Metroid Prime: The Great Hunt Art Dump 1

Metroid Prime: The Great Hunt art dump 1

Today, y’all get some wildlife concepts. After all, the worlds of Metroid feel a lot less lively without an array of critters and beasts populating them!

Metroid Prime: The Great Hunt Art Dump 1

The Icthyosuchus is a marine predator on the planet Collidus III, a world with vast oceans and only scattered islands left above the waves. Think of them like the cross between a dolphin and a mosasaur but with gills. There will be a brief fight between Samus and one of these sea beasts

The “Vigor” is something I thought up while brainstorming wildlife for a tall mountain range. The name is a pun based on its resemblance to a… certain tree dwelling mammal. It is a predator inhabiting the frigid planet of Collidus V, a world experiencing its own ice age.

Metroid Prime: The Great Hunt Art Dump 1

Returning to Collidus III, the War Mantis is based off the concept of having a bigger, meaner war wasp, and thus the carnivorous praying mantis served as inspiration. The War Mantis is huge, with a specimen encountered by Samus totaling about 11 feet in height. Due to this size, they are flightless. However, their abdomens are hollow, allowing them to float on top of calmer waves and catch prey in shallow waters. Their thickly armored underbelly keeps them safe from aquatic predators like the Icthyosuchus.

The Herrahound is a ubiquitous native of Collidus IV, an arid world comparable to late Triassic Earth. These nocturnal creatures prefer to sleep during the day, held off of the heated soil of the perpetual summer by their clawed tails which can cling to trees or the ceilings of caves. Their prehensile mandibles and powerful legs allow them to catch prey effectively. The design of this creature is adapted from a cancelled enemy type from Metroid Prime: Hunters. I was not able to find a name for this creature, so I drew inspiration from its Triassic Environment and resemblance to a creature from the Half Life game series.

Metroid Prime: The Great Hunt Art Dump 1
Metroid Prime: The Great Hunt Art Dump 1
Metroid Prime: The Great Hunt Art Dump 1

More Posts from Nerdy-the-artist and Others

1 month ago

People on Reddit absolutely FLAMING Sylux for this one😭


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2 weeks ago

Told y’all I would voice this! (Comic by @molagboop )


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2 years ago

Maytroid… sort of… part 3!

To recap once more, instead of artwork, I will be writing different scan visor log entries for the various Maytroid prompts, set with my AU version of the Metroid series. While there may be some changes involved here, (especially regarding characters and creatures that I haven’t even considered before Maytroid), these are currently canon to the story of my AU. Feel free to ask about any of the data scans or about characters outside of the Maytroid prompts. If it isn’t a serious spoiler, or a character I have once again not considered yet, I will be happy to elaborate! Without further ado, onto the scans.

Day 13: Emperor Ing

Writings of a Corrupted Luminoth

“I know I am dying. My body is failing me. We tried so hard to fight the Ing, and for a small time we were winning. And yet here I sit, in the dark, alone. I have sealed myself in with no escape in case the corruption festering within my body transforms me into a pawn of the darkness. However, I believe my body has been deemed by the Emperor of the Ing to not be worth using. Even as its gaze is turned away from me in its all seeing grasp of the darkness, I can still see it, somehow. Like a shadow through stained glass, I can see the Emperor. It commands the Ing like a computer controlling a system. The Ing are individual, yet beholden to the one. And the one can corrupt us with its foul touch. I have seen it before my own eyes. I beg and plead now, to a force of nature, that my mind remains my own. I may die, but at least I will not be turned against the righteous.”

Day 14: Ghor

Intel Scan

“Fewer than 10% of organic material remains. Subject’s species cannot be determined without organic samples. Mechanical housing for brain casing appears custom made, as with the rest of the endoskeleton. Unable to determine if endoskeleton reflects the subject’s natural anatomy, or is otherwise purposefully conducive of recreating normal bodily experiences. Endoskeleton has several multipurpose communications outlays for interfacing with a vast array of computer systems.”

Day 15: Corpius

Battle Scan

“Subject appears to have fused with a Chozo cloaking device. Location of device cannot be directly triangulated due to its own digital interference. Overall anatomy is in line with various murals throughout the planet showing ritual combat against a wild beast. It is likely that this creature was specifically chosen for its innate ability to combat trained Chozo warriors.”

Day 16: Sheegoth

Battle Scan

“Subject appears to be an adult of the Sheegoth species. The crystalline structures on its back are natural formations that conduct heat energy in a way that empowers the subject. Due to the time required for such mineral formations to form naturally, it is likely that the Sheegoth was modified by the Chozo for use as a guardian. Avoid targeting near the subject’s crystal structures in order to prevent it from gaining more power.”

Day 17: Rundas

Galactic Federation Report

“The Phrygisian Bounty Hunter known as Rundas has made an exceptional name for himself since the start of the large scale conflict with the Glaxamore pirate faction. Due to his species’s innate cryokinetic abilities, he has had great success against the threat of the Metroid bioweapons. Such proficiency has only been seen previously by Bounty Hunter Samus Aran, one of the first Galactic Federation associates to face the Metroids. However, his ego, cynicism, and propensity to work alone have hindered his reliability for such sensitive missions. Still, when a Metroid threat arises and Lady Aran is preoccupied with other assignments, Master Rundas is an excellent bounty hunter to seek out.”

Day 18: Serris

GFS Chainmail computer scan

“The creature known as the Serris was a legend among the people of the planet Listor for centuries. Tales of a creature that could chew through the armor plating of the planet’s ancient city-ships were known far and wide, and their destruction was self evident. Upon discovering the Serris for the first time, it was discovered that it had a compound in its saliva capable of rapidly disintegrating most metal compounds, including those found in the hulls of most starships. Strangely, this compound does not appear to affect organic materials in the same way, simply producing a burning sensation in a similar vein as capsaicin does to humans, though this affect has been known to affect skin and exoskeletons as well. Instead, it relies on rows or sharp teeth to dismember and consume prey. The Serris must be kept contained in a habit with thick, self sealing, vulcanized rubber at all times. If it breaks out of containment, it could cause catastrophic depressurization of any area of the ship it reaches, or breach the containment of other subjects held aboard the GFS Chainmail.”

Day 19: Dark Samus

The Dark Hunter’s Scripture

“I know you can all see it. The place from which our great gift of Phazon comes from. I know we all see the name in our mind’s eye just as we see its purpose, and yet both are concepts that defy all language and description. It calls to us me. We are its children, inheritors, and warriors all the same. We will worship the one and thank it for the gifts it has bestowed. We will use this power and enjoy its might and vision. We will bring its perfection onto the galaxy as a whole. Those who cannot partake the Phazon will be culled. Such is the way things shall and must always be. In the long history of Earth, when the first oxygen producing organisms first flourished, the creatures who could not survive it simply did not, and those who were empowered grew and swept across the planet, flourishing. They were the ancestors of the humans that exist now. Such will be the way of the whole galaxy as we bring the perfection of Phazon to every planet, every moon, every ship. The one commands this and shows us why it is needed, so we shall make it so.”


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9 months ago

Made a little edit of basically all of the footage we have of Sylux himself (song is “Psycho” by DHeusta)


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10 months ago

I know this never happened in the games or any outside material, but what if frozen Metroids just… fell? Imagine shooting one with the ice beam and it just hits the floor with a nice *clunk*. Obey the laws of gravity, weirdo.


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10 months ago

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


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11 months ago

Damn.

my job in the pirate base is to climb up and down the walls

10 months ago

Alright this is so great. Honestly, I’m not sure why I had never considered that possibility that Raven Beak already had samples of Metroid biological material and they were simply destroyed during the outbreak. That makes perfect sense. It certainly plugs the hole of “why did the Mawkin return to ZDR without any Metroid samples?” This certainly fits that and makes it much more understandable. Plus it helps the X seems far more intelligent but seeking out and destroying mere genetic material, not even a reproduced Metroid, because they knew the danger it could pose if the Metroids were reproduced. Plus the idea that they had been keeping track of their numbers and the Metroids were inexplicably reproducing makes the Chozo seem more intelligent and adds a layer of Dread to the situation. Having things go wrong is all the more terrifying when you did make failsafes, but those failsafes didn’t stop the problem.

Overall, good stuff here.

I like to think the Thoha Chozo had a very Jurassic Park moment when dealing with the Metroids' rebellion on SR388. Think of it this way; You need a bioweapon that can destroy the X, so you take DNA from a wide variety of other organisms on SR388, and splice them into a perfect chimera. You'll need a lot of these, so you program this creature to undergo mitosis when exposed to beta-rays. That way, your machines only need to create one 'Metroid' from scratch, and then it can be used to spawn the rest.

But here's the thing; After the Metroids devour the X, they start to transform and mutate. Turns out, using the DNA of other creatures has caused additional traits, originally deactivated in the creation process, to emerge thanks to the unique conditions of SR388. This results in them mutating into the Alpha, Gamma, Zeta, and finally Omega stages.

This isn't hopeless though, far from it; Unlike the X, the Metroids aren't natural creatures and can't reproduce on their own. They need beta-rays, and/or the device that spawned the original Metroid. Since SR388 doesn't have any natural source of beta-rays, all you have to do is turn off the devices that emit them, and the original Metroid creator, and there! The Metroid population will always be the same.

From there you just need to destroy them one by one, and luckily the Mawkin have showed up to help; Normally your relationship with them is suspicious to the point of programming Metroids to be hostile towards Mawkin, for fear they would exploit the 'Ultimate Warrior' as a weapon. But instead, the Mawkin seem to have some genuine heart and are helping you handle the threat, and you need all the help you can get.

You accept them and conveniently don't bring up the anti-Mawkin programming, because as far as they can tell this aggression is indistinguishable from how metamorphosis has made the Metroids hostile towards you, their creators. Progress is slow yet tangible, and you keep track of how many Metroids the Mawkin have killed, and compare that number to the Metroids you created and cloned. You reach that number, and can now rest easy.

...Then you hear a report of a Metroid attack, and something definitely isn't right. How is there another Metroid, you killed all of them, you kept track of their numbers and everything! Is there something wrong with the original tally? It's not as if the Mawkin could've been mistaken on whether they killed a Metroid or not... But just in case, you engineer devices that absorb Metroid DNA whenever they die, just to have physical evidence; Otherwise, Metroids disintegrate completely upon death, so there's no physical 'proof' to reassure yourselves with.

The Mawkin keep finding more and more Metroids and now you're baffled. You check the original Metroid creation machine and it hasn't been used since the first and only time; But you take it apart, in case... Someone's been making Metroids behind your back, somehow? But the numbers keep continuing. You take apart all your beta-ray emitters, but there are still more Metroids. Is Raven Beak creating Metroids behind your back? But why let his soldiers die to them?

You scan SR388 for any beta radiation, and then you find a big one deep underground. You send Mawkin soldiers to investigate it, and only one makes it back alive. You thought the Omega was the final stage in the Metroid lifecycle; But somehow, another one emerged. Of the many species whose DNA was used to create the Metroids, one of them relied upon a lone queen to produce offspring. Another was capable of emitting its own beta-rays.

You know how some real-life animals, if there isn't a member of the opposite sex, will adapt by having a few transform into that sex so reproduction can occur? Something similar happened with the Metroids. Without a source of beta-rays, one of their own mutated into a Queen capable of emitting beta-rays within her own body, which she uses to produce eggs that hatch into newborn Metroids. And this Metroid Queen has been filling in the ranks that the Mawkin have attempted to deplete. And now the original number of Metroids that the Thoha cloned has been exceeded.

At this point, the Metroids are too numerous and powerful to defeat. But they haven't ventured to the surface of SR388, being isolated to its caverns; So you opt to seal away the Metroids by filling passageways with poisonous water. In case anyone is foolish enough to try releasing all of them at once, you program these Chozo Seal mechanisms to require a certain amount of Metroid DNA to divert the poison; This way, the Metroid population needs to be lowered to access more. And this acts as a way to gauge if those who come back to destroy the Metroids for good are competent enough to get the job done, and don't just end up releasing all of the creatures onto SR388 in their failed attempt.

That last bit is important, because you and the Mawkin plan to retreat back to ZDR, and gather more weapons, troops, and resources to return to SR388 and properly destroy the Metroids this time; Because now they know about the Queen. Theoretically, the Chozo could just destroy the planet... But they want to minimize destruction, so confronting the Metroids head-on will spare the rest of the ecosystem, as was the intention.

Alas, seeing the continued power and adaptability of the Metroids on display has intrigued Raven Beak; He finds their potential impressive, and has changed his mind. It's been deduced that the source DNA of the Metroids reacted to the environmental stimuli of SR388, the world that evolved and nurtured those organisms. But without the cradle of SR388, the source DNA will not thrive, and will not activate the other suppressed traits; Larval Metroids can't access the rest of their life cycle in any other environment.

ZDR has powerful biomechanical supercomputers called Central Units, which have telepathic abilities that enable them to control machines; Given larval Metroids were designed to respond to Chozo commands, and the use of Chozo DNA in the organic aspect of the Central Units, these AI can be used to control larval Metroids. As long as Metroids of more developed stages aren't present to rally them -the authority of Alphas and beyond will naturally override any Central Unit's- the larval forms will remain obedient.

And while the larval Metroid is just the tip of an iceberg the Thoha had never intended, what they did intend was already incredibly dangerous and powerful in and of itself, being designed to combat the deadly X and the many forms they could assimilate. So Raven Beak wouldn't need his Metroid army to metamorphose beyond their larval stage; The first form was sufficiently powerful, especially with beta-rays to clone their numbers into the thousands, far beyond the original population of SR388.

Raven Beak slaughters all but one of the Thoha, leaving you, Quiet Robe, alive. He brings you back with him and the rest of the Mawkin to ZDR, as well as the Metroid DNA samples his soldiers acquired; A return trip to SR388 is no longer necessary, and Raven Beak is fine with that planet being overrun by Metroids resistant to his control, but otherwise unable to access other worlds. But amidst the chaos, a lone X emerged from hiding while the Metroids were busy fighting the Mawkin, and infected one of the latter. This parasite stowed away, returning to ZDR with the rest of the Chozo.

And without any Metroids on ZDR, it felt safe to reveal itself in Elun and begin infecting the rest of the tribe, resulting in a years-long war and quarantine effort between the Mawkin and X. The Mawkin attempted to clone Metroids using the DNA samples they had, but the X were intelligent and could absorb their victims' memories; They predicted this move, and were able to move quickly enough to destroy all Metroid DNA on ZDR before any of their predators could be cloned. Without any methods to destroy the X short of blowing up the planet itself, all but one of the Mawkin would end up infected -karma- before Raven Beak finally isolated the parasites within Elun, somehow.

There's no DNA samples to create Metroids from, not anymore. And you can't build another Metroid from scratch, not without the DNA of the original SR388 creatures that went into it... But you can definitely build beta-ray emitters. And there are still plenty of Metroid larvae back on SR388 to clone directly, instead of the more roundabout process; So Raven Beak flies the Itorash back to SR388... And finds a bunch of rubble where the planet used to be.

Eventually he puts together that the human warrior he helped Old Bird and Gray Voice hybridize blew up the whole damn planet, finishing what her fellow Thoha started. His plans to conquer the galaxy with Metroids is screwed, they're all extinct with any DNA samples eradicated. That is, until Raven Beak finds out that his "daughter" Samus has Metroid DNA, thanks to the Galactic Federation, and the very X that spawned the Metroids' existence (and yet also delayed Raven Beak's plans by infecting his entire tribe).

And now, after all that effort in creating and then trying to destroy the Metroids, you have to bring them back using the person who helped you destroy them. Or, maybe not... Over your dead body! Which turns out to be literal when an X absorbs your corpse and then helps Samus awaken her Metroid DNA by siccing the remaining EMMIs back on her. How did you even get to this point again???


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