50 Questions ⚜ Backstory ⚜ Character-driven Story
Basics: How to Write a Character ⚜ A Story-Worthy Hero
Basics: Character-Building ⚜ Character Creation
Types of Characters: Key Characters ⚜ Literary Characters ⚜ Flat & Round Characters ⚜ Morally Grey ⚜ Narrators ⚜ Allegorical Characters ⚜ Archetypes ⚜ Stereotypical Characters
Worksheets: Backstory ⚜ Character ⚜ Kill your Characters ⚜ Antagonist; Villain; Fighting ⚜ Change; Adding Action; Conflict ⚜ Character Sketch & Bible ⚜ Protagonist & Antagonist ⚜ Name; Quirks; Flaws; Motivation ⚜ "Interviewing" your Characters ⚜ "Well-Rounded" Character
5 Personality Traits (OCEAN) ⚜ 16 Personality Traits (16PF)
600+ Personality Traits ⚜ 170 Quirks
East vs. West Personalities ⚜ Trait Theories
Character Issues ⚜ Character Tropes for Inspiration
"Strong" Characters ⚜ Unlikable to Likable
Tips from Rick Riordan
Binge ED ⚜ Hate ⚜ Love ⚜ Identifying Character Descriptions
Childhood Bilingualism ⚜ Children's Dialogue ⚜ On Children
Culture ⚜ Culture: Two Views ⚜ Culture Shock
Dangerousness ⚜ Flaws ⚜ Fantasy Creatures
Emotional Intelligence ⚜ Genius (Giftedness)
Emotions (1) (2) ⚜ Anger ⚜ Fear ⚜ Happiness ⚜ Sadness
Emotional Universals ⚜ External & Internal Journey
Goals & Motivations ⚜ Grammar Development ⚜ Habits
Facial Expressions ⚜ Jargon ⚜ Swearing & Taboo Expressions
Happy/Excited Body Language ⚜ Laughter & Humor
Health ⚜ Frameworks of Health ⚜ Memory
Mutism ⚜ Shyness ⚜ Parenting Styles ⚜ Generations
Psychological Reactions to Unfair Behavior
Rhetoric ⚜ The Rhetorical Triangle ⚜ Logical Fallacies
Thinking ⚜ Thinking Styles ⚜ Thought Distortions
Uncommon Words: Body ⚜ Emotions
Villains ⚜ Voice & Accent
More References: Plot ⚜ World-building ⚜ Writing Resources PDFs
20 Questions ⚜ 100 Words for World-building
Basics: World-building ⚜ Places ⚜ Imagery ⚜ Setting
Exploring your Setting ⚜ Habitats ⚜ Kinds of Fantasy Worlds
Fantasy World-building ⚜ World-building Vocabulary
Worksheets: Magic & Rituals ⚜ Geography; World History; City; Fictional Plant ⚜ A General Template
Setting & Pacing Issues ⚜ Editing Your Own Novel
Animal Culture ⚜ Autopsy ⚜ Alchemy ⚜ Ancient Wonders
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Creating: Fictional Items ⚜ Fictional Poisons ⚜ Magic Systems
Cruise Ships ⚜ Dystopian World ⚜ Parts of a Castle
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Food: How to Describe ⚜ Lists ⚜ Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History ⚜ Cocktails ⚜ Literary Cocktails ⚜ Liqueurs ⚜ Uncommon Fruits & Vegetables
Greek Vases ⚜ Sapphire ⚜ Relics ⚜ Types of Castles
Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love
Mystical Objects ⚜ Talisman ⚜ Uncommon Magic Systems
Moon: Part 1 2 ⚜ Seasons: Autumn ⚜ Spring ⚜ Summer
Shapes of Symbols ⚜ Symbolism ⚜ Slang: 1930s
Symbolism: Of Colors Part 1 2 ⚜ Of Food ⚜ Of Storms
Topics List ⚜ Write Room Syndrome
Agrostology ⚜ Allergy ⚜ Architecture ⚜ Baking ⚜ Biochemistry
Ecology ⚜ Esoteric ⚜ Gemology ⚜ Geology ⚜ Weather ⚜ Art
Editorial ⚜ Fashion ⚜ Latin Forensic ⚜ Law ⚜ Medieval
Psychology ⚜ Phylogenetics ⚜ Science ⚜ Zoology
More References: Plot ⚜ Character Development ⚜ Writing Resources PDFs
You don’t need to say “She was sad.” Show me the untouched coffee gone cold. The half-written text that never gets sent. The way she laughs at a joke and then immediately looks away. People don’t announce their emotions, they live them, they try to hide them, they pretend they’re fine when they’re not. Make your readers feel it between the words.
Many people create lists of synonyms for the word 'said,' but what about the word 'look'? Here are some synonyms that I enjoy using in my writing, along with their meanings for your reference. While all these words relate to 'look,' they each carry distinct meanings and nuances, so I thought it would be helpful to provide meanings for each one.
Gaze - To look steadily and intently, especially in admiration or thought.
Glance - A brief or hurried look.
Peek - A quick and typically secretive look.
Peer - To look with difficulty or concentration.
Scan - To look over quickly but thoroughly.
Observe - To watch carefully and attentively.
Inspect - To look at closely in order to assess condition or quality.
Stare - To look fixedly or vacantly at someone or something.
Glimpse - To see or perceive briefly or partially.
Eye - To look or stare at intently.
Peruse - To read or examine something with great care.
Scrutinize - To examine or inspect closely and thoroughly.
Behold - To see or observe a thing or person, especially a remarkable one.
Witness - To see something happen, typically a significant event.
Spot - To see, notice, or recognize someone or something.
Contemplate - To look thoughtfully for a long time at.
Sight - To suddenly or unexpectedly see something or someone.
Ogle - To stare at in a lecherous manner.
Leer - To look or gaze in an unpleasant, malicious way.
Gawk - To stare openly and stupidly.
Gape - To stare with one's mouth open wide, in amazement.
Squint - To look with eyes partially closed.
Regard - To consider or think of in a specified way.
Admire - To regard with pleasure, wonder, and approval.
Skim - To look through quickly to gain superficial knowledge.
Reconnoiter - To make a military observation of a region.
Flick - To look or move the eyes quickly.
Rake - To look through something rapidly and unsystematically.
Glare - To look angrily or fiercely.
Peep - To look quickly and secretly through an opening.
Focus - To concentrate one's visual effort on.
Discover - To find or realize something not clear before.
Spot-check - To examine something briefly or at random.
Devour - To look over with eager enthusiasm.
Examine - To inspect in detail to determine condition.
Feast one's eyes - To look at something with great enjoyment.
Catch sight of - To suddenly or unexpectedly see.
Clap eyes on - To suddenly see someone or something.
Set eyes on - To look at, especially for the first time.
Take a dekko - Colloquial for taking a look.
Leer at - To look or gaze in a suggestive manner.
Rubberneck - To stare at something in a foolish way.
Make out - To manage to see or read with difficulty.
Lay eyes on - To see or look at.
Pore over - To look at or read something intently.
Ogle at - To look at in a lecherous or predatory way.
Pry - To look or inquire into something in a determined manner.
Dart - To look quickly or furtively.
Drink in - To look at with great enjoyment or fascination.
Bask in - To look at or enjoy something for a period of time.
Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight
Hates Someone ⚜ Kisses Someone ⚜ Falls in Love
Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns
is...
A Ballerina ⚜ A Child ⚜ Interacting with a Child ⚜ A Cheerleader
A Cowboy ⚜ A Genius ⚜ A Lawyer ⚜ A Pirate ⚜ A Spy
A Wheelchair User ⚜ A Zombie ⚜ Beautiful ⚜ Dangerous ⚜ Drunk
Funny ⚜ In a Coma ⚜ In a Secret Society ⚜ Injured ⚜ Shy
needs...
A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison
A Coping Strategy ⚜ A Drink ⚜ A Medicinal Herb ⚜ A Mentor
Money ⚜ A Persuasion Tactic ⚜ A Quirk ⚜ To be Killed Off
To Become Likable ⚜ To Clean a Wound ⚜ To Self-Reflect
To Find the Right Word, but Can't ⚜ To Say No ⚜ To Swear
loves...
Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils
Dancing ⚜ Fashion ⚜ Gems ⚜ Herbal Remedies ⚜ Honey
Mushrooms ⚜ Mythology ⚜ Numbers ⚜ Perfumes
Roses ⚜ Sweets ⚜ To Argue ⚜ To Insult ⚜ To Kiss
To Make False Claims ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga
has/experiences...
Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings
Bruises ⚜ Caffeine ⚜ CO Poisoning ⚜ Color Blindness
Facial Hair ⚜ Fainting ⚜ Fevers ⚜ Food Allergies
Food Poisoning ⚜ Fractures ⚜ Frostbite ⚜ Hypothermia
Injuries ⚜ Jet Lag ⚜ Kidnapping ⚜ Manipulation ⚜ Mutism
Pain ⚜ Paranoia ⚜ Poisoning ⚜ More Pain & Violence
Scars ⚜ Trauma ⚜ Viruses ⚜ Wounds
[these are just quick references. more research may be needed to write your story...]
Writing Resources PDFs
How to write emotional scenes
How to show emotions Part I
How to show emotions Part II
How to show emotions Part III
How to show emotions Part IV
How to show emotions Part V
How to show emotions Part VI
How to show emotions Part VII
How to show emotions Part VIII
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Friendly reminder about introductory character descriptions, especially those at the beginning of the book: To avoid it sounding entirely like an exposition dump, give a reason to why the narrator is noticing what either they or another character is wearing.
For example, worked on this first draft last night:
Iris hauls up her pack and smooths her clammy hands down her skirt. At the time, the pleated corduroy seemed both durable and multipurpose. Her boots, too, knee-high but thick-soled, and her leggings—warm, flexible, already scraped up at the knees. Clothes she could have hanging in her closet without her mother getting suspicious of why they were so different from the rest of her wardrobe. Clothes that are not sprinting-through-the-Sakartan-wilderness attire.
First draft, so, you know. But! Character isn’t just describing what she’s wearing, she’s describing it in relation to how impractical it now is for her environment. It’s motivated exposition.
Shortly thereafter, Iris meets a new person, and describes them as follows:
Did she stumble into an unassuming temple, whole house left in sacrifice and worship of some celestial she can’t begin to name? They don’t look Sakartan, not just in coloring, but in stature, too. Lithe, frightfully thin with gaunt cheeks, a discoloring across their nose like tiny yellow lesions, and Iris has never known a Sakartan with curls. They’re not even dressed like one, wearing something that kind of looks like a high-collared robe, except it’s split up both sides to a wide belt. Leggings, like hers, adorned with leafy lace, and more of it on the edges of the belled sleeves. The black and gold fabric only serve to make them look even more ethereal. Iris flies through her catalog of fashion across the realms, trying to find a home for this displaced god in vain…
I might still trim it down later but it’s 8am on a workday and this is an example post. It’s still a lot of description to throw at the reader, at least in my opinion, but all of it is anchored to the narrator trying to figure out who and what they are and if they’re a threat, not just taking an aside to describe their features unprompted.
—
So whether you’re describing the narrator or someone the narrator is observing, giving the narrator a reason to give this description at this time and some reaction to it pulls double duty: You’re giving exposition, but still telling the story as you tell it. She’s not just describing clothing, she’s describing why it matters right this second and how both serve to hinder the conflicts of the scene.
It's not just clothing, it's impractical clothing, or it's far too bougie for this side of town, or far too fancy for an average school day, or it's all stained and ripped, which reflects the wearer as either destitute or on the run, perhaps. It's motivated.
first thing you might want to consider: is the pain mental or physical?
if it’s physical, what type of pain is it causing? — sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc
if it’s mental, what is the reason your character is in pain? — grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc
because your character will react differently to different types of pain
sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they don’t necessarily have to always be crying.
acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what they’re doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like they’re gasping for air).
dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if it’s a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that they’d rather not engage in any activity or conversation and they’d rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they don’t mind others seeing their discomfort, they may whimper. but if your character doesn’t like anyone seeing them in a not-so-strong state, chances are they won’t make any sound, they might even pretend like they’re fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).
if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like they’re fine in front of everybody until their body can’t take it anymore and so they can no longer pretend?
neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning — think of it as an electric shock that causes through your character’s body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.
grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)
heartbreak — your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everything’s fine, that they’re not hurt. until they break down.
betrayal can leave a character with confusion, the feelings of ‘what went wrong?’, so it’s understandable if your character blames themself at first, that maybe it’s their fault because they’ve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think they’ve done something wrong that resulted in them being betrayed, they may also be angry at themself next for ‘falling’ for the lies and for ‘being fooled’. so yes, betrayal can leave your character with the hatred that’s directed towards the character who betrayed them and themself. whether or not your character can ‘move on and forgive’ is up to you.
there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly won’t be anything like ‘ugly sobbing’ but your character’s eyes can be bloodshot, red-rimmed and there will be tears, only that there won’t be any sobbing in most cases.
hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if they’re desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. there’s no ‘out of character’ if they are hopeless and are desperate enough.
fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if it’s severe enough.
and I think that’s it for now! feel free to add anything I may have forgotten to mention here!
Here are 10 actionable storytelling tips for writers to get to know their characters better:
1. Create Detailed Character Profiles:
Write out a comprehensive profile for each character, including their background, personality traits, physical appearance, and quirks. This helps to flesh out their individuality and makes them more real to you.
2. Conduct Character Interviews:
Write out a list of interview questions and answer them from the perspective of your character. This can include questions about their past, desires, fears, and daily life.
3. Write Backstory Scenes:
Develop scenes from your character’s past that might not appear in the main story but inform their motivations and behavior. This can include significant childhood events, first loves, or pivotal moments.
4. Develop Character Arcs:
Plan out your character’s development throughout the story. Consider how they change from beginning to end and what events catalyze their growth or decline.
5. Explore Relationships:
Write scenes or dialogues focusing on your character’s interactions with others. This can reveal how they relate to different personalities and social dynamics.
6. Utilize Character Diaries:
Have your character keep a diary or journal. Writing entries from their perspective can provide deep insights into their inner thoughts and feelings.
7. Engage in Role-Playing:
Spend time role-playing as your character. Respond to hypothetical situations or daily routines as they would, helping you understand their decision-making process and emotional responses.
8. Write Monologues:
Create monologues where your character speaks directly about their dreams, struggles, and philosophies. This can help clarify their voice and mindset.
9. Build a Character Playlist:
Compile a playlist of songs that resonate with your character’s personality, story arc, or current emotions. Music can evoke a deeper understanding of their internal world.
10. Use Character Maps:
Create visual maps that chart your character’s relationships, key life events, and emotional highs and lows. This can help you see patterns and connections in their story.
These tips can help you delve deeper into your characters' psyche, making them more vivid and relatable in your writing.
Or at least, I do.
I need this. So badly right now. So, so, so many “redemption arcs” are half-assed and carry undertones of guilt by the heroes, gaslighting them into thinking the villain “wasn’t all that bad” right before they make some big heroic sacrifice, as if that’s ever enough to make up for the damage that was done.
But you know what I never see? A villain who’s done some awful shit, wakes up to reality, tries to apologize and… is denied. No, it’s not enough to be sorry. No, you’re not absolved of your crimes just because you cry really hard on your knees. Yes, you have to work for it. Yes, even if you work for it for the rest of your whole life, those you hurt are not obligated to forgive you.
Example that sadly did not happen in canon: Enji Todoroki
This fucker lies and cheats his way into his lover’s arms (and liars revealed are always men, because their love interests are always women put in the place of “but he tried really hard and you need to forgive him uwu” unless it’s gay). Similar to above, no, you do not get rewarded just for feeling sorry.
This character builds an entire relationship (and it’s specifically romance that I take such an issue with) on a lie. They are not who they say they are, specifically, they lie about their identity because they know their lover would not let this happen if they knew the truth.
It’s one thing to lie about something inconsequential, or to lie about something unrelated, but to lie deliberately to present yourself as the perfect suitor—and these are never little white lies, these are usually entirely false identities, or secrets so damning that risking the truth could mean arrest or even death—just. Why?
Yeah, okay, you never thought you’d get this far. Cool. You don’t have to tell her the truth, but you have to leave before you trick her into sleeping with you.
It’s just. So squicky. And the lesson always is that he deserves love, that he makes up for it with everything else, that he’s just got a winning personality. She always forgives him, even if they fight about it, it’s so, so predictable.
Examples that did not lose: Aladdin, Evan Hansen
I don’t know that we need a whole bunch of these characters, but so many paragons are painted as heroes with unshakable loyalty to their causes and I’d love to see a devolution of character where they just can’t keep smiling and pretending it’s alright. That there is a limit to how much shit they can take.
They don’t have to go full villain, but maybe they just stop caring, maybe they get cynical, maybe they just don’t show up for work the next day, maybe they’re not there when they’re needed the most.
There’s a few stories I can think of where the masses realize they’ve screwed up and show the hero that their faith has been rewarded (Nolan Bats being one of them) but I mean really a hero who just cannot take it anymore, throws in the towel, and walks away knowing it’s the hardest thing they’ve ever had to do.
Example: (kind of) Captain America
—
Sorry this list is kind of a bummer. It’s a bummer kind of week.
Okay, let’s be real—dialogue can make or break a scene. You want your characters to sound natural, like actual humans talking, not robots reading a script. So, how do you write dialogue that feels real without it turning into a mess of awkward pauses and “ums”? Here’s a little cheat sheet of what real people actually do when they talk (and you can totally steal these for your next story):
1. People Interrupt Each Other All the Time In real conversations, nobody waits for the perfect moment to speak. We interrupt, cut each other off, and finish each other's sentences. Throw in some overlaps or interruptions in your dialogue to make it feel more dynamic and less like a rehearsed play.
2. They Don’t Always Say What They Mean Real people are masters of dodging. They’ll say one thing but mean something totally different (hello, passive-aggressive banter). Or they’ll just avoid the question entirely. Let your characters be vague, sarcastic, or just plain evasive sometimes—it makes their conversations feel more layered.
3. People Trail Off... We don’t always finish our sentences. Sometimes we just... stop talking because we assume the other person gets what we’re trying to say. Use that in your dialogue! Let a sentence trail off into nothing. It adds realism and shows the comfort (or awkwardness) between characters.
4. Repeating Words Is Normal In real life, people repeat words when they’re excited, nervous, or trying to make a point. It’s not a sign of bad writing—it’s how we talk. Let your characters get a little repetitive now and then. It adds a rhythm to their speech that feels more genuine.
5. Fillers Are Your Friends People say "um," "uh," "like," "you know," all the time. Not every character needs to sound polished or poetic. Sprinkle in some filler words where it makes sense, especially if the character is nervous or thinking on their feet.
6. Not Everyone Speaks in Complete Sentences Sometimes, people just throw out fragments instead of complete sentences, especially when emotions are high. Short, choppy dialogue can convey tension or excitement. Instead of saying “I really think we need to talk about this,” try “We need to talk. Now.”
7. Body Language Is Part of the Conversation Real people don’t just communicate with words; they use facial expressions, gestures, and body language. When your characters are talking, think about what they’re doing—are they fidgeting? Smiling? Crossing their arms? Those little actions can add a lot of subtext to the dialogue without needing extra words.
8. Awkward Silences Are Golden People don’t talk non-stop. Sometimes, they stop mid-conversation to think, or because things just got weird. Don’t be afraid to add a beat of awkward silence, a long pause, or a meaningful look between characters. It can say more than words.
9. People Talk Over Themselves When They're Nervous When we’re anxious, we tend to talk too fast, go back to rephrase what we just said, or add unnecessary details. If your character’s nervous, let them ramble a bit or correct themselves. It’s a great way to show their internal state through dialogue.
10. Inside Jokes and Shared History Real people have history. Sometimes they reference something that happened off-page, or they share an inside joke only they get. This makes your dialogue feel lived-in and shows that your characters have a life beyond the scene. Throw in a callback to something earlier, or a joke only two characters understand.
11. No One Explains Everything People leave stuff out. We assume the person we’re talking to knows what we’re talking about, so we skip over background details. Instead of having your character explain everything for the reader’s benefit, let some things go unsaid. It’ll feel more natural—and trust your reader to keep up!
12. Characters Have Different Voices Real people don’t all talk the same way. Your characters shouldn’t either! Pay attention to their unique quirks—does one character use slang? Does another speak more formally? Maybe someone’s always cutting people off while another is super polite. Give them different voices and patterns of speech so their dialogue feels authentic to them.
13. People Change the Subject In real life, conversations don’t always stay on track. People get sidetracked, jump to random topics, or avoid certain subjects altogether. If your characters are uncomfortable or trying to dodge a question, let them awkwardly change the subject or ramble to fill the space.
14. Reactions Aren’t Always Immediate People don’t always respond right away. They pause, they think, they hesitate. Sometimes they don’t know what to say, and that delay can speak volumes. Give your characters a moment to process before they respond—it’ll make the conversation feel more natural.
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