"Oh, Great, Another Game Falls Prey To Yellow Paint Syndrome" Well, Gee, My Guy, Maybe If We Didn't Demand

"Oh, great, another game falls prey to Yellow Paint Syndrome" well, gee, my guy, maybe if we didn't demand hyper-photorealism in every game regardless of context, modern platformers might be able to develop a visual language that doesn't require painting a sign on every single interactable feature to render it distinguishable from the clutter.

More Posts from Alkaliii and Others

2 years ago

Jul 10, 2021

Jul 10, 2021
Jul 10, 2021
Jul 10, 2021

yea that's right, I made the trees move


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1 year ago

Inventory UI

It's shaping up, I think. I sorta hate the list format but like, what else is there other than grid slots.


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1 year ago

Glitchy Bushes

Glitchy Bushes
Glitchy Bushes

Also some of the print statements my inventory calls since the UI was still not implemented yet.


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1 year ago

Isosprites

Isosprites

I call em isosprites since they are isometric sprites. Off all the art in my game I like these the most, yet I never want to spend time making more of them. I guess ill get all the time in the world to make them if I can get passed this project's pre-production phase (I'm sorta close... maybe I should make a checklist...) sneaky peeky behind the scenes

Isosprites
Isosprites

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1 year ago

Wonky Battle Scene Camera

Wonky Battle Scene Camera

Math is really important in game development. I'm trying to organize my battle scene similarly to how it's done in a PSP game known as Grand Knights History. My version is a bit rough, to say the least... Is it just me or does it feel like the UI on the bottom is sticky?


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2 years ago

WIP results screen

WIP Results Screen
WIP Results Screen
WIP Results Screen

I feel like i've posted these already. Sorry if the image quality sucks, I'm kinda just copying old stuff I posted on discord so maybe it's getting double compressed. I'm preemptively apologizing cuz the preview looks super blurry but I'm too lazy to do something about it. Maybe I should apologize for that instead.


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1 year ago

More Terrain Stuff

More Terrain Stuff
More Terrain Stuff
More Terrain Stuff
More Terrain Stuff

More models I ended up scrapping. 3D modelling is very tuff.


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11 months ago

Tutorial Rooms

Tutorial Rooms
Tutorial Rooms

Both of these ended up getting scraped. oof


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1 year ago

An attempt at VFX

An Attempt At VFX

This took a lot of time to make and I'm pretty sure I'm gonna scrap it. It's pretty cool tho, it's entirely 2D (part of why it took so long to make...)


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1 year ago
I Am NOT Stoked To Create Building Textures, But I Am Stoked To See A Textured Building... So I Guess

I am NOT stoked to create building textures, but I am stoked to see a textured building... so I guess I have to make textures one of these days.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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