and gave me my name. Don’t ever speak ill of him.”
KEEP YA HEAD UP YUUUPP 🤸
333 - stay creative
This includes:
2 hairs in hair (13 swatches)
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Custom Thumbnail
Feminine & Masculine
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You may not recolor or use any part of these items to make your own cc.
Disallowed for Random
Custom Thumbnail
Feminine & Masculine
Child - Elder
Texture rendered through Blender
One thing I don't see show up as a consideration in worldbuilding a lot is what things are professionalized.
By that I mean how (and whether) certain activities or focuses are conducted in an organized, professional manner or treated as a career path or industry (often with set standards or training involved) rather than those that are treated primarily as hobbies or conducted in an ad hoc manner.
Standing armies, for example, are professionalized in a way that temporary armies or militias aren't. Being in the military is a profession that is organized and has specific standards and training and that clearly distinguishes between people who are or are not in the military. If we look at a lot of past wars, though, as well as many militias, being in the military was not a career for most people (especially most enlisted) and the time and effort between deciding to join and being on a battlefield was significantly smaller.
A professionalized military will generally be a stronger, more cohesive, more effective military--but it is also far more expensive to maintain, because as it is a profession the military servicemembers pull their salary from the military on a regular basis, and it takes away hands from other tasks such as manufacturing and farming.
Over the last few hundred years a lot of countries have seen (to varying degrees) professionalization of fields like firefighting, policing, pharmacology, emergency response, and search and rescue. In these cases, it reflects 1) a recognized need for a standing trained force that can respond quickly; 2) a recognized need for standards and credentialing; 3) the ability societally to have individuals who might otherwise be contributing to manufacturing or food production not do that indefinitely; 4) a dedicated ongoing effort to maintain standards, trainings, etc.; and 5) organizations (generally governments) that can pay for these services.
We also see the professionalization of other things, like youth sports--the push to treat youth sports as either primarily a system to develop professional athletes or a career on its own.
When you're doing worldbuilding, consider what roles would be treated in this professionalized manner, rather than those that would be viewed as temporary positions or conducted on an ad hoc basis.
Is there a standing professional military? How does the professionalization differ between officers and enlisted?
Is emergency preparedness, response, or recovery a professionalized field? Is the focus of that profession on planning? On search and rescue, triage, or other immediate response activities or coordination? On rebuilding following disasters? On managing grants, tax relief, or other monetary aspects of rebuilding?
Is pharmacology a regulated industry that requires training or credentialing? Is medicine?
Is firefighting generally conducted by individuals in the neighborhood? By private industry? By unpaid volunteers managed by a governmental or non-governmental organization? By full-time paid staff?
Are these positions generally a full-time job or an ad hoc/as needed job that can be called on? If it is an ad hoc position, what are the credentialing requirements to be put on the roster?
hat compatible
24 swatches
conflicts with certain body presets
avaliable for female alt download: simsfileshare
A complete redo of my modern witch mod! I'm super excited to bring this mod back as it was my favorite to make. I have plans to put out some cas and bb items in the future related to this mod as well. :)
INFO:
new interactions
custom pie menu
custom buffs for all interactions
custom chat bubbles/balloons
Debate Astrology Signs
Discuss Moon Phases
Share A Spell Recipe
Talk About Crystals
Talk About Deities and Spirit Guides
Talk About Past Lives
Talk About Shadow Work
Talk About Tarot Cards
Teach A Protection Ritual
Vent About Losing A Crystal
If you have any issues or questions, please reach out to me here or on discord! :)
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d(·∀·*)♪゚
When I had early access, I was very pleased with how well-rounded the buildmode was, except for one obvious omission; a door to match the amazing greenhouse windows. So I had to rectify that, and now I am really happy to be able to have matching doors.