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Heyy my lovelies, more information on Clans: Rewritten to spill.
Starvation and Dehydration have been added! Isn't that lovely? No?
Adding the new mechanics forced me to rewrite the existing scripts since I wrote them with the default max as 160, but when I did my logistics for starvation/Dehydration harm rates I assumed a default of 100.
Sounds like an easy fix, but I'm stupid and write my scripts dumb, it was easier but probably not as efficient to just remove it and rewrite it since it's early on in the project.
Below is a screenshot of me dying of thirst, yippe!
As of now, you cannot actually die or pass out from lack of health; both require a little more art as we want a cutscene sequence; however, I may work on that next, that or prey functionality. As of now, they just walk out of their bushes and stand around.
Also last update, I'm going to start trying to push out these blogs bi-weekly. Or as close to bi-weekly as I can, that means every other week. I'm bad with schedules but we'll see how it goes.
If you want to follow the progress of Clans: Rewritten here is our social links (helper approved!):
TRELLO BOARD (https://trello.com/b/wDOtypeX/clans-rewritten
DISCORD SERVER (https://discord.gg/zQEYHhzcFQ
TUMBLR (https://www.tumblr.com/clansrewritten?source=share
GAMEJOLT (https://gamejolt.com/games/warriorcatssimulator/928727
INSTAGRAM (https://www.instagram.com/warriorcatslifesim?utm_source=qr&igsh=MWc2bjBhbzB3bHVzaw==