HEARTSLABYUL
SAVANACLAW
OCTAVINELLE
SCARABIA
POMEFIORE
IGNIHYDE
DIASOMNIA
OTHER
YUU SHI OPENING OC SUBMISSIONS SOON!
FOR ANYTHING TERRITORY AU RELATED
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LINKS: CLOTHING INSPO, AESTHETIC, PLAYLIST
DIVIDERS: HERE FULL POWERPOINT(WIP): HERE
I DO CARE!!!! THANK YOU!!
ducks dancing. if you even care
I have another related but freshwater eels, they are just silly little guys
Ace: How are you not intimidated by Floyd and Jade senpai, do you have no sense of preservation.
Yuu: Visualization is key!
Deuce: What?
Yuu: I imagine them in their natural forms.
Ace: ISN'T THAT SCARIER?
Deuce: They're several feet long!
Yuu: No, not that way. This way.*Shows phonescreen*
Yuu: They look stupid and cute.
Ace: *Sighs in defeat* You really have a death wish.
{never enough}
(t: i'm hungry, ouch!)
chaos, inside and out.
!updated! sorry, fixed his stripes.
HERE COMES THE BOY!
Hello boy~
How are you~
Here he is~
The bestest of boys!!!!
Very cute!!!
Best way to start the new year is to draw Grimjinka.... Junos baby brotherr...
For his design i tried to emulate things like his white fur by giving him a scarf...(also I think under his shoes soles there are pawprints..
I like Grimâs eyes very much, they are VERY VERY prettyâŚ
In what ways would you change Yuu (or would you get rid of them entirely)? The writing feels inconsistent on their place/importance. If they were just a conduit for the player to watch the events unfold that's one thing but in another story they are an active player.
I'd personally play into the beastamer aspect more. They are supposedly the reason why Ace, Deuce, and Grim were able to work together thus I'd want them to have more agency in making plans, giving orders, etc. Rook calls them Trickster but in what way (lol). The vagueness of being a self insert pains me. I'd also want to give them some magically infused weapon (or has a magestone embedded) just so they aren't fodder or sideline material.
Mmm⌠As much as I dislike the blank slate self-insertiness of Yuu (Iâd prefer to read about an actually realized character), I wouldnât want to get rid of them altogether. I think theyâre important for the role they serve in the narrative even if in execution is inconsistent and not done well.
The problem with âchangingâ Yuu is that there has to be a certain level of ambiguity due to the design of the game. You cannot give them too much personality or you risk alienating the audience that likes to project or self-insert. Thereâs also a limit to how much uniqueness a mobile game can lend its players characters; the format isnât exactly known for having super in-depth player arcs, itâs known for their colorful casts of rollable characters. The devs have to toe that line carefully, not to mention juggle Yuuâs participation with letting the other characters shine. It is for this reason that I wonât be doing a total overhaul of Yuu or just deciding âgive them a personality!â as what Iâd change about them. Rather, Iâll be proposing alterations while thinking like a dev (ie preserving the current story and as much of the self-insertiness as I can while also trying to give Yuu more to do/say).
Now Yuu, being the outsider to this world, is perfectly poised to have others dump exposition on them. This serves the dual purpose of being able to diegetically explain things to the player. (We wouldnât get this advantage if the player character was changed to be like⌠a Twisted Wonderland resident; you could explain some magic things to a layman, but a resident wouldnât need more common knowledge like country names exposited to them. Were this the case, weâd need an additional excuse for Crowley to take in a native.) Itâs also convenient to have them be the âeyesâ for the player to experience the world through, since Yuu is able to conveniently be present for most major main story events. It essentially makes them a human-shaped video camera.
Iâve often heard people suggest that if we need a POV character, why not go with Grim since he basically serves the same purpose now anyway. My answer to that is: Grim is also an arrogant asshole who picks fights, just the same as any other NRC student. If Grim were the player character, he wouldnât be contributing much or helping to guide the other students learn to get along. We need Yuu here to be that driving force for change because Grim simply isnât capable of it when heâs instigating himself half of the time.
A smaller thing about Yuu that I love is the idea of them being the school photographer! (This is something that is shown in the second anniversary animated video too!) It gives us context for the cards we roll and it implies that Yuu is the one documenting these precious memories. I want Yuu to stay if only for this reason.
Personally, I wouldnât make Yuu a combatant. This is antithetical to their role and I feel would instead work against them (or at least create a scenario where Yuu has to have some level of battle prowess; this impedes on the self-insert nature of them). Sticking a magic item in their hand makes little difference since they most likely wouldnât know how to handle it in the moment. (Nor would a magicless human even be able to use some of them; for example, a magestone is completely useless to them.) A magicless human with no combat experience is just another liability to account for, not to mention it actively puts them in harmâs way. It might be cool in theory, but I think in practice it goes against the very concept of Yuu. Theyâre meant to be here to show that there is âanother wayâ to the NRC studentsâthat violence doesnât solve all your problems, proof that you donât need to be a powerful being to âchangeâ others or the world around them. Theyâre supposed to be underestimated and not seen as much of a ârealâ fighter, and theyâre supposed to prove those notions wrong by demonstrating their worth via other avenues. In this âthe weak obey the strongâ school, Yuu has to be the one to show them that strength comes in forms that are NOT magic power or battle prowess.
I feel that Yuu works best on the sidelines as a supporter and strategist. Strategy is, after all, half of the battle, and itâs a part that people tend to overlook in favor of the flashier fighters. But strategy is crucial and it can turn the tide against a formidable foe (as we see in the prologue)!! I think this is something the NRC students need to be made more aware of too, so Yuu should stay as the strategist; they just have to be given more opportunities to show off those skills!
With all of that being said, here is what I would change about Yuu:
Drop the beast tamer thing. It gets mentioned prominently like once in the prologue and then never becomes truly relevant. Maybe itâll become important when it comes to taking down OB Grim, but that will be SO late in the main story that the payoff doesnât seem worth it. There are no examples of Yuuâs beast taming skills ever being used in the main story, so the whole âoh you have the makings of a beast tamerâ thing is so useless. If you really want to keep it, then let Yuuâs innate talent/skills for beast taming help them out at least once per main story book. This means Iâd want to see instances of Yuu getting other creatures (ie not just Grim) to help them out.
Allow Yuu the agency to act on their own when it comes to finding a way back to their own world. Going home is so often relegated to a single line or a few sentences and then not addressed again until next book. Have Yuu take initiative instead of waiting around for updates from Crowley. They should go out and ask questions, investigate on their own, etc. Maybe have them get involved in each bookâs conflict because they happen to get mixed up in it while conducting research instead of being TOLD to go and fix a problem. Book 6 marks the only real time I can think of Yuu making a drastic decision against Crowleyâs advice. It puts them at great risk, and thatâs something theyâre willing to take for the sake of saving their friends. We need more moments like this throughout the rest of the story. However, Yuu wonât be allowed to do whatever they want unrestricted because 1) it falls out of the scope of a mobile game title and 2) we want to largely retain the capacity to self-insert. So when I say give Yuu more agency to act, I mean it ONLY in the sense of being more proactive in their efforts to get home.
Yuu should fully commit to being a planner and strategist. We get to see this aspect of Yuu like once or twice in the prologue (when they tell Grim where to spit fire at the ghosts/planning how to beat the Phantom in the mines) and then are left to extrapolate this to the rest of the game. Maybe you can argue they figured out Azulâs scheme in book 3 too, but this isnât good enough. If youâre going to set up the idea, then have consistent segments in each book that reinforces that idea. Have Yuu brainstorm ways to jailbreak in book 4, have Yuu be perceptive enough to notice that Malleus isnât feeling great in book 7 (only for Malleus to brush them off/insist he has a solution), etc.
Have a short story segment that explains how or why Yuu earns their nickname âTricksterâ from Rook. We got this with Floyd, so the other known nicknamer should reveal this, especially since the name âTricksterâ implies intelligence and cunning. Yuu should have an opportunity to demonstrate this (in book 5 maybe?), which earns them Rookâs respect and the new title. This should also be informed by other parts where Yuu shows how smart they can be.
More time bonding with Grim. I say Grim specifically because I commonly see him as a hated character in part because of how he âsteals lines/timeâ away from Yuu. (Adeuce and Malleus are fine as they are because the former already stick up for/help Yuu out and the latter is meant to stay mysterious until late in the main story.) This means that if you donât already like Grim, the whole âYuu chases them to Styx HQ to save Grimâ plot point in book 6 rings hollow. To truly build a bond with Grim, please give us moments prior to book 6 that show how much they care for one another and are linked to each other as partners. Times when Grim causes inconveniences for Yuu donât count. Give me instances of them cuddling at night or talking to each other about their hopes and dreams or whatever. This would establish the value that Grim sees in Yuu, as well as the value that Yuu sees in Grim. It makes it more believable that Grim would cry when heâs alone or realizes he hurt his partner, and that Yuu would defy the headmasterâs advice and put themselves at risk to save Grim.
Better incorporate the ghost camera and its usage in the main story. The ghost camera provides an in-universe explanation for gaming meta (ie the card illustrations); in the main story, itâs hardly ever mentioned save for its introduction in the prologue and when Yuu takes a picture of Mickey with it. What should happen instead is Yuu will take a picture of the characters involved in that chapter. This way, itâs a physical reminder of the time everyone spent together and the bonds theyâve developed. It further strengthens the idea of the students learning to get along and Yuu being there to facilitate that while also keeping the ghost camera relevant.
More time where Yuu actually bonds with/âchangesâ the other characters. One huge gripe I have with the main story is that weâre TOLD that Yuuâs presence changes and improves the boys for the better, that they teach them how to get along. Very little of the actual main story supports this (outside of the prologue). At best, Yuu has a very short chat with some of the OB boys at the end of their respective book. Yuu should have a little more time in this regard. I donât know, maybe Idia is still struggling to socialize when he comes over to play video games at Ramshackle so Yuu has to gently encourage him to give it a try or says something to help include him in the conversation. Little things like that! Keep the strong interactions the other characters have in changing the OB boys (like Trey being the one to rush to Riddleâs side, the twins teasing Azul, etc.), but have Yuu help facilitate them opening up emotionally and being vulnerable with one another.
To summarize, the changes Iâd make largely involve making TWST commit to briefly mentioned details (that they largely donât follow through on) and making Yuu actually do a little more to warrant crediting them with resolving issues + fostering friendships. A lot of the problems that exist now are due to promising a lot but then poorly executing on what was promised.
Feeling the need to obsess over my favorite characters, going to find dice/Marbles/small items that remind me of them so I can put them into the pocketbox I have dedicated to said characters.