Soft Gestures For Comfort

Soft Gestures for Comfort

Bringing them a blanket when they’re curled up on the couch.

Whispering, "It’s okay, I’m here," when they wake up from a bad dream.

Stroking their hair gently when they’re lying on your lap.

Running a warm bath for them after a tough day.

Holding them close and saying, "I’ve got you," when they’re upset.

Preparing their favorite comfort food when they’re feeling low.

Turning off their alarm and letting them sleep in when they’re exhausted.

Reading their favorite book to them before bed.

Playing their favorite soothing music to help them relax.

Just sitting in silence with them, letting them know your presence is their safe space.

More Posts from Reblogcatparent827 and Others

2 months ago

Writing Advice: How To Add Forshadowing

Forshadowing is an excellent writing tool in your writing arsenal that allows you to look incredibly smart while simultaneously slapping your audience in the face with the realization that the answer was in front of them this whole time!

For @melda0m3, I'm going to be giving you some broad strokes about to add forshadowing into your stories

I'm going to hope you understand what forshadowing is but if you don't then: Forshadowing is a suggestion but not outright prediction of future reveals and events

A) Work Backwards

A lot of people say to add forshadowing after the chapter/book is written but before you post it since then you can go back and organically add in those small details that make you seem like a genious without accidentally pulling the curtain too far back.

I recommend a combination of both. Write from the belly of a character, if you will. Let them naturally guide their proclivities and then try to paper them over.

For example, Character A is trying to pretent that they were born into wealth but they weren't. Their natural tendency is to side with the underdog. To tip the waiter a normal amount. To do average not-rich shit. Having Character A accidentally be a normal person and then disguise this as a mistake or an expression of empathy/intelligence/stupidity what have you can serve as forshadowing.

By putting forshadowing in at a later point or as an organic development that you run past like it's just background information allows you to steer your audience away from the true purpose of that information.

B) It's Just A Little Off

This mostly applies to situations where a character is trying to pretend to be something they aren't.

A neglectful mother grabs her child just a bit too hard to be normal.

A previously cowardly character is suddenly taking the lead

A seemingly innocuous woman knows her way around the house a bit too well

A previously good person starts suggesting things that have a tendency of backfiring on the rest of the cast

It's pretty simple and I could just go on and on about different types of characters revealing that they aren't the person they are pretending to be and that they might just know more than they are letting on.

These forshadow clues might be:

An unexplained phobia that seems silly at first until the tragic backstory behind it is revealed

A beautiful piece of jewlery sitting on a petty thief

Hypocritical behavior

A random moment that seems out of character


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1 month ago

How to Make your Writing Less Stiff 4

Let’s keep this train rollin’! This time less down to line edits and more overall scope of your narrative

Part 3

1. Foreshadowing

Nothing quite like the catharsis of accurately predicting where something’s going to go. It doesn’t have to be a huge plot twist or a character death, it can (and should) be little things that reward your audience for paying attention. Double points if it adds to rewatch/re-readability.

Example: In The Dark Knight, this exchange happens:

Harvey: “You’ve known Rachel all her life.”

Alfred: “Oh, not yet, Sir.”

You won’t think anything of it on your first watch. Alfred is just making a witty joke that throws Harvey off. Watch the movie again, when Rachel dies, and it becomes some incredibly dark foreshadowing. Turns out Alfred has, actually, known Rachel all her life.

2. Chekhov’s Gun

Chekhov’s Gun is a narrative concept where a seemingly inconsequential element introduced at some point in the narrative (a gun) must “fire” by the end of the narrative. Sometimes this element leaves audiences uneasy or anxious, because they know something bad must come of it. Sometimes they think nothing of it until it’s about to fire and you get a one-two punch of the realization that it’s about to hit, and then the impact of the hit. It helps create tension, and tension is incredibly important (if you want a whole post of my take on it, lmk).

It also helps your narrative look more cohesive, where nothing is left on the table. Your set-ups and payoffs leave no threads dangling.

3. Repetition

The Rule of threes can apply on a micro and macro scale. I like doing lists of adjectives in threes, (e.g. My cat is soft, fluffy, and adorable) because the cadence and the flow of three is something we’re familiar with in spoken language. We like three supporting examples for an argument. Any less doesn’t feel strong enough, any more feels like you’re trying too hard. This is not a rule it’s a suggestion.

On a grander scale, you can look at the script of Curse of the Black Pearl for a masterclass in macro rules of three, like three parlays. Doing this helps your narrative look more cohesive and like every detail is thoroughly interwoven and nothing is coincidence. Your audience will get to the third instance and mimic that DiCaprio pointing meme—they will absolutely notice.

4. Motifs

Motifs as well, beyond threes, help. Colors are a huge one. For example every time you mention the color purple, you could attach it to an emotion, or a character, or an important plot beat, like how leitmotifs work for character themes in movies and TV shows.

Obvious examples in film are like lightsaber colors or dressing up the good guys in white and the bad guys in black. I did this whole post about color in fiction.

It’s a lot of other things too. Weather elements and times of day, or specific inconsequential objects popping up over and over again, like birds, or litter, fallen leaves, clothing items. Whenever the narrative mentions them, the author is trying to clue you in on some subtext within that scene.

My new novel is here!!! Do you like supernatural fantasy? How about queer vampires? How about acespec characters? Then Eternal Night of the Northern Sky is for you!


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2 months ago

HOW TO WRITE A CHARACTER WHO IS IN PAIN

first thing you might want to consider: is the pain mental or physical?

if it’s physical, what type of pain is it causing? — sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc

if it’s mental, what is the reason your character is in pain? — grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc

because your character will react differently to different types of pain

PHYSICAL PAIN

sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they don’t necessarily have to always be crying.

acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what they’re doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like they’re gasping for air).

dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if it’s a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that they’d rather not engage in any activity or conversation and they’d rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they don’t mind others seeing their discomfort, they may whimper. but if your character doesn’t like anyone seeing them in a not-so-strong state, chances are they won’t make any sound, they might even pretend like they’re fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).

if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like they’re fine in front of everybody until their body can’t take it anymore and so they can no longer pretend?

neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning — think of it as an electric shock that causes through your character’s body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.

EMOTIONAL PAIN

grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)

heartbreak — your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everything’s fine, that they’re not hurt. until they break down.

betrayal can leave a character with confusion, the feelings of ‘what went wrong?’, so it’s understandable if your character blames themself at first, that maybe it’s their fault because they’ve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think they’ve done something wrong that resulted in them being betrayed, they may also be angry at themself next for ‘falling’ for the lies and for ‘being fooled’. so yes, betrayal can leave your character with the hatred that’s directed towards the character who betrayed them and themself. whether or not your character can ‘move on and forgive’ is up to you.

there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly won’t be anything like ‘ugly sobbing’ but your character’s eyes can be bloodshot, red-rimmed and there will be tears, only that there won’t be any sobbing in most cases.

hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if they’re desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. there’s no ‘out of character’ if they are hopeless and are desperate enough.

fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if it’s severe enough.

and I think that’s it for now! feel free to add anything I may have forgotten to mention here!


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2 months ago

10 Actionable Tips to Help You Get to Know Your Characters Better

Here are 10 actionable storytelling tips for writers to get to know their characters better:

1. Create Detailed Character Profiles:

Write out a comprehensive profile for each character, including their background, personality traits, physical appearance, and quirks. This helps to flesh out their individuality and makes them more real to you.

2. Conduct Character Interviews:

Write out a list of interview questions and answer them from the perspective of your character. This can include questions about their past, desires, fears, and daily life.

3. Write Backstory Scenes:

Develop scenes from your character’s past that might not appear in the main story but inform their motivations and behavior. This can include significant childhood events, first loves, or pivotal moments.

4. Develop Character Arcs:

Plan out your character’s development throughout the story. Consider how they change from beginning to end and what events catalyze their growth or decline.

5. Explore Relationships:

Write scenes or dialogues focusing on your character’s interactions with others. This can reveal how they relate to different personalities and social dynamics.

6. Utilize Character Diaries:

Have your character keep a diary or journal. Writing entries from their perspective can provide deep insights into their inner thoughts and feelings.

7. Engage in Role-Playing:

Spend time role-playing as your character. Respond to hypothetical situations or daily routines as they would, helping you understand their decision-making process and emotional responses.

8. Write Monologues:

Create monologues where your character speaks directly about their dreams, struggles, and philosophies. This can help clarify their voice and mindset.

9. Build a Character Playlist:

Compile a playlist of songs that resonate with your character’s personality, story arc, or current emotions. Music can evoke a deeper understanding of their internal world.

10. Use Character Maps:

Create visual maps that chart your character’s relationships, key life events, and emotional highs and lows. This can help you see patterns and connections in their story.

These tips can help you delve deeper into your characters' psyche, making them more vivid and relatable in your writing.


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2 months ago

How to Create A Villain

The best villains? They don’t even see themselves as the bad guys. They’re 100% convinced that what they’re doing is right, even if it’s messed up. Maybe they’re trying to “save the world” by doing something super questionable, or they think enforcing strict rules is the only way to keep society in check. They truly believe they’re the hero of their own story, which makes them way more interesting and real.

And Yeah, your villain might want power, but the real question is: Why? Were they humiliated in the past and now want control? Did they grow up powerless and now crave it to avoid being vulnerable again? When you dig into their backstory and show us why they’re doing horrible things, it makes them a lot more relatable—even if they’re totally wrong.

Flat, one-note villains are boring. If your antagonist is going to stick with people, they need depth. Show us what’s going on under the surface. Maybe they lie awake at night, doubting their choices, or they’re still haunted by a massive failure that’s pushing them toward their goal. A villain with personal struggles and vulnerabilities feels way more human and way harder to fully

A great Villain doesn’t just fight the hero, they reflect them. They might have totally different goals, but at their core, they share similar traits, maybe ambition, stubbornness, or a tragic backstory. When the hero looks at the villain, they should see a bit of themselves, and that’s what makes the conflict between them so intense.

When the villain finally goes down, it should feel big. Their defeat shouldn’t just be a fight, it should hit them emotionally. Ideally, their downfall comes from their own flaws, maybe they got too arrogant or made a mistake because of their obsessive goal. The best villain defeats leave the audience feeling a little sad or conflicted, not just happy for the hero’s win.


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2 months ago

Writing References: Character Development

50 Questions ⚜ Backstory ⚜ Character-driven Story

Basics: How to Write a Character ⚜ A Story-Worthy Hero

Basics: Character-Building ⚜ Character Creation

Types of Characters: Key Characters ⚜ Literary Characters ⚜ Flat & Round Characters ⚜ Morally Grey ⚜ Narrators ⚜ Allegorical Characters ⚜ Archetypes ⚜ Stereotypical Characters

Worksheets: Backstory ⚜ Character ⚜ Kill your Characters ⚜ Antagonist; Villain; Fighting ⚜ Change; Adding Action; Conflict ⚜ Character Sketch & Bible ⚜ Protagonist & Antagonist ⚜ Name; Quirks; Flaws; Motivation ⚜ "Interviewing" your Characters ⚜ "Well-Rounded" Character

Personality Traits

5 Personality Traits (OCEAN) ⚜ 16 Personality Traits (16PF)

600+ Personality Traits ⚜ 170 Quirks

East vs. West Personalities ⚜ Trait Theories

Tips/Editing

Character Issues ⚜ Character Tropes for Inspiration

"Strong" Characters ⚜ Unlikable to Likable

Tips from Rick Riordan

Writing Notes

Binge ED ⚜ Hate ⚜ Love ⚜ Identifying Character Descriptions

Childhood Bilingualism ⚜ Children's Dialogue ⚜ On Children

Culture ⚜ Culture: Two Views ⚜ Culture Shock

Dangerousness ⚜ Flaws ⚜ Fantasy Creatures

Emotional Intelligence ⚜ Genius (Giftedness)

Emotions (1) (2) ⚜ Anger ⚜ Fear ⚜ Happiness ⚜ Sadness

Emotional Universals ⚜ External & Internal Journey

Goals & Motivations ⚜ Grammar Development ⚜ Habits

Facial Expressions ⚜ Jargon ⚜ Swearing & Taboo Expressions

Happy/Excited Body Language ⚜ Laughter & Humor

Health ⚜ Frameworks of Health ⚜ Memory

Mutism ⚜ Shyness ⚜ Parenting Styles ⚜ Generations

Psychological Reactions to Unfair Behavior

Rhetoric ⚜ The Rhetorical Triangle ⚜ Logical Fallacies

Thinking ⚜ Thinking Styles ⚜ Thought Distortions

Uncommon Words: Body ⚜ Emotions

Villains ⚜ Voice & Accent

More References: Plot ⚜ World-building ⚜ Writing Resources PDFs


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2 months ago

An Overly Complicated Guide to Writing Hugs!

Here are some things I think about when writing hugs to try to make them fit with the characters and the current emotional tone of the story, as well as have anywhere near the same impact of hugs in visual mediums.

When? (Who?)

The frequency a character will hug is usually pretty dependent on the nature of the character. Are they emotionally or physically reticent to the point that a hug from them probably means the world is ending? Will they hug on special occasions (the college graduation or the 'we both just nearly died' depending on genre) Or are they more touchy-feely? Then there's more minutia, do they refrain from hugs because they just don't like them? Or because they don't want to cross others' boundaries? Were they raised in a household where spontaneous hugs were commonplace or where they could count them on one hand?

Why?

The "why" of a hug has a big impact on the energy of it and often how many details you write into it. Is it a happy hug? Sad? A complicated mix of emotions? Casual? This can also affect the "how" of the hug. If it's a "I thought you were dead!" hug it's unlikely to be a loose side-hug. If it's a "Oh, nice to see you :)" it's unlikely to be a strangling bear hug. Overall the emotions of both people involved should be your guide to writing it.

How?

First thing I consider is usually the initiator. Does one person initiate? Do both people equally initiate? Does someone open their arms and the other steps into the hug? Do they resist the hug? Do they melt into the hug? This typically links back into both the why of the hug, and who the characters are. I also try to think of the "motivation" of a hug which can be conscious or subconscious. Is the initiator hugging to provide comfort? Express gratitude? Reassure themself? Something else?

Arms! Placement is often influenced by height. Both arms over? Both arms under? One under/one over? Squeeze?

Hands! Actions: Clutching at clothes? Rubbing circles? Patting? Ruffling hair? Placement: Back of neck? Lower/mid/upper back? Hair/back of head? Wrap around to their side?

Tightness! Loose? Gentle? Tight? Suffocating? Are there injuries to be considerate of? Are they tired or energized? How conscientious are they of how tight they're holding?

Duration! Is it a quick hug then pull away? Does one awkwardly pull back after a few seconds? Do they both cling on for just a little too long? Does the initiator end the hug, does the receiver, or is it mutually done? Communicated by a loosening grip or back slap?

Head! Chin on the top of the head? Burying their face in the other person's shoulder/chest? Turning their head to the side? Looking up? Staring into the distance? Closing their eyes? Crying? Stoic? Smiling?

Stance/Big picture! Are they both standing? One standing one sitting? One lying down and the other crouched? Some sort of other awkward positioning? Do they rock side to side when they hug -- who is rocking? Does one pick up the other? Swing them around? Is it a run-into hug where they're both staggering/nearly falling with the impact? Is one standing stiffly with their arms sticking to the side? Are they relaxed? One leaning into the other, both leaning, neither?

Dynamism! Similar to big picture, but how much is the hug moving? Rocking side to side? moving hands/adjusting grip? Moving head? Staggering back? Standing as still as a statue for the whole duration? Are they talking during it? Quiet?

Alternate hug-ish stuff! One-armed hug, hugging an arm/leg, arm slung over the other's shoulder, hug for a practical purpose (stabilization, restraining, carrying, tackle), group hugs, unintentional proximity (trapped in enclosed space, tied up)

Hug Examples! Watch examples of hugs from shows, movies, etc and try to note the little details that can help feel more evocative, natural, or memorable. How did the body language of the actors convey how the characters were feeling? How did the hug feel to you?

An Overly Complicated Guide To Writing Hugs!
An Overly Complicated Guide To Writing Hugs!
An Overly Complicated Guide To Writing Hugs!
An Overly Complicated Guide To Writing Hugs!
An Overly Complicated Guide To Writing Hugs!
An Overly Complicated Guide To Writing Hugs!
An Overly Complicated Guide To Writing Hugs!
An Overly Complicated Guide To Writing Hugs!
An Overly Complicated Guide To Writing Hugs!
An Overly Complicated Guide To Writing Hugs!

(First 2 are from the Magnum PI reboot, next 4 Macgyver reboot, next 2 White Collar, last 2 Hercules: The Legendary Journeys. If you want to know a specific episode for any of them I will go and track it down for you)

Forgive the limited variety of shows, I only have so many images of people hugging on hand


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2 months ago

Instead of "Looked", consider

glanced

peered

gazed

stared

watched

observed

examined

scrutinized

surveyed

glimpsed

eyed

beheld

inspected

checked

viewed

glanced at

regarded

noticed

gawked

spied


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2 months ago

Showing 'Fear' in Writing

Eyes wide with pupils dilated.

Hands trembling uncontrollably.

Heart pounding audibly in the chest.

Backing away slowly, seeking escape.

Holding breath or breathing shallowly.

Breaking out in a cold sweat.

Startling at the slightest sound.

Whispering or speaking in a hushed tone.

Looking over their shoulder repeatedly.

Clutching at clothing or objects for reassurance.

Voice quivering or stammering.

Legs feeling weak or buckling.

Feeling a chill run down the spine.

Hugging oneself protectively.

Trying to make themselves smaller.

Furtive glances around the room.

Feeling light-headed or dizzy.

Stiffening up and freezing in place.

Swallowing hard, throat dry.

Eyes darting around, unable to focus.


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2 months ago

Helpful things for action writers to remember

Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 

Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 

Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 

Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 

Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 

ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 

Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.

Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 

A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 

If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 

ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)

If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 

People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 

Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME) 

If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 


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