Aug 20, 2021

Aug 20, 2021

Aug 20, 2021

Punting everything over from twitter is a bit tedious. At least reposting everything slowly gives me time to make things I should've made while wasting time... I guess?

Oh yea I guess take a look at this super old UI, it looks different now... in the future. Well if I ever get to implementing it instead of tweaking it left and right

More Posts from Alkaliii and Others

1 year ago

Level Switching

Super important feature since I can't put the whole game in one scene without gigabrain code turning things off and on as needed. It also lets me teleport the player within a scene which is nice


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11 months ago
Sasha's Travels⚙️
Sasha's Travels⚙️
Sasha's Travels⚙️

Sasha's Travels⚙️

2 years ago

Jul 10, 2021

the background is now pretty


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1 year ago

Obscured Objects

Not sure how well this will pan out but since the environment is in 3D and there is hella depth to work with I want to try hiding some interactable objects behind stuff or in an obscured fashion. Since you can't rotate the camera and the scene is orthographic I need to notify the player somehow that they have stumbled upon something hence the cool x-ray effect when you get close. I could add this to NPCs also which could be interesting.


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8 months ago

Shenanigans

I decided to instantiate and drop ~99 RigidBodies to see what would happen. The game had zero problems until I tried to interact with one of the boxes and my interaction system got fussy. Now that I think about it, I need to repeat this very important experiment with my bomb object...


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9 months ago

a clip from my second devlog... you should watch it :>


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1 year ago

Wonky Battle Scene Camera

Wonky Battle Scene Camera

Math is really important in game development. I'm trying to organize my battle scene similarly to how it's done in a PSP game known as Grand Knights History. My version is a bit rough, to say the least... Is it just me or does it feel like the UI on the bottom is sticky?


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1 year ago

More Damage Popups

good job me


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2 years ago

April 23, 2022

took about a year and a half but now you can do not battle things and switch to battle things.


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2 years ago

Aug 16, 2021

Aug 16, 2021

my super wack workflow, ngl even though it's okay I want to redraw all the characters, but it will screw up the scale of the enemies and environment unless I redraw them with a similar size and proportion, but if I do that, did I really redraw them?


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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