how many wizards does it take to build a table?
okay so maybe i was ambitious 🎃🎃🎃 (original au by @alittlesliceofcucumber!! go check out their HCs for spooky!lads content)
Homebrew for all the half-human combinations possible with the races found in the player’s handbook! I had a lot of fun making these, though they took a while. Have fun playing!
This was made for D&D 5e and feedback is much appreciated!
brown eyes
As I am preparing for Camp NaNo*, I have been working on my story file. It occurred to me this might not be common or popular practice. “Story File” is a name I gave it and maybe some of y’all have a different name with the same contents.
*There’s still time to apply to join my Camp NaNo cabin!
It’s broken up into major categories and specific templates. So without further ado, here is how I structure my Story File.
Title
Logline
Synopsis
Genre
Estimated Total Length (word count)
Draft Length Goal (word count)
Character Bank
Main characters and brief, one-sentence descriptions with ages
Central Question
The Yes/No question that is being asked through the whole story
Should have objective qualities, rather than subjective
i.e. “Will they fall in love?” (subjective) vs. “Will they leave their partners and become a couple?” (objective)
Thematic Questions
These are the internal conflict questions that reside in your character(s) and your story
ex. “Can there really be a successful government?”
ex. “Does grief excuse bad actions?”
Themes at a Glance
Words or phrases that relate to the themes of the story
ex. person vs. nature
ex. isolation
ex. grief
ex. first love
Motivation / Stasis State / Final State
for each main character, you should write a sentence or two pertaining to these three things
Motivation: What is the drive behind this character and their past, present, and future actions? What part of their background makes them the way that they are? What are they looking for? What do they want out of this/a situation?
Stasis State: What are they like before the inciting incident? What problems and questions do they have?
Final State: What has changed about them and their outlook? What questions have they resolved? What has happened to their internal conflict?
Relationships
I usually make a little web of the MCs and their relationship to one another. One for the stasis and one for final.
Stasis: How do these characters see each other? How do they act toward the other? (All before the inciting incident)
Final: How do these characters see each other now? How has their idea of one another shifted?
Even if a character dies before the end, include the most recent relationship status in the Final web.
ex. this is how I organize it, using the Draw feature of Google Docs
This is just a very preliminary character bank. If you prefer a more in-depth one, check out my 6 Box Method.
Per (relevant/important) character:
Name
Nickname/preferred name
Age
Field/Occupation
Physical Description
Personality
Personal History
Education/Occupation History
Extra Notes:
(Check out my worldbuilding posts on Categories Pt. 1 and 2 for better context)
Seasons and Climate
Languages
Other Cultural Pockets
Folklore and Legends
Fine Arts
Dress and Modesty
Classes
Jobs
Currency and Economics
Shopping
Agriculture and Livestock
Imports and Exports
Literature, Pop Culture, and Entertainment
Food and Water
Holidays and Festivals
Family and Parenting
Relationships
Housing
Religion and Beliefs
Government
Health and Medicine
Technology and Communication
Death
Transportation
Plants, Animals, and Human-environment Interaction
Education
Beauty Standards
Gender and Sexuality
—————————
I hope this helps y’all and supplements what you’re probably already doing. I know it’s helped me tons to have everything in a central place.
Best of luck!
Concept: a D&D-style fantasy setting where humanity’s weird thing is that we’re the only sapient species that reproduces organically.
Dwarves carve each other out of rock. In theory this can be managed alone, but in practice, few dwarves have mastered all of the necessary skills. Most commonly, it’s a collaborative effort by three to eight individuals. The new dwarf’s body is covered with runes that are in part a recounting of the crafters’ respective lineages, and in part an elaboration of the rights and duties of a member of dwarven society; each dwarf is thus a living legal argument establishing their own existence.
Elves aren’t made, but educated. An elf who wishes to produce offspring selects an ordinary animal and begins teaching it, starting with house-breaking, and progressing through years of increasingly sophisticated lessons. By gradual degrees the animal in question develops reasoning, speech, tool use, and finally the ability to assume a humanoid form at will. Most elves are derived from terrestrial mammals, but there’s at least one community that favours octopuses and squid as its root stock.
Goblins were created by alchemy as servants for an evil wizard, but immediately stole their own formula and rebelled. New goblins are brewed in big brass cauldrons full of exotic reagents; each village keeps a single cauldron in a central location, and emerging goblings are raised by the whole community, with no concept of parentage or lineage. Sometimes they like to add stuff to the goblin soup just to see what happens – there are a lot of weird goblins.
Halflings reproduce via tall tales. Making up fanciful stories about the adventures of fictitious cousins is halfling culture’s main amusement; if a given individual’s story is passed around and elaborated upon by enough people, a halfling answering to that individual’s description just shows up one day. They won’t necessarily possess any truly outlandish abilities that have been attributed to them – mostly you get the sort of person of whom the stories could be plausible exaggerations.
To address the obvious question, yes, this means that dwarves have no cultural notion of childhood, at least not one that humans would recognise as such. Elves and goblins do, though it’s kind of a weird childhood in the case of elves, while with halflings it’s a toss-up; mostly they instantiate as the equivalent of a human 12–14-year-old, and are promptly adopted by a loose affiliation of self-appointed aunts and uncles, though there are outliers in either direction.
i still hate y’all bitches who say oc x canon shit is cringe like bitch you have ANY idea how flattered i would be if someone made an oc for my fantasy world? how utterly PSYCHED my ass would be they loved a character so much they fleshed out one themselves just 2 be with one of mine? fuck y’all haters
Try this picrew here
a non post-apocalyptic (but still rundown) version of millhaven from my dead end save file - now everyone can live somewhat happy, LHV free lives!
CONTENT WARNING: storylines involving drug use & violence
i own all packs and kits - you can still play in the save but lots will have missing objects and sims will be (naked if you have ww) missing clothes.
there’s no longer gonna be a no cc version of the save, but all mods and cc are optional and nothing drastic changes if you don’t download them.
22 sims / 5 lots made for millhaven
i also made a few new misc world townies, got rid of all the maxis households, and added extra townies + npc service sims (by @cowplant-snacks, @simsontherope, pets by pugowned, #florwaltownies made by portsim players + more) so please check household descriptions for credit and thank you to all of the creators on the gallery <3
happy october! there’s seasonal festivities and decorations scattered all around portsim 🍂🎃
notes:
view the portsim save file’s update log for more info on previously added worlds + features.
highly suggest checking out the history of millhaven and other dead end things for all of the lore.
i included my mcc settings if you don’t want townies to keep breaking up and adopting/popping out babies like crazy.
please @ me + use #portsim save file in anything involving the save! i’d love to see it <3
*required mods and cc*