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Max Brinly - Blog Posts

2 years ago

some quick concept sketches for dnd versions of the quarry characters

Some Quick Concept Sketches For Dnd Versions Of The Quarry Characters
Some Quick Concept Sketches For Dnd Versions Of The Quarry Characters
Some Quick Concept Sketches For Dnd Versions Of The Quarry Characters
Some Quick Concept Sketches For Dnd Versions Of The Quarry Characters
Some Quick Concept Sketches For Dnd Versions Of The Quarry Characters
Some Quick Concept Sketches For Dnd Versions Of The Quarry Characters
Some Quick Concept Sketches For Dnd Versions Of The Quarry Characters
Some Quick Concept Sketches For Dnd Versions Of The Quarry Characters
Some Quick Concept Sketches For Dnd Versions Of The Quarry Characters

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2 years ago
Quick FamilyEcho Of The Werewolves, Who Infects Who And When, Because I Can Never Remember All Of Them

quick FamilyEcho of the werewolves, who infects who and when, because I can never remember all of them off the top of my head

blue boxes are unavoidable, pink boxes are dependant on player choices

I checked the wiki and every bit of ending text I could find, so I'm fairly confident these are all correct, but feel free to say something if you see an error

fun things I realised while making this:

Abi is the only counsellor who is guaranteed to be cured if she gets infected

not counting individual QTEs, Dylan has the most opportunities to be infected, two of which are caused by his hand being bitten

Caleb has the most guaranteed infections, while Silas has the most potential infections

Dylan and Kaitlyn are the only counsellors who can be infected by Silas, meaning they would be the only ones still infected if Caleb died and Laura failed to kill Silas

it would be impossible to get an ending with everyone infected, as Abi will always be cured and Ryan cannot survive without killing Chris, curing everyone Chris infected

Dylan can be infected again after losing his hand, but it will not grow back. this is either because he doesn't stay infected long enough to turn, or maybe werewolf regeneration simply isn't strong enough

Dylan is the only counsellor who can be infected twice in the same playthrough, and also the only one who can be infected by the same werewolf at different times

if Jacob is infected, he can actually survive having his head crushed in a bear trap

an infected Kaitlyn can survive being crushed by a storage container

Nick is the only counsellor who can infect an NPC, that being Bobby, however Bobby will always amputate his finger to prevent infection

Laura, Max and Emma are the only counsellors who can infect other counsellors

Max is only counsellor guaranteed to infect someone, and the only counsellor who can potentially infect multiple people

Abi, Dylan, Ryan and Kaitlyn can never kill anyone while in werewolf form. Abi and Ryan are cured too soon, Kaitlyn is infected too late, and Dylan seemingly stays in/near the scrapyard after turning

Emma and Dylan are the only counsellors who can be infected by more than one werewolf, meaning they're also the only ones who can turn at various times

Dylan will only turn in-game if infected in Chapter 5, meaning Emma is the only one who can turn at various times during the game

Ryan is the only counsellor whose survival is dependent on being infected. infection can save multiple characters from various failed QTEs, but Ryan is the only one guaranteed to die unless infected

Laura is the only werewolf that can potentially infect someone while still in human form, and consequently the only one who can infect someone with consent

if Dylan and Kaitlyn are not infected by Silas, every character could hypothetically be cured by killing only Caleb. unfortunately this wouldn't work in-game, as Kaylee always dies, Chris can only die before Caleb, and surviving the Hackett House forces Ryan and Laura to confront Silas

by the same logic, the main conflict could be over as early as Chapter 3 if Caleb were caught or killed


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I love the Quarry but I think it could use a complete fix to improve it.

I know a lot of stuff was scrapped due to Covid-19 getting in the way, but there's always potential for a remake (I can only hope)

Making the two save options ACTUALLY let you save Max/Nick. The only thing we get from that are different dialogue lines.

Number 1 is also a reason why we should add character relationships and traits back. Don't get me wrong, I like the pause menu for The Quarry, I think it's super unique, but there's plenty of space to add relationships and traits back in. That's what made Until Dawn so unique, especially when you do a deep dive on character traits changing with your dialogue options. (like for example, Mike's honesty goes down when he tries to comfort Jess).

I also think more options in the game that would change characters fates in different chapters would give a larger variety of story. Like for example; instead of Max getting infected, it's Laura whose infected and Max has to go out and kill Chris. Instead of Jacob getting captured, we have Emma captured. Instead of Nick getting infected, we have Abi infected. This would definitely give more characters some screen time and from someone who thinks characters in a story bring everything together, would allow people to select characters they like in order to give them more screen time over other characters they may not like as much. (It's sort like watching a horror movie but not being invested in what happens to a character you don't like).

Change chapter 8. From someone who has replayed the game several times in order to get 100%, I found chapter 8 to be the most boring and repetitive out of every single chapter. I understand why they made the chapter that way to explain what happened to Laura and Max, I just don't like the execution of it. Especially when we've been following 7 other characters for 7 chapters and now we're focusing on 2 characters we haven't seen since the prologue.

Removing plot armour from Ryan, Laura and Kaitlyn. These three characters can only die at the very end of the game, which sucks, since I really don't care for Ryan or Laura. I know they're fixing that with Mike and Sam in the new Until Dawn remake, allowing them to die earlier, rather than at the very end of the game. (And I know Chris is also getting an alternate death that is a chapter earlier).

When they first announced The Quarry, they said that each character would have several ways to die in the game, which obviously, was not the case. More danger would definitely up the risk factor of the game.

Adding additional scenes for those infected after the curse has been broken. For the characters who have the ability to turn into a werewolf post-curse breaking is; Max, Emma, Nick and Dylan. BUT, we only get Max and Emma scenes. I would've loved to see Nick appear again and be super disorientated. Along with Dylan, who would obviously be searching for Kaitlyn.

Adding scrapped dialogue back in to make scenes make more sense and more fleshed out. Kaitlyn's whole, "You done?" line makes zero sense without Dylan and Ryan's scrapped lines.

Making the ending better. I thought the ending of The Quarry SUUUUUUUUUUCKED. We get this intense car chase with Silas and then we find him curled up in his cage? BORING. It was super anti-climatic (and I get it, covid happened) and should've been more fleshed out.

Also, FIX LAURA'S HAIR!


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